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Telegram profile photo for RTS Torn Metal

Channel

RTS Torn Metal

@zxGameDev8bit

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

96subscribers

+2 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1002089732796
TypeChannel
Username@zxGameDev8bit
CreatedBetween 1 November 2023 and 31 May 2024 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded9 August 2026
Last confirmed live9 September 2026
Measurements held4
Confirmed unchanged1 time, most recently 9 September 2026
On Telegramt.me/zxGameDev8bit

Growth

9496957 August 2026 — 94 subscribers9 August 2026 — 94 subscribers30 August 2026 — 95 subscribers9 September 2026 — 96 subscribers7 August 20269 September 2026
4 measurements spanning 33 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
9 Sept 2026, 16:0196+1
30 Aug 2026, 21:4795+1
9 Aug 2026, 13:1694no change
7 Aug 2026, 18:4994first reading

Engagement

18 posts held, back to 16 February 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 18 posts for this entry, the most recent from 3 August 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Video runtime
3m 06s
Average length
31s

Measured directly from 6 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

88 reactions across 17 posts, in 6 distinct kinds. The most used accounts for 40.9% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍3640.9%
🔥2730.7%
1820.5%
😁44.55%
👀22.27%
11.14%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 17 of the 18 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 88 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 18 most recent posts we hold, published 16 February 2026 to 3 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

3 Aug 2026, 14:34 UTC61 views4 reactionsread 9 August 2026
Photo

done :) 127 цветов на все про все, можно еще пооптимайзить но пока влезаем в лимит цвет + тень - на tsconf и zx spectrum next временно отказываемся от теней (или будем делать черными) used memory for units: - sprinter, zx spectrum next: 369'485 bytes - tsconf: 2.3 Mb = 567Kb * 2(shift by 1 px) * 2(flip by x)

🔥2👀1👍1

26 Jul 2026, 20:14 UTC111 views3 reactionsread 9 August 2026
Photo

Второй день занимаюсь тестированием аномалий в графике юнитов. Вроде все и рисовалось в одной палитре, но учитывая что рисовалось поверх рендера - ошибки неизбежны. Написал скрипт выдачи всех цветов и статистики использования - 117 цветов для юнитов это конечно перебор. При этом сразу на глаз видны не сильно различающиеся цвета, например оттенки желтого. Будем править :)

👍3

23 Jul 2026, 10:10 UTC246 viewsread 9 August 2026
Video

еще одно показательное видео из цикла "как делать не надо" - если финальная точка не найдена то делаем сканирование "по спирали" куда можно встать + обход даже если не найден все равно идем (зачем???)

22 Jul 2026, 22:05 UTC244 views2 reactionsread 9 August 2026
Video

Ок, немножко видео - кто скажет что произошло и откуда бесконечный цикл поиска обхода препятствия?

👀1🔥1

22 Jul 2026, 21:46 UTC218 views6 reactionsread 9 August 2026

Все идет своим чередом. Сегодня без картинок и видео Три фракции: - игрок (киборги) - компьютер (киборги) - местная фауна (в зависимости от планеты) - тоже компьютер но для терминологии отдельно Введены лимиты: - 64 юнита игрока - 64 юнита компьютера - 64 юнита местной фауны - 24 зданий (сооружений) игрока - 24 зданий (сооружений) противника - 12 зданий (сооружений) местной фауны - до 128 заборов и башен у игрока к

🔥4👍2

23 Jun 2026, 18:57 UTC208 views9 reactionsread 9 August 2026
Photo

продолжаем разговор. решил добить раскраску всех юнитов. самый сложный для меня это снайпер - движения по пикселям при 3д моделлинге не выровнены, анимация плавает, но прогресс налицо) голубым то что сделано, розовым - нет

🔥53👍1

2 Apr 2026, 20:29 UTC298 views3 reactionsread 9 August 2026
Video

тот самый момент когда "допереоптимизировался"... пора делать откат и придумывать что-то более простое и более изящное

3

29 Mar 2026, 18:10 UTC513 views7 reactionsread 9 August 2026
Photo

Тем не менее генерит интересные элементы, приходится делать примерную модельку в блендере в нужной перспективе и обрисовывать

👍43

29 Mar 2026, 18:07 UTC210 views4 reactionsread 9 August 2026
Photo

Ох уж этот ИИ... вот что он сделал в ответ на мой запрос: На оригинальной картинке камера примерно 45 градусов. сам объект повернут относительно оси z на примерно 15 градусов по часовой стрелке. Перерисуй объект повернув все её элементы (открытую дверь, верхний купол, выпирающие элеметы слева и справа от двери) на примерно 15 градусов относительно оси Z ппротив часовой стрелке (угол подбери сам чтобы открытые ворота

😁4

26 Mar 2026, 13:54 UTC366 views5 reactionsread 9 August 2026
Photo

рисуем здания :) кто пользуется нейронками можете попробовать погенерить или просто поскидывать референсы - если что понравится возьмем в игру ) нужны здания в ортографической проекции с углом в 30 градусов (без мелких деталей т.к. размер зданий будет 48x48 и/или 56x56)

👍5

15 Mar 2026, 02:54 UTC229 views8 reactionsread 9 August 2026
Photo

- внутренняя память акселератора увеличена до 1024 байт - добавлен порт ACC_CTRL (внутренний номер 0x80) бит 0 - клиппирование по 7 биту Y бит 1 - при включенном бите 0 не пишем в память если 7 бит Y == 1 биту ACC_CTRL бит 2 - клиппирование по 7 биту адреса памяти бит 3 - при включенном бите 2 не пишем в память если 7 бит адреса == 3 биту ACC_CTRL бит 4 - режим прямоугольника при горизонтальных копировании

👍61🔥1

15 Mar 2026, 02:28 UTC168 views6 reactionsread 9 August 2026
Photo

как вам главное здание?

🔥4👍2

Showing the 12 most recent of 18 posts we hold for @zxGameDev8bit. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 9 September 2026 — this entry's latest reading, not the date you are reading this.

“RTS Torn Metal” (@zxGameDev8bit), 96 subscribers as measured 9 September 2026. Telegram Register, tgregister.com/channel/zxGameDev8bit.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.