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Channel

Generals Zero Hour Infinity Project

@generalszhip

On this record: Growth · Engagement · Reactions · Posts · Citations · Cite this entry

23subscribers

+0 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1003726214655
TypeChannel
Username@generalszhip
Created15 June 2026measured — dated from the channel’s first post
First recorded11 August 2026
Last confirmed live16 September 2026
Measurements held4
Confirmed unchanged3 times, most recently 16 September 2026
On Telegramt.me/generalszhip

Growth

222322.57 August 2026 — 23 subscribers11 August 2026 — 23 subscribers22 August 2026 — 22 subscribers29 August 2026 — 23 subscribers7 August 202629 August 2026
4 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–23 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
29 Aug 2026, 23:2723+1
22 Aug 2026, 15:5722-1
11 Aug 2026, 12:1923no change
7 Aug 2026, 22:0123first reading

Engagement

12 posts held, back to 15 June 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 12 posts for this entry, the most recent from 16 June 2026. An engagement rate over an empty window would be a number about nothing.

Reaction mix

7 reactions across 4 posts, in 4 distinct kinds. The most used accounts for 42.9% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍342.9%
👌228.6%
114.3%
❤‍🔥114.3%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 4 of the 12 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 7 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 12 most recent posts we hold, published 15 June 2026 to 16 June 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

16 Jun 2026, 11:06 UTC77 views1 reactionsread 11 August 2026

🔧 چرا Infinity Project یک پروژه معمولی نیست؟ در نگاه اول شاید بهینه‌سازی یک بازی قدیمی کار ساده‌ای به نظر برسد، اما واقعیت چیز دیگری است. بازی Command & Conquer: Generals Zero Hour بیش از ۲۳ سال پیش توسعه یافته و بر پایه نسخه‌ای از موتور SAGE Engine ساخته شده است؛ موتوری که برای سخت‌افزارها، سیستم‌عامل‌ها و استانداردهای سال ۲۰۰۳ طراحی شده بود. امروز ما در حال توسعه روی موتوری هستیم که میلیون‌ها خط پردازش آن به یکدیگر

👍1

16 Jun 2026, 11:06 UTC62 viewsread 11 August 2026

🔧 Why Infinity Project Is Not Just Another Mod At first glance, optimizing a classic game may sound like a simple task. The reality is very different. Command & Conquer: Generals Zero Hour was released over two decades ago and is built on an early version of the SAGE Engine, designed for the hardware, operating systems, and software standards of 2003. Today, we are working with an engine where virtually every core su

16 Jun 2026, 10:57 UTC56 viewsread 11 August 2026

🚀 Infinity Project Patch 1.0 Progress Checklist هدف Patch 1.0 افزایش عملکرد، پایداری و سازگاری بازی Command & Conquer: Generals Zero Hour بدون ایجاد هیچ تغییری در گیم‌پلی اصلی است. ✅ تکمیل شده ☑ بررسی کامل معماری موتور SAGE ☑ تحلیل گلوگاه‌های عملکرد (Performance Bottlenecks) ☑ تحلیل مدیریت حافظه (Memory Management) ☑ بررسی سازگاری با Windows 10 و Windows 11 ☑ طراحی و توسعه اولیه Performance Profiler ☑ طراحی اولیه بهی

16 Jun 2026, 10:57 UTC55 views1 reactionsread 11 August 2026

🚀 Infinity Project Patch 1.0 Development Progress The goal of Patch 1.0 is to improve the performance, stability, and compatibility of Command & Conquer: Generals Zero Hour while preserving the original gameplay experience. ✅ Completed ☑ Complete SAGE Engine architecture analysis ☑ Performance bottleneck analysis ☑ Memory management analysis ☑ Windows 10 & Windows 11 compatibility review ☑ Initial Performance Profile

👍1

15 Jun 2026, 16:51 UTC137 views4 reactionsread 11 August 2026

منشور پروژه Zero Hour Infinity Project Zero Hour Infinity Project (ZHIP) یک پروژه جامعه‌محور است که با هدف حفظ، نگهداری و مدرن‌سازی بازی Command & Conquer: Generals Zero Hour برای سخت‌افزارها و سیستم‌عامل‌های امروزی ایجاد شده است. هدف ما تغییر بازی نیست. هدف ما حفظ و بهبود اجرای آن است. ما معتقدیم Zero Hour یکی از بهترین بازی‌های سبک استراتژی هم‌زمان است و شایسته آن است که بدون افت عملکرد، بدون مشکلات سازگاری و ب

👌21❤‍🔥1

15 Jun 2026, 16:51 UTC120 viewsread 11 August 2026

ZERO HOUR INFINITY PROJECT Project Manifesto Zero Hour Infinity Project (ZHIP) is a community-driven initiative dedicated to preserving and modernizing Command & Conquer: Generals Zero Hour for current and future generations of players. Our mission is not to change the game. Our mission is to preserve it. We believe Zero Hour is one of the greatest real-time strategy games ever created. Our goal is to ensure that

15 Jun 2026, 16:49 UTC110 viewsread 11 August 2026

به کانال رسمی Zero Hour Infinity Project (ZHIP) خوش آمدید. هدف این پروژه، مدرن‌سازی بازی Command & Conquer: Generals Zero Hour بدون تغییر در تجربه اصلی بازی است. این پروژه «ماد» نیست. ما هیچ تغییری در موارد زیر ایجاد نمی‌کنیم: • یونیت‌ها • جنرال‌ها • بالانس بازی • مراحل • قوانین بازی • گیم‌پلی تمرکز اصلی پروژه روی موارد زیر است: • افزایش عملکرد (Performance) • رفع باگ‌های قدیمی • سازگاری با Windows 10 و Windows

15 Jun 2026, 16:48 UTC100 views1 reactionsread 11 August 2026

Welcome to Zero Hour Infinity Project (ZHIP). Our mission is to modernize Command & Conquer: Generals Zero Hour while preserving the original gameplay experience. This is NOT a mod. We are NOT changing units, balance, campaigns, generals or gameplay mechanics. Instead, we focus on: • Performance optimization • Bug fixes • Windows 10 & Windows 11 compatibility • Modern hardware support • Stability improvements •

👍1

Showing the 12 most recent of 12 posts we hold for @generalszhip. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 29 August 2026 — this entry's latest reading, not the date you are reading this.

“Generals Zero Hour Infinity Project” (@generalszhip), 23 subscribers as measured 29 August 2026. Telegram Register, tgregister.com/channel/generalszhip.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.