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Channel

GameFest.Uz

@GameFestUz

On this record: Growth · Engagement · Reactions · Posts · Citations · Cite this entry

1,824subscribers

-114 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 1,000–3,162.

Register entry

Telegram ID-1002100525851
TypeChannel
Username@GameFestUz
CreatedBetween 1 November 2023 and 31 May 2024 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live5 September 2026
Measurements held12
Confirmed unchanged1 time, most recently 5 September 2026
On Telegramt.me/GameFestUz

Growth

1,8241,9381,8816 August 2026 — 1,938 subscribers6 August 2026 — 1,938 subscribers7 August 2026 — 1,936 subscribers10 August 2026 — 1,925 subscribers14 August 2026 — 1,909 subscribers17 August 2026 — 1,898 subscribers20 August 2026 — 1,879 subscribers24 August 2026 — 1,859 subscribers27 August 2026 — 1,849 subscribers30 August 2026 — 1,839 subscribers1 September 2026 — 1,827 subscribers5 September 2026 — 1,824 subscribers6 August 20265 September 2026
12 measurements spanning 30 days, net -114. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,807–1,955 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
5 Sept 2026, 09:011,824-3
1 Sept 2026, 22:491,827-12
30 Aug 2026, 02:121,839-10
27 Aug 2026, 02:241,849-10
24 Aug 2026, 07:221,859-20
20 Aug 2026, 18:351,879-19
17 Aug 2026, 09:271,898-11
14 Aug 2026, 01:131,909-16
10 Aug 2026, 11:171,925-11
7 Aug 2026, 15:281,936-2
6 Aug 2026, 18:001,938no change
6 Aug 2026, 17:481,938first reading

Engagement

9 posts held, back to 6 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 2 pages of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 9 posts for this entry, the most recent from 20 July 2026. An engagement rate over an empty window would be a number about nothing.

Reaction mix

19 reactions across 7 posts, in 4 distinct kinds. The most used accounts for 42.1% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍842.1%
631.6%
🔥421.1%
15.26%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 7 of the 9 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 19 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 9 most recent posts we hold, published 6 July 2026 to 20 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

20 Jul 2026, 09:34 UTC523 views1 reactionsread 7 August 2026
Photo

👾 Industry News #002 👾 GameFest 2026 davomida AI bo'yicha sessiyalarimizning asosiy xulosasi bitta edi: sun'iy intellekt endi real ishlab chiqarish jarayonining bir qismiga aylandi. #002 soni buning yaqqol isboti: investitsiyalar, yangi vositalar, bozordagi o'zgarishlar va ilk qoidalar bir vaqtning o'zida shakllanmoqda. 👇 💰 Generativ AI animatsiya sanoatining eng tez rivojlanayotgan yo'nalishlaridan biriga aylandi

1

17 Jul 2026, 10:45 UTC664 viewsread 7 August 2026

🎥 Game Fest 2026: 1-kun! "Game Fest 2026" festivalining ilk kuni qanday o‘tdi? Toshkentda bo‘lib o‘tgan tadbirning birinchi kunida ekspertlar chiqishlari va soha yangiliklari muhokama qilindi. Jarayonning to‘liq tasvirlarini quyidagi havola orqali ko‘rishingiz mumkin: 🔗 Game Fest 2026: 1-kunni ko‘rish Videoda festivaldagi asosiy jarayonlar aks etgan. Marhamat, tomosha qiling. #GameFest2026 #Gaming #Tashkent ——————

17 Jul 2026, 07:55 UTC545 views6 reactionsread 7 August 2026
Photo

GameFest 2026 doirasidagi yana bir muhim natijalardan biri - o‘yin va kreativ sanoatni rivojlantirish bo‘yicha xalqaro hamkorlik platformasini tashkil etishga qaratilgan Anglashuv memorandumining imzolanishi bo‘ldi. Mazkur tashabbus O‘zbekiston Respublikasi Raqamli texnologiyalar vazirligi, Uzbekistan Creative Association, Behold VC (Shvetsiya), Kameha VC (Fransiya) va FirstPoint VC (Turkiya/Hongkong) hamkorligida o

👍41🔥1

13 Jul 2026, 12:54 UTC676 views2 reactionsread 7 August 2026

https://www.instagram.com/reel/Dau6_J0NPui/?igsh=eHR6Y2ZxY3MzOXdo TEZ KUNDA KUTIB QOLING! GameFest2026 2 - kunida nimalar bo’lganini batafsil ko’rishingiz mumkin bo’ladi!

👍2

13 Jul 2026, 12:48 UTC566 views1 reactionsread 7 August 2026
Forwarded from @Uzbekistan_Creative_AssociationPhoto

🎮 Uzbekistan Creative Association Oʻzbekistondagi birinchi oʻyin investitsiya va nashr fondini ishga tushirdi! Bugun Uzbekistan Creative Association UzCA Game Fund — Oʻzbekistondagi birinchi oʻyin investitsiya fondini, shuningdek mamlakatdagi birinchi nashriyot va marketing qoʻllab-quvvatlash mexanizmini ishga tushiryapti. Har bosqichda qoʻllab-quvvatlash uchun 2 yoʻnalish: 🎮 Investitsiya yo‘nalishi — yangi loyiha

1

8 Jul 2026, 13:29 UTC716 views1 reactionsread 7 August 2026
Photo

🇷🇺Rus tilida 🎮 Sherdor Games akseleratoriga rasman start berildi! Oʻzbekistonning eng istiqbolli o'yin yaratuvchi jamoalari uchun 45 kunlik jadal akseleratsiya dasturi. Dastur davomida siz: ▶️ Tajribali mentorlar bilan yelkama-yelka ishlaysiz va ulardan jonli tajriba olasiz; ▶️ O'yiningizni ham texnik jihatdan, ham biznes nuqtai nazaridan pishitasiz; ▶️Loyihangizni global bozorga olib chiqadigan marketing strategi

1

8 Jul 2026, 07:53 UTC783 views5 reactionsread 7 August 2026
Photo

👾 Industry News #001 👾 May oyidagi GameFest davomida nimalar haqida gaplashganimiz yodingizdami? Panel sessiyasi: Animatsiya biznesi, yangi texnologiyalar va studiyalar Ma'ruzalar: Kinematika, animatsiya, dizayn va storytelling Sun'iy intellekt animatsiyani qanday o'zgartirayotgani, hunarmandchilik va avtomatlashtirish muvozanati haqida suhbatlashgandik. Oradan bir necha hafta o'tib, sanoatdagi voqealar aynan shu

21👍1🔥1

6 Jul 2026, 04:35 UTC575 views3 reactionsread 7 August 2026
Forwarded from @Uzbekistan_Creative_AssociationPhoto

Tadbir yakunida GameFest 2026 doirasida o‘tkazilgan Games & Animation Expo’da faol ishtirok etib, o‘yinlar, animatsiya va raqamli kreativ sanoat rivojiga munosib hissa qo‘shgan ko‘plab kompaniyalar sertifikatlar bilan taqdirlandilar. UzCA jamoasi barcha ishtirokchilarga samimiy minnatdorchilik bildiradi. 📱 Telegram 📱 Instagram 📱 Facebook 📱 Linkedin

🔥2👍1

6 Jul 2026, 04:35 UTC470 viewsread 7 August 2026
Forwarded from @Uzbekistan_Creative_AssociationPhoto

Photo, posted without a caption

Showing the 9 most recent of 9 posts we hold for @GameFestUz. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 9 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 5 September 2026 — this entry's latest reading, not the date you are reading this.

“GameFest.Uz” (@GameFestUz), 1,824 subscribers as measured 5 September 2026. Telegram Register, tgregister.com/channel/GameFestUz.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.