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Telegram profile photo for Toxic Ghetto

Channel

Toxic Ghetto

@toxicghettogaming

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

30subscribers

-1 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001619010427
TypeChannel
Username@toxicghettogaming
CreatedBetween 1 December 2021 and 30 April 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded11 August 2026
Last confirmed live14 September 2026
Measurements held3
Confirmed unchanged4 times, most recently 14 September 2026
On Telegramt.me/toxicghettogaming

Growth

303130.57 August 2026 — 31 subscribers11 August 2026 — 31 subscribers21 August 2026 — 30 subscribers7 August 202621 August 2026
3 measurements spanning 14 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–31 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
21 Aug 2026, 20:4830-1
11 Aug 2026, 03:0131no change
7 Aug 2026, 12:5231first reading

Engagement

20 posts held, back to 27 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 9 August 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Video runtime
34s
Average length
17s

Measured directly from 2 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

46 reactions across 16 posts, in 12 distinct kinds. The most used accounts for 37.0% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
1737.0%
😁1123.9%
🤣48.70%
🤝36.52%
👍24.35%
🔥24.35%
🗿24.35%
❤‍🔥12.17%
👏12.17%
😍12.17%
😱12.17%
🤓12.17%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 16 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 46 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 27 July 2026 to 9 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

9 Aug 2026, 19:56 UTC12 viewsread 11 August 2026

кстати, по горячим следам презы THQ - кто нибудь вообще как-то контактирует с Titan Quest? Я уже сколько лет вижу новости про эту игру, но в общем инфополе всем как будто бы на неё насрать.

9 Aug 2026, 10:28 UTC9 viewsread 11 August 2026
Forwarded from @hod_kotamiVideo

THQ Nordic и Gamefound анонсировали настолку по Готике! Надеюсь, болотник будет в донат-голах. Краудфандинг стартует 30 сентября.

9 Aug 2026, 08:06 UTC12 views3 reactionsread 11 August 2026
Photo

Photo, posted without a caption

👍1🔥1🤓1

7 Aug 2026, 07:48 UTC16 views7 reactionsread 11 August 2026
Photo

Photo, posted without a caption

😁4🤝3

6 Aug 2026, 10:17 UTC22 views5 reactionsread 11 August 2026
Photo

Photo, posted without a caption

2🤣2❤‍🔥1

5 Aug 2026, 15:00 UTC18 views1 reactionsread 11 August 2026

Почему игры становятся похожи друг на друга ещё до того, как мы начинаем в них играть Есть странное чувство, которое всё чаще появляется на презентациях больших игр. Ты смотришь новый трейлер, а игра вроде бы не новая. Вот эта камера за плечом. Вот этот свет, который красиво ложится на мокрый камень. Вот эта трава, которая одинаково дорого колышется на ветру. Вот эти руины, пыль, туман, частицы в воздухе, кинематог

1

5 Aug 2026, 15:00 UTC20 views2 reactionsread 11 August 2026

А странность - это почти всегда след личности. Сегодня большие студии всё чаще переходят на универсальные решения не потому, что разучились делать своё, а потому что производство стало слишком огромным и рискованным. Собственный движок надо поддерживать. Обучать людей. Переписывать инструменты. Исправлять баги. Документировать. Готовый движок решает часть этих проблем. На Unreal легче нанимать. Легче подключать вне

2

5 Aug 2026, 15:00 UTC23 views2 reactionsread 11 August 2026

И вот тогда появляются десятки проектов, которые вроде бы разные, но ощущаются как родственники. Не потому, что у них один сюжет. А потому, что у них один способ смотреть на камень, кожу, траву, свет и движение человека в пространстве. Проблема начинается там, где движок перестают воспринимать как инструмент и начинают принимать за норму. Когда разработчики уже не спорят с ним, не ломают его, не заставляют служить

2

4 Aug 2026, 12:10 UTC19 views5 reactionsread 11 August 2026
Photo

дача в районе ПГТ Балморовский, Вивекский край

🤣21🔥1😍1

4 Aug 2026, 08:45 UTC20 viewsread 11 August 2026
Photo

Недавно Motoi Okamoto, продюсер Silent Hill f, выступал с лекцией на японской конференции CEDEC 2026 и поделился любопытным и немного шокирующим фактом о разработке. Он назвал начитанность разработчиков важной чертой и “a matter of basic respect”. Для развития этого полезного свойства сценаристы и вся команда писателей читала от 100 до 200 книг в год (В ГОД!!!), чтобы вдохновляться, избегать шаблонов и придумывать кр

3 Aug 2026, 09:58 UTC24 views5 reactionsread 11 August 2026
Video

Программный директор заявляет

5

1 Aug 2026, 08:20 UTC27 views4 reactionsread 11 August 2026
Photo

Photo, posted without a caption

😁3👏1

Showing the 12 most recent of 20 posts we hold for @toxicghettogaming. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 21 August 2026 — this entry's latest reading, not the date you are reading this.

“Toxic Ghetto” (@toxicghettogaming), 30 subscribers as measured 21 August 2026. Telegram Register, tgregister.com/channel/toxicghettogaming.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.