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Channel

猫爬架

@maopajia

On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Posts · Posts edited after publishing · Citations · Cite this entry

29,017subscribers

+861 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001824948618
TypeChannel
Username@maopajia
CreatedBetween 1 October 2022 and 30 September 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live31 October 2026
Measurements held54
Confirmed unchanged1 time, most recently 31 October 2026
On Telegramt.me/maopajia

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 10 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.

Growth

28,15629,01728,586.56 August 2026 — 28,156 subscribers6 August 2026 — 28,156 subscribers7 August 2026 — 28,181 subscribers8 August 2026 — 28,202 subscribers9 August 2026 — 28,236 subscribers10 August 2026 — 28,245 subscribers11 August 2026 — 28,264 subscribers13 August 2026 — 28,267 subscribers14 August 2026 — 28,288 subscribers15 August 2026 — 28,304 subscribers16 August 2026 — 28,309 subscribers18 August 2026 — 28,316 subscribers19 August 2026 — 28,325 subscribers20 August 2026 — 28,343 subscribers21 August 2026 — 28,364 subscribers22 August 2026 — 28,382 subscribers24 August 2026 — 28,400 subscribers25 August 2026 — 28,415 subscribers27 August 2026 — 28,434 subscribers28 August 2026 — 28,453 subscribers29 August 2026 — 28,461 subscribers30 August 2026 — 28,469 subscribers31 August 2026 — 28,494 subscribers1 September 2026 — 28,491 subscribers2 September 2026 — 28,504 subscribers3 September 2026 — 28,510 subscribers4 September 2026 — 28,534 subscribers8 September 2026 — 28,575 subscribers11 September 2026 — 28,606 subscribers13 September 2026 — 28,624 subscribers14 September 2026 — 28,637 subscribers16 September 2026 — 28,647 subscribers18 September 2026 — 28,665 subscribers25 September 2026 — 28,711 subscribers4 October 2026 — 28,796 subscribers8 October 2026 — 28,835 subscribers13 October 2026 — 28,893 subscribers14 October 2026 — 28,905 subscribers15 October 2026 — 28,908 subscribers16 October 2026 — 28,906 subscribers17 October 2026 — 28,918 subscribers18 October 2026 — 28,923 subscribers19 October 2026 — 28,940 subscribers21 October 2026 — 28,939 subscribers23 October 2026 — 28,942 subscribers23 October 2026 — 28,943 subscribers25 October 2026 — 28,962 subscribers26 October 2026 — 28,974 subscribers26 October 2026 — 28,985 subscribers27 October 2026 — 28,995 subscribers28 October 2026 — 29,006 subscribers29 October 2026 — 29,009 subscribers30 October 2026 — 29,012 subscribers31 October 2026 — 29,017 subscribers6 August 202631 October 2026
54 measurements spanning 86 days, net +861. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28,027–29,146 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 54
Measured (UTC)SubscribersChange
31 Oct 2026, 19:2929,017+5
30 Oct 2026, 15:4929,012+3
29 Oct 2026, 16:4129,009+3
28 Oct 2026, 17:1729,006+11
27 Oct 2026, 20:1628,995+10
26 Oct 2026, 21:5628,985+11
26 Oct 2026, 00:4528,974+12
25 Oct 2026, 00:4028,962+19
23 Oct 2026, 22:1928,943+1
23 Oct 2026, 00:1728,942+3
21 Oct 2026, 23:4028,939-1
19 Oct 2026, 16:4228,940+17
18 Oct 2026, 16:2828,923+5
17 Oct 2026, 17:1728,918+12
16 Oct 2026, 14:1028,906-2
15 Oct 2026, 13:0828,908+3
14 Oct 2026, 14:4028,905+12
13 Oct 2026, 02:5028,893+58
8 Oct 2026, 16:0028,835+39
4 Oct 2026, 03:5728,796first reading

Engagement

26 posts held, back to 10 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 137 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
12.4%
avg views ÷ 29,017 subscribers
Avg views / post
3,590
8 posts measured
Reaction rate
0.105%
reactions ÷ views · ER floor
Posts in window
8
of 26 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 7 of 8 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 20 October 2026
Posts held26 (10 July 2026 – 20 October 2026)
Views total28,740
Reactions total28
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken1 Nov 2026, 12:20 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
≈1,500
Videos
≈17
Links
≈607

Lifetime counters from Telegram’s own channel header, read 1 November 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked ≈ was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Reaction mix

212 reactions across 24 posts, in 6 distinct kinds. The most used accounts for 74.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
❤15874.5%
👍4119.3%
🥰73.30%
❤‍🔥41.89%
😱10.472%
🤣10.472%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 25 of the 26 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 212 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 26 most recent posts we hold, published 10 July 2026 to 20 October 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

20 Oct 2026, 06:54 UTC≈2,440 views2 reactionsread 1 November 2026
Photo

怡红院 花妖物语 Flower girl 花妖物语2 Flower girl 2 #9Garden #r18 玩都玩了发个存档

👍2

Signed ぐこ

11 Oct 2026, 14:30 UTC≈4,270 views7 reactionsread 1 November 2026
Photo

黎明门前的吹笛人 The Piper of Dawn 欢迎来到钻石之城!参演无尽回溯的疯狂戏剧吧!在这款种田-炼金-开店的模拟经营+多结局剧情游戏中,你将扮演一位天赋非凡的炼金师,种植神奇植物,与人类和非人类交往,在各种超凡势力中获取声望,体验丰富剧情与模拟经营交织出的幻想旅程。 入正 下载 开发 #Bone Nail 发行 #2P Games 程度 #中体量 #轻度 #全年龄 #经营 #萌 #pc #黎明门前的吹笛人 #The Piper of Dawn 玩法的重复度较高 易上手但部分设定不太合理 剧情还没做完 剧情整体的连续性有点问题 玩法比较浅,但奇怪的是剧情也比较浅,不少剧情感觉有点太短了才导致整体有一种连不上的感觉,但一些完整的剧情又明显质量要好不少 比较介意的还是先等等更新

🥰5❤1🤣1

Signed ぐこ

8 Oct 2026, 15:00 UTC≈3,970 views5 reactionsread 1 November 2026
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小龙娘 DRAPLINE 小龙娘的培养 为了阻止即将到来的世界终劫,你必须培养一只被称为“神龙”的小龙娘。这只食量惊人的神龙什么都吃,并将所有食物转化为自己的力量。肉类、鱼类、岩石、铁块……不不不,熔岩、山脉,甚至是别人的房子,在她面前都是丰盛的美味佳肴。 与灾劫的战斗 在你们面前,站着一个试图结束世界的神秘敌人。是用强力攻击大肆战斗? 还是运用防御和恢复技能? 又或者用毒素逐步削弱敌人?通过结合100多种技能,创造出不同的技能协同效果,构建属于你自己的战斗策略吧。 通过你的培养,成就独一无二的成长 神龙是刚出生的纯净存在,不仅仅是力量,心灵也需要你来培养。随着你的培养,神龙的外貌和性格都会发生变化。此外,和谁交往、度过了怎样的1年,也会影响到故事的发展,最终会导致不同的结局。或许,最终“灾劫”的真相也会逐渐浮出水面。 然而,神龙是“什么都”吃的。 如果培养方式错误的话……。 入正 下载 开发 #KANAWO 发行 #Vaka…

👍4❤1

Signed ぐこ

5 Oct 2026, 11:39 UTC≈5,030 views5 reactionsread 1 November 2026
Photo

魅魔继承者 : 黛莉菈的淫欲冒险 Succubus Successor: Delilah's Juicy Journey サキュバスの継承者:デリラの淫欲冒険 《魅魔继承者》是以魅惑为核心的“类银河战士恶魔城”游戏。 特殊的「魅惑能力」让玩家透过魅惑并与敌人深入交流,为了找寻下落不明的魔王,玩家将扮演魅魔主角,在广阔的地图中跳跃、战斗、解谜,探索隐秘的角落。 入正 下载 作者 #樹画祭 插画 #ラーメン猫スタジオ美術部 程度 #小体量 #中等 #act #r18 #动态 #女性视角 #单结局 #无码 #pc #魅魔继承者 : 黛莉菈的淫欲冒险 #Succubus Successor: Delilah's Juicy Journey #サキュバスの継承者:デリラの淫欲冒険 #7纸板箱 感兴趣可以试试 虽然游戏已经做了一些简化,但整体玩法还是和类银河城玩法差不多的,还是应该先了解一下该类玩法有什么再尝试

❤3👍2

Signed ぐこ

3 Oct 2026, 06:26 UTC≈4,070 views7 reactionsread 1 November 2026
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我在地府打麻将 Demonic Mahjong 以麻将为灵感并结合了麻将基础玩法的卡牌构筑肉鸽游戏,在这个大家都疯狂沉迷打麻将的地府,上至阎罗、下至女鬼,个个都是搓麻高手,当然,这里的麻将与阳间大有不同——它更狂野、更丰富、充满了策略性和意外性。用你手中的麻将构筑出强大的番型组合、胡出难以想象的超高分数、针对Boss特点形成独特的制胜策略吧! 入正 下载 开发 #Boxed Lighting Games 发行 #NPC Entertainment #全年龄 #rogue #pc #我在地府打麻将 #Demonic Mahjong 更新dlc

👍4❤3

Signed ぐこ

3 Oct 2026, 06:26 UTC≈4,080 views0 reactionsread 1 November 2026
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魔女:终末旅途 Witch's Apocalyptic Journey 《魔女:终末旅途》是一款带有角色扮演要素的多人合作卡牌Roguelite游戏,你可以自定义魔女们每一天的行程,还可以创造属于自己独一无二的【超级卡牌】!与小伙伴们一起组成魔女小队,来将这个世界摧毁殆尽吧~! 作为不祥之物的象征,魔女们是名副其实的灾厄之星,在奥尔德林,她们的出现只意味着一件事:世界即将走到尽头。 她们既是刽子手,也是入殓师,引领魔女的脚步,为世界送上最后一程! 组建属于你的魔女小队,体验策略卡牌的乐趣~ 满足一定条件后,花费一定真理之晶生成合你心意的卡牌 不希望某张卡牌在游戏中出现……?用属于你自己的卡牌替换它! 魔女们无法逆转时间,却可操纵因果。 你可以自定义魔女们遭遇的事件,在地图界面抽取一定数量的命运牌,并按照自己的心意将他们排列在时间轴上。 一旦决定好了路线,接下来便会按照你设想的那样行动,一些巧妙的组合或许会让旅途出…

Signed ぐこ

3 Oct 2026, 06:26 UTC≈2,910 views2 reactionsread 20 October 2026
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朝露:境界旅程 Journey of Realm Dawn Dew 「坚持善良,有人说它荒谬,对此不屑一顾;但在楔能与意志交织的国度,它为我们带来了你,凝聚了你。」 作为降临于境界的善良灵魂,少女「露」即将在黑兽潮肆虐的境界展开旅程。 在旅程中,发掘境界的历史,阻遏黑兽潮的威胁,逐渐忆起一切。 探索相对自由的箱庭式场景,收集场景中的各种资源,使自己变得更加强大。 场景无跳跳乐,并拥有地图指引,能够随时传送。 自由组建你的战斗方式 收集近百种技能、心得、道具,数十种姿态、支援单位,自由探索、组建、融合战斗方式。 各式多样的战斗手段,将提供多种战斗流派融合的可能性。 在战斗中,使用「姿态」,以改变露的属性、战斗核心,并奠定后续战斗风格; 使用自主装备的「技能」,打击敌人或提供效果,丰富战斗策略; 合理搭配「心得」,让其发挥最大效益,甚至成为战斗的核心; 「道具」提供属性加成,并可主动使用。道具不会消耗,只有使用次数限制(可回复) 召…

❤2

Signed ぐこ

3 Oct 2026, 06:25 UTC≈1,970 viewsread 11 October 2026
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S4U: 都市朋克2011与爱的重拳 这是一场成年人关于爱和意义的现代冒险。重返2011年的麻园,敲击面前的键盘:与人建立联系、成为别人的依赖,最后以网络替身的身份替客户和自己做出决断吧。 入正 下载 开发 #U0U Games 发行 #GCORES PUBLISHING 程度 #小体量 #轻度 #全年龄 #pc #S4U: 都市朋克2011与爱的重拳 对胃口再试试

Signed ぐこ

2 Oct 2026, 13:02 UTC≈2,360 views3 reactionsread 11 October 2026
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维修物语 ReStory: Chill Electronics Repairs 在2005年左右的东京开一间古朴的电子产品维修店,通过认真修复标志性的电子游戏主机、手机、音乐播放器及其他怀旧设备来扩大经营。与顾客交谈,聆听他们的故事,见证你的决定将如何影响他们的人生以及你的店铺的发展。 入正 下载 开发 #Mandragora 发行 #tinyBuild 程度 #小体量 #中等 #经营 #全年龄 #pc #维修物语 #ReStory: Chill Electronics Repairs #7纸板箱 感兴趣可以试试 重复度略高,需要一定兴趣

👍2❤‍🔥1

Signed ぐこ

1 Oct 2026, 09:25 UTC≈2,400 views8 reactionsread 8 October 2026
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王国保卫战 6:新启程 Kingdom Rush 6: Genesis TD Kingdom Rush 6: Genesis 是一款奇幻塔防策略游戏,带你回到王国的早期时代,并加入大胆全新的玩法变化。建造防御塔、指挥英雄,在Vez'nan 的腐化撕裂整个王国之前,阻止他的阴谋! 入正 下载 开发 #Ironhide Game Studio 程度 #中体量 #中等 #全年龄 #塔防 #pc #王国保卫战 6:新启程 #Kingdom Rush 6: Genesis TD 难度较高

👍6❤2

Signed ぐこ

26 Sept 2026, 16:25 UTC≈3,750 views10 reactionsread 8 October 2026
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多洛可小镇 Doloc Town 《多洛可小镇》是一款末日废土世界观下的横版像素模拟经营游戏。在游戏中,玩家将扮演一位在末世废土探索生存的拾荒萌妹,在敌人追击下阴差阳错来到名为多洛可的小镇,从零打造梦想中的农场! 酸雨侵蚀作物,烈日炙烤大地,雷暴轮番来袭。但灾害也可以为你所用:收集雷电驱动农场,借暴雨浇灌田地。推进环境改造,让恶劣天气一步步退场,直到荒野重新开花。 游戏内包含30+小时的核心玩法,采集、种植、建造、钓鱼、畜牧一应俱全;还有上​​百小时的延伸内容,镇民羁绊、节日庆典、无人机战斗、基因改造、自动化生产与家园装扮。让玩家能够从勤劳的拾荒者,一步步发展为坐等收成的农场主! 入正 下载 开发 #RedSaw Games Studio 发行 #Logoi Games #Pathea Games 程度 #中体量 #中等 #经营 #全年龄 #女性视角 #pc #多洛可小镇 #Doloc Town #7纸板箱 感兴趣可以试试

👍9❤1

Signed ぐこ

22 Sept 2026, 15:06 UTC≈3,700 views7 reactionsread 5 October 2026
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沙雕之路 某一天,一个叫做丁德成的人看到邻居家晚饭吃凉拌海蜇,很馋,于是决定出门买海蜇。 他与路上结识的同伴在沙雕大陆开始了一段充满想象的旅行,最终穿越多个次元,上演了一段波澜壮阔的买海蜇之旅。 这是一部以好奇心,沙雕故事,冒险探索驱动的公路旅行喜剧,前四章为章节式半开放世界,有少量休闲战斗。 入正 下载 开发 #馆叔 程度 #大体量 #中等 #pc #全年龄 #沙雕之路

❤4❤‍🔥2🥰1

Signed ぐこ

Showing the 12 most recent of 26 posts we hold for @maopajia. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Posts edited after publishing

@maopajia edited 1 post after it first published — the same permalink now carries different wording than the one this register originally read, caught because our own crawl held a copy of the earlier text.

An edit is not deception. Typo fixes, price updates and corrections look exactly like this too — this register can tell you the wording changed and when, not why. How this is measured.

First edit seen
3 October 2026
Most recent edit
3 October 2026

Mentions

Named by 5 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 31 October 2026 — this entry's latest reading, not the date you are reading this.

“猫爬架” (@maopajia), 29,017 subscribers as measured 31 October 2026. Telegram Register, tgregister.com/channel/maopajia.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.