Telegram RegisterThe public register of Telegram
Telegram profile photo for GamezTop

Channel

GamezTop

@GamezTop7

On this record: Topic · Growth · Engagement · Reactions · Stars · Posts · Citations · Cite this entry

15,566subscribers

-119 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001112274376
TypeChannel
Username@GamezTop7
CreatedBetween 1 February 2017 and 30 November 2019 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live19 September 2026
Measurements held32
Confirmed unchanged1 time, most recently 19 September 2026
On Telegramt.me/GamezTop7

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 10 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

15,56615,68515,625.56 August 2026 — 15,685 subscribers6 August 2026 — 15,685 subscribers8 August 2026 — 15,681 subscribers9 August 2026 — 15,677 subscribers10 August 2026 — 15,674 subscribers10 August 2026 — 15,670 subscribers12 August 2026 — 15,666 subscribers13 August 2026 — 15,661 subscribers14 August 2026 — 15,655 subscribers16 August 2026 — 15,649 subscribers17 August 2026 — 15,644 subscribers18 August 2026 — 15,638 subscribers19 August 2026 — 15,636 subscribers20 August 2026 — 15,632 subscribers21 August 2026 — 15,631 subscribers23 August 2026 — 15,628 subscribers24 August 2026 — 15,625 subscribers25 August 2026 — 15,623 subscribers26 August 2026 — 15,620 subscribers28 August 2026 — 15,617 subscribers29 August 2026 — 15,615 subscribers30 August 2026 — 15,613 subscribers31 August 2026 — 15,611 subscribers2 September 2026 — 15,608 subscribers3 September 2026 — 15,607 subscribers5 September 2026 — 15,601 subscribers9 September 2026 — 15,590 subscribers11 September 2026 — 15,585 subscribers13 September 2026 — 15,583 subscribers15 September 2026 — 15,580 subscribers17 September 2026 — 15,574 subscribers19 September 2026 — 15,566 subscribers6 August 202619 September 2026
32 measurements spanning 44 days, net -119. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15,548–15,703 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 32
Measured (UTC)SubscribersChange
19 Sept 2026, 12:5915,566-8
17 Sept 2026, 01:1915,574-6
15 Sept 2026, 02:4015,580-3
13 Sept 2026, 15:0115,583-2
11 Sept 2026, 16:2015,585-5
9 Sept 2026, 00:5815,590-11
5 Sept 2026, 14:5615,601-6
3 Sept 2026, 18:2015,607-1
2 Sept 2026, 10:3515,608-3
31 Aug 2026, 14:5715,611-2
30 Aug 2026, 15:4615,613-2
29 Aug 2026, 17:3715,615-2
28 Aug 2026, 18:3415,617-3
26 Aug 2026, 20:3315,620-3
25 Aug 2026, 18:1815,623-2
24 Aug 2026, 18:2315,625-3
23 Aug 2026, 02:2215,628-3
21 Aug 2026, 12:2315,631-1
20 Aug 2026, 11:2215,632-4
19 Aug 2026, 12:4615,636first reading

Engagement

34 posts held, back to 27 January 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 54 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
0.567%
avg views ÷ 15,566 subscribers
Avg views / post
88.2
5 posts measured
Reaction rate
3.85%
reactions ÷ views · ER floor
Posts in window
5
of 34 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 2 September 2026
Posts held34 (27 January 20262 September 2026)
Views total441
Reactions total17
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken3 Sept 2026, 10:20 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

116 reactions across 34 posts, in 9 distinct kinds. The most used accounts for 76.7% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥8976.7%
97.76%
💯43.45%
😁43.45%
32.59%
👍32.59%
👏21.72%
🎉10.862%
🤩10.862%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 34 of the 34 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 116 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 34 most recent posts we hold, published 27 January 2026 to 2 September 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Telegram Stars

Stars received
5
across the posts below
Posts paid on
1
of 34 we hold a reading for · 3%
Most on one post
5
single highest reading

A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @GamezTop7. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.

Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.

This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.

Counted over the 34 most recent posts we hold for this entry, published 27 January 2026 to 2 September 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.

Recent posts

2 Sept 2026, 01:26 UTC54 views3 reactionsread 3 September 2026

🎮 Elden Ring на Switch 2 прошла путь от пятнадцати кадров в раннем демо до примерно тридцати-сорока в новой версии. Для игры на точных таймингах это разница между портом ради логотипа и версией, в которую можно играть. Железо консоли здесь не главный приговор: Cyberpunk 2077 уже показал, что Switch 2 способен на тяжёлые миры. Ради портативного Лимгрейва придётся принять тридцать кадров, графические уступки и снова з

🔥2😁1

1 Sept 2026, 02:09 UTC74 views3 reactionsread 3 September 2026

🎲 RimWorld не обещает честную партию. Он выбирает, как именно будет ломать твою колонию. Кассандра постепенно повышает ставки и бьёт сильнее, когда поселение окрепло. Фиби оставляет длинные паузы для стройки, но её редкие удары приходят тяжёлыми. Рэнди способен прислать караван с оружием, а следом рейд, для которого это оружие и понадобится. Эти рассказчики не ведут игрока к победе. Они задают ритм истории, где сме

🔥21

28 Aug 2026, 01:36 UTC120 views4 reactionsread 3 September 2026

🕵️ The Bureau: XCOM Declassified семь лет искала собственную форму и всё равно пришла слишком поздно. Проект начинался как шутер от первого лица, затем сменил перспективу и превратился в тактический экшен с отрядом. Пока разработчики переделывали игру, Firaxis выпустила Enemy Unknown и вернула XCOM к пошаговым корням. На его фоне эксперимент уже выглядел чужим. Критики хвалили атмосферу 1962 года, пришельцев и рабо

🔥31

26 Aug 2026, 03:01 UTC118 views4 reactionsread 3 September 2026

🌀 Deathloop каждый день возвращает Кольта на тот же пляж, но настоящий прогресс остаётся в голове игрока. Резидуум сохраняет оружие и способности между петлями. Знания сохранять не нужно: ты уже помнишь, кто где будет утром, какая дверь откроется после обеда и когда две цели окажутся рядом. Смерть стирает маршрут дня, но добавляет новую заметку в невидимый блокнот. Постепенно четыре отдельных захода складываются в

🔥4

24 Aug 2026, 17:18 UTC121 views4 reactionsread 3 September 2026

⚔️ Age of Decadence честно предупреждает при запуске: возможно, тебе лучше избегать боёв. Даже персонажа с боевыми навыками способны убить первые стражники и наёмники. Мир заявлен жестоким, поэтому игра не разрешает стать непобедимым героем через пару уровней. Драка здесь остаётся выбором с реальной ценой. Другие пути проходят через убеждение, знания и репутацию. Но проверки тоже не подстраиваются: не хватило навык

🔥31

21 Aug 2026, 02:32 UTC150 views3 reactionsread 3 September 2026

🥋 В 2011 году Activision закрыла True Crime: Hong Kong, решив, что игра не дотянет до лидеров жанра. Square Enix выкупила сам проект, но не получила права на старое название. Через полтора года игра вышла как Sleeping Dogs, продалась тиражом 1,5 миллиона копий за первый месяц и стала одним из самых памятных открытых миров поколения. Её отличали плотный Гонконг и драки, где окружение работало сильнее очередного авто

🔥2👍1

19 Aug 2026, 05:42 UTC139 views4 reactionsread 3 September 2026

🦇 Bloodlines должна была исчезнуть: вылеты, сломанные квесты, релиз в один день с Half-Life 2 и закрытие Troika через несколько месяцев. Но под багами оказался Лос-Анджелес, который дышал: кланы меняли сам способ играть, диалоги звучали живо, а фанаты двадцать лет чинили то, что индустрия уже списала. В Дзене разобрал, почему сломанная RPG пережила сотни гладких конкурентов: https://dzen.ru/a/akFMyi5grFS_Dz0Q 👇 А к

🔥3🎉1

17 Aug 2026, 00:20 UTC163 views4 reactionsread 3 September 2026

⏰ Pathfinder: Kingmaker помнит, сколько времени ты потратил на дорогу, отдых и побочные задания. У поселений, сюжетных угроз и квестов спутников есть сроки. Иногда игра показывает их, иногда заставляет понять слишком поздно. Пока герой исследует очередные руины, проблема в королевстве растёт, советники остаются без работы, а люди могут погибнуть навсегда. Из-за этого путешествие перестаёт быть прогулкой по списку з

🔥3👏1

14 Aug 2026, 02:02 UTC237 views3 reactionsread 3 September 2026

👑 King's Bounty: Легенда о рыцаре не разрешает собрать идеального героя за одно прохождение. Рун не хватит на все три дерева навыков. Уникальные войска закончатся, если потерять их в бою. Золото, отложенное на снаряжение, придётся отдать за новую армию. Выбираешь Мощь, Магию или Разум и одновременно отказываешься от двух других путей. Из-за этого прокачка перестаёт быть поиском правильного ответа. Решение становитс

🔥21

13 Aug 2026, 02:44 UTC204 views4 reactionsread 3 September 2026

🏆 Doom не просто выпустил шутер. Он придумал шутер. Dark Souls не сделал сложную игру. Он переписал, что значит сложно. Minecraft доказал: игра может быть пустым листом. Семь игр, с которыми до сих пор сравнивают весь их жанр: 🔫 Doom: до него стрелялки были, шутера не было 🗡 Dark Souls: «как Dark Souls» теперь само по себе жанр ⛏️ Minecraft: пустой лист оказался бесконечным 🌃 GTA III: после него открытый город стал

🔥2👏1💯1

12 Aug 2026, 01:41 UTC200 views5 reactionsread 3 September 2026

🌧 Death Stranding делает одиночество механикой, но не оставляет игрока одного. Сэм часами идёт под дождём, балансирует грузом и слышит только ветер. А потом у обрыва находится чужая лестница, над рекой висит верёвка, посреди пустоши работает генератор. Их оставили люди, которых ты никогда не встретишь. Один незнакомец потратил ресурсы раньше, чтобы другой спустя неделю сохранил доставку. Игра превращает помощь в ти

🔥4😁1

Showing the 12 most recent of 34 posts we hold for @GamezTop7. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 19 September 2026 — this entry's latest reading, not the date you are reading this.

“GamezTop” (@GamezTop7), 15,566 subscribers as measured 19 September 2026. Telegram Register, tgregister.com/channel/GamezTop7.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.