🟢 همین الان DLSS 5 رو روی عمو فیتیلهای امتحان کردم و ببینید نتیجه چی شد 😍🔥 انواع کارت گرافیک RTX 50 در اگزوگیم 🚀 #DLSS #NVIDIA 🎮@ExoGame🎮
🤣110❤6🔥1😢1

Channel
@exogame
On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Posts · Posts edited after publishing · Telegram's recommendations · Cite this entry
11,126subscribers
+576 since we began measuring on 6 August 2026
Risers and fallers across the register · movement among entries of 10,000–31,623.
| Telegram ID | -1001143214040 |
|---|---|
| Type | Channel |
| Username | @exogame |
| Created | Between 1 May 2016 and 31 December 2019 — estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 6 August 2026 |
| Last confirmed live | 25 September 2026 |
| Measurements held | 34 |
| Confirmed unchanged | 1 time, most recently 25 September 2026 |
| On Telegram | t.me/exogame |
Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 11 September 2026 and assigned it the closest of 31 fixed categories, at 99% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 25 Sept 2026, 19:37 | 11,126 | -14 |
| 19 Sept 2026, 04:41 | 11,140 | +61 |
| 16 Sept 2026, 19:39 | 11,079 | +105 |
| 15 Sept 2026, 01:19 | 10,974 | -13 |
| 13 Sept 2026, 14:01 | 10,987 | -14 |
| 9 Sept 2026, 08:40 | 11,001 | -3 |
| 6 Sept 2026, 00:36 | 11,004 | -6 |
| 3 Sept 2026, 23:59 | 11,010 | +46 |
| 2 Sept 2026, 13:35 | 10,964 | +21 |
| 1 Sept 2026, 14:47 | 10,943 | +9 |
| 31 Aug 2026, 12:34 | 10,934 | -5 |
| 30 Aug 2026, 11:45 | 10,939 | -3 |
| 29 Aug 2026, 10:43 | 10,942 | +7 |
| 28 Aug 2026, 12:46 | 10,935 | +12 |
| 27 Aug 2026, 13:53 | 10,923 | -3 |
| 26 Aug 2026, 10:27 | 10,926 | +1 |
| 24 Aug 2026, 08:42 | 10,925 | +69 |
| 22 Aug 2026, 15:09 | 10,856 | +63 |
| 21 Aug 2026, 08:52 | 10,793 | +3 |
| 20 Aug 2026, 10:58 | 10,790 | first reading |
147 posts held, back to 3 August 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 40 pages of Telegram’s post history, 20 posts per page.
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.
| Window | Rolling 30 days · latest post in window 1 September 2026 |
|---|---|
| Posts held | 147 (3 August 2026 – 1 September 2026) |
| Views total | 16,626 |
| Reactions total | 411 |
| Forwards / comments | not exposed by the public surface — not measured, not estimated |
| Readings taken | 3 Sept 2026, 02:27 UTC |
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
Measured directly from 44 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.
4,059 reactions across 144 posts, in 8 distinct kinds. The most used accounts for 33.9% of them.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| 🤣 | 1,374 | 33.9% | |
| ❤ | 948 | 23.4% | |
| 👍 | 576 | 14.2% | |
| 🔥 | 513 | 12.6% | |
| 😢 | 376 | 9.26% | |
| 🤯 | 129 | 3.18% | |
| 👎 | 120 | 2.96% | |
| 😡 | 23 | 0.567% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 147 of the 147 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 4,115 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 147 most recent posts we hold, published 3 August 2026 to 1 September 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
🟢 همین الان DLSS 5 رو روی عمو فیتیلهای امتحان کردم و ببینید نتیجه چی شد 😍🔥 انواع کارت گرافیک RTX 50 در اگزوگیم 🚀 #DLSS #NVIDIA 🎮@ExoGame🎮
🤣110❤6🔥1😢1
🟢 وقتی دو تا رفیق آنلاین با اختلاف طبقاتی زیاد میخوان از یه منظره لذت ببرن 🫠 شبتون خوش 😴 انواع سیستم گیمینگ آماده در اگزوگیم 🚀 #OnlineGaming 🎮@ExoGame🎮
🤣37😢12❤1
🟢 یه خونه با تم رترو گیمینگ هم آرزوست 🥲 ورود به بخش دکور و اکسسوری اگزوگیم 🚀 #RetroGaming 🎮@ExoGame🎮
❤21🤣1
🟢 دوستان از دلایل بالا رفتن قیمت رم رو مشاهده میکنید 👆 انواع رم در اگزوگیم 🚀 #AI #Ram 🎮@ExoGame🎮
🤣52❤2😢1
🟢 نام اثر: من پول یه سیستم کامل رو دادم; پس باید از همهش استفاده کنم 😬 مشکلی برای سیستمت پیش اومده؟ مثلاً دما بالا رفته و سیستم مثل قبل خنک نمیشه؟ کلاً سیستمت مثل اوایل سرحال نیست؟ پکیجهای اورهال اگزو سرویس برای همچین مواقعی ساخته شدن... یعنی ما سیستم رو از نظر وضعیت قطعات، و عملکرد بهصورت کامل بررسی و سرویس میکنیم و اگر جایی نیاز به تعمیر یا ارتقا داشته باشه، راهکار مناسبش رو پیشنهاد میدیم. در واقع بهجای ا…
❤19
🔘 انویدیا کنترل Power Limit کارتهای RTX 5000 را در درایور جدید خود غیرفعال کرد انویدیا در جدیدترین درایور خود با ورژن 616.56 ظاهراً قابلیت کنترل توان کارتهای گرافیک سری RTX 5000 را که توسط ابزار اورکلاک متنباز mVolt+ فعال شده بود، مسدود کرده است. پیشتر گزارش شده بود که mVolt+ میتواند محدودیت توان برخی کارتهای سری RTX 5000، از جمله RTX 5090 را دور بزند و امکان مصرف تا ۱۲۵ وات توان بیشتر را فراهم کند. این افزای…
❤14😡2
🟢 این آقا رفته مکانهای واقعی توی تریلر GTA 6 رو پیدا کرده و یه آلبوم جالب ازش در آورده #GTAVI 🎮@ExoGame🎮
❤23🤣1
🟢 کپکام به مناسبت سیامین سالگرد Resident Evil، رؤیای طرفداران این مجموعه را به واقعیت تبدیل میکند و اعلام کرده که مجسمههایی در ابعاد واقعی از لیدی دیمیترسک و آلبرت وسکر در این نمایشگاه به نمایش گذاشته خواهد شد. ورود به آرشیو بازی اگزوگیم 🚀 #ExoReport #ResidentEvil 🎮@ExoGame🎮
❤17👍1
🟢 به هر حال با DLSS 5 هیچ چیز غیر ممکن نیست 😂 انواع کارت گرافیک RTX 50 در اگزوگیم 🚀 #DLSS #NVIDIA 🎮@ExoGame🎮
🤣63🔥1
🔘 شرکت G.SKILL از سری جدید حافظههای DDR5 خود رونمایی کرد این سری حافظه جدید که با نام Flare X5X عرضه میشود، از فناوری جدید AMD EXPO ULL (Ultra Low Latency) پشتیبانی میکند. این فناوری با تنظیم دقیقتر سابتایمینگهای حافظه، میتواند در همان فرکانس، تأخیر کمتر و عملکرد بهتری ارائه دهد. اولین کیت این سری با ظرفیت ۳۲ گیگابایت (۲×۱۶ گیگابایت)، فرکانس DDR5-6000 و تایمینگ CL36-36-36-76 عرضه میشود. Flare X5X برخلاف …
🔥9❤3
🟢 این ویدیوی منتصب به لیک سایبرپانک با DLSS 5 خیلی هیجان انگیزه 😍 ❗️ این ویدیو رسمی نیست اما با بررسیهای انجام شده احتمال فیک بودنش پایینه فناوری DLSS 5 بر پایه معماری Blackwell طراحی شده و برخلاف قابلیتهایی مثل DLSS Super Resolution که روی نسلهای قدیمیتر RTX هم قابل استفادهاند، قابلیتهای اصلی این ورژن به سختافزار و شتابدهندههای هوش مصنوعی RTX 50 متکی هستند. پس برای بهرهمندی از DLSS 5، به یک کارت گرافیک …
🔥1
🔘 جزئیات تایید شده در تریلر Extended Look از GTA VI (بخش دوم) ◀️ تیراندازی به لاستیک فقط باعث پنچری نمیشود این یکی از جزئیات فیزیکی بسیار جذاب است. در تعقیبوگریزها، آسیب دیدن لاستیک خودروهای پلیس باعث میشود خودرو تعادلش را از دست بدهد و کنترل آن به شکل قابلتوجهی تغییر کند. در نتیجه تیراندازی به خودروها فقط کاهش HP نیست؛ بلکه روی رفتار فیزیکی خودرو تأثیر میگذارد. ◀️ خودروها واکنش فیزیکی بسیار پیچیدهتری دار…
🔥5
Showing the 12 most recent of 147 posts we hold for @exogame. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
@exogame edited 3 posts after it first published — the same permalink now carries different wording than the one this register originally read, caught because our own crawl held a copy of the earlier text.
An edit is not deception. Typo fixes, price updates and corrections look exactly like this too — this register can tell you the wording changed and when, not why. How this is measured.
The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.
This channel appears in 1 seed channel's Telegram-generated recommendation list in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 25 September 2026 — this entry's latest reading, not the date you are reading this.
“ExoGame” (@exogame), 11,126 subscribers as measured 25 September 2026. Telegram Register, tgregister.com/channel/exogame.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.