3 measurements taken within a single day, net +45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 127–186 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)
Subscribers
Change
2 Sept 2026, 07:37
179
+45
1 Sept 2026, 12:15
134
no change
1 Sept 2026, 12:00
134
first reading
Engagement
12 posts held, back to 29 August 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.
ERR · 30 days
78.4%
avg views ÷ 179 subscribers
Avg views / post
140
12 posts measured
Reaction rate
4.10%
reactions ÷ views · ER floor
Posts in window
12
of 12 held
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.
What these figures were computed from
Window
Rolling 30 days · latest post in window 1 September 2026
Posts held
12 (29 August 2026 – 1 September 2026)
Views total
1,684
Reactions total
69
Forwards / comments
not exposed by the public surface — not measured, not estimated
Readings taken
1 Sept 2026, 12:15 UTC
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
What this channel posts
Video runtime
47s
Average length
24s
Measured directly from 2 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.
Reaction mix
69 reactions across 12 posts, in 5 distinct kinds. The most used accounts for 43.5% of them.
Every reaction kind recorded on the sample, most used first
Reaction
Count
Share
Share, drawn
❤
30
43.5%
👍
27
39.1%
😁
6
8.70%
🔥
5
7.25%
👏
1
1.45%
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 12 of the 12 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 69 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 12 most recent posts we hold, published 29 August 2026 to 1 September 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
The Witcher 3 will run at up to 90 FPS on PS5 Pro.
The updated version will support up to 90 FPS, PSSR and several PC mods, including graphical and gameplay improvements.
On the base PS5, ray tracing will remain unchanged, but the frame rate will be lower, according to CD Projekt.
❗️A new State of Play will take place on September 3.
Sony will then hold a separate State of Play Japan focused on new games from Japanese developers.
🚫 All PS5 models are sold out in the US due to GTA 6 — consoles are reportedly impossible to find at retail.
They are now only available from resellers at significant markups, with the PS5 Pro going for an extra $300–400.
Analyst Daniel Ahmad says the shortage would not have happened without the upcoming GTA 6 release.
Physical copies of Onimusha: Way of the Sword have reached players ahead of release.
One Reddit user completed the game in 30 hours including side content, praising its variety of bosses, a boss replay arena, and New Game+ mode.
The official release is set for September 4.
CD Projekt RED has confirmed that it will continue making single-player games, as they remain relevant even 5–10 years after release.
A standalone multiplayer mode for Cyberpunk 2 is not in development, while the company's only online project is an experimental The Witcher spin-off from its Vancouver studio.
Mortal Shell II has received a major patch featuring new items, beacons, and rewards.
The developers have also reworked the economy, combat and parrying, improved bosses, and fixed numerous bugs and performance issues.
Sony may delay abandoning physical discs until 2029–2030
🔴Eurogamer Spain journalists heard from developers at Gamescom that PlayStation is facing strong pressure over its plans to abandon physical discs in January 2028;
🔴Sony is considering postponing the decision by 1–2 years, fearing it could lose part of its hardcore audience to competitors;
🔴Meanwhile, Microsoft is reportedly assuring publishers that Project …
Saints Row turns 20!
The first game in the legendary series launched on August 29, 2006, becoming arguably the most successful "GTA clone."
The series later went from increasingly over-the-top madness to a failed reboot that seemingly killed the franchise for good.
In GTA VI, you'll be able to throw dog shit.
The killer feature was revealed by bloggers and gaming journalists who attended a closed-door preview of the game.
True next-gen.
Playground Games has revealed that Fable's main story will take around 15–20 hours to complete.
With side activities included, a full playthrough is expected to take roughly 30–40 hours.
👍5
Showing the 12 most recent of 12 posts we hold for @ggzonegg. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Mentions
Named by 2 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.
Named by
Channels on the register whose posts name this channel's handle.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 2 September 2026 — this
entry's latest reading, not the date you are reading this.
“GG Zone | PC Games | PlayStation” (@ggzonegg), 179 subscribers as measured 2 September 2026. Telegram Register, tgregister.com/channel/ggzonegg.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.