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Channel
C#/Unity Learning
@Unity_per_month
On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Telegram's recommendations · Cite this entry
3,256subscribers
-38 since we began measuring on 7 August 2026
Risers and fallers across the register · movement among entries of 3,162–10,000.
Register entry
| Telegram ID | -1001551673348 |
|---|---|
| Type | Channel |
| Username | @Unity_per_month |
| Created | Between 1 August 2021 and 28 February 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 7 August 2026 |
| Last confirmed live | 16 September 2026 |
| Measurements held | 13 |
| Confirmed unchanged | 1 time, most recently 16 September 2026 |
| On Telegram | t.me/Unity_per_month |
Topic
Technology — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 14 September 2026 and assigned it the closest of 31 fixed categories, at 90% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.
Growth
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 16 Sept 2026, 15:36 | 3,256 | -1 |
| 12 Sept 2026, 13:00 | 3,257 | -3 |
| 8 Sept 2026, 10:37 | 3,260 | -5 |
| 30 Aug 2026, 15:44 | 3,265 | -4 |
| 27 Aug 2026, 12:14 | 3,269 | -3 |
| 24 Aug 2026, 03:24 | 3,272 | -6 |
| 20 Aug 2026, 17:33 | 3,278 | -1 |
| 17 Aug 2026, 21:15 | 3,279 | -1 |
| 14 Aug 2026, 15:18 | 3,280 | -4 |
| 11 Aug 2026, 04:48 | 3,284 | -9 |
| 7 Aug 2026, 19:48 | 3,293 | -1 |
| 7 Aug 2026, 13:30 | 3,294 | no change |
| 7 Aug 2026, 12:44 | 3,294 | first reading |
Engagement
16 posts held, back to 7 January 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 2 pages of Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 16 posts for this entry, the most recent from 23 July 2026. An engagement rate over an empty window would be a number about nothing.
What this channel posts
- Video runtime
- 1m 39s
- Average length
- 33s
Measured directly from 3 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.
Reaction mix
75 reactions across 15 posts, in 6 distinct kinds. The most used accounts for 74.7% of them.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| 👍 | 56 | 74.7% | |
| 😁 | 8 | 10.7% | |
| 🤔 | 6 | 8.00% | |
| 🔥 | 3 | 4.00% | |
| ❤🔥 | 1 | 1.33% | |
| 🎄 | 1 | 1.33% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 15 of the 16 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 75 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 16 most recent posts we hold, published 7 January 2026 to 23 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Recent posts
Unity Mesh Tilesets Плагин для размещения объектов вдоль сеток ProBuilder. Скачать
👍3
#Вопросы_с_собеседования ❓Как можно сравнить строки в C#? Ответ на картинке.
👍7
Метод All() Метод All() проверяет, соответствуют ли все элементы условию. Если все элементы соответствуют условию, то возвращается true. В первом случае проверяем, все ли строки в массиве people имеют длину в три символа. Поскольку это условие верно, то метод All возвращает true. Во втором случае смотрим, все ли строки начинаются с буквы "T". это условие ложно, поэтому метод All возвращает false.
👍3
Модельки персонажей! Mixamo – крупная библиотека персонажей на любой вкус для вашей игры. Также, вы можете загрузить своего персонажа в Mixamo и получить автоматическую заготовку ригга, адаптированную к вашей модели и готовую к анимации.
👍6🎄1
#Вопросы_с_собеседования Объясните, как Unity обрабатывает и управляет сценами и активами, в частности, расскажите о процессе загрузки и выгрузки сцен, а также о том, как управлять памятью и ресурсами при работе с большим количеством активов и сложными сценами. Unity управляет сценами и активами с использованием своего внутреннего механизма управления ресурсами. Загрузка сцен осуществляется через класс SceneManager,…
🤔3👍2
Футбольный мяч Трофей часы 3D модель Скачать
👍1🤔1
#Вопросы_с_собеседования Можете ли вы объяснить различие между управляемой кучей в .NET и стеком, и как это влияет на управление памятью и производительность приложения? В .NET управляемая куча — это область памяти, используемая для размещения объектов, управляемых средой CLR (Common Language Runtime), которые уничтожаются автоматически с помощью сборщика мусора. Это помогает предотвратить утечки памяти и обеспечива…
👍1🤔1
Unity Mesh Tilesets Плагин для размещения объектов вдоль сеток ProBuilder. Скачать
👍6
#Вопросы_с_собеседования Какие есть различия между GameObject и MonoBehaviour? GameObject - это базовая единица в Unity, которая представляет собой объект в сцене. MonoBehaviour - это компонент, который может быть добавлен к GameObject для расширения его функциональности. Этот вопрос является сложным, потому что он требует понимания основ объектов и компонентов в Unity. GameObject и MonoBehaviour - это две ключевые…
👍3🔥1🤔1
Алгоритм MiniMax. Использование минимакса в Unity на примере игры Поймай Овечку Минимакс - популярный алгоритм для принятия решений в играх с нулевой суммой (один выиграл - другой проиграл). Смотреть статью
👍1🔥1
Мусорный контейнер Скачать
👍5🔥1
Showing the 12 most recent of 16 posts we hold for @Unity_per_month. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Mentions
Names
Channels on the register whose handles appear in this channel's posts.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Appears in Telegram’s recommendations for other channels
The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.
@unity_gamedev_unreal · 32,876
Telegram ranks this channel #3 of 76 here — alongside 75 others — read 4 September 2026
This channel appears in 1 seed channel's Telegram-generated recommendation list in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 16 September 2026 — this entry's latest reading, not the date you are reading this.
“C#/Unity Learning” (@Unity_per_month), 3,256 subscribers as measured 16 September 2026. Telegram Register, tgregister.com/channel/Unity_per_month.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.