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Telegram profile photo for AI Worlds

Channel

AI Worlds

@aiworldsgames

On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Posts · Telegram's recommendations · Cite this entry

29,077subscribers

-2,855 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1002132379568
TypeChannel
Username@aiworldsgames
DescriptionWelcome to AI Worlds Games! AI-powered text-based game platform where you can play and earn! 💸 🕹App: https://t.me/AIWorlds_games_bot https://linktr.ee/aiworldsgames
CreatedBetween 1 November 2023 and 31 May 2024 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live5 November 2026
Measurements held59
Confirmed unchanged1 time, most recently 5 November 2026
On Telegramt.me/aiworldsgames

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 9 September 2026 and assigned it the closest of 31 fixed categories, at 99% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.

Growth

29,07731,93230,504.57 August 2026 — 31,932 subscribers8 August 2026 — 31,911 subscribers9 August 2026 — 31,857 subscribers10 August 2026 — 31,819 subscribers11 August 2026 — 31,775 subscribers12 August 2026 — 31,730 subscribers13 August 2026 — 31,707 subscribers14 August 2026 — 31,665 subscribers16 August 2026 — 31,633 subscribers17 August 2026 — 31,580 subscribers18 August 2026 — 31,548 subscribers19 August 2026 — 31,521 subscribers20 August 2026 — 31,500 subscribers21 August 2026 — 31,460 subscribers23 August 2026 — 31,395 subscribers25 August 2026 — 31,325 subscribers25 August 2026 — 31,294 subscribers26 August 2026 — 31,259 subscribers27 August 2026 — 31,230 subscribers29 August 2026 — 31,202 subscribers29 August 2026 — 31,172 subscribers30 August 2026 — 31,145 subscribers31 August 2026 — 31,111 subscribers1 September 2026 — 31,089 subscribers2 September 2026 — 31,043 subscribers4 September 2026 — 30,985 subscribers6 September 2026 — 30,934 subscribers9 September 2026 — 30,814 subscribers11 September 2026 — 30,742 subscribers13 September 2026 — 30,698 subscribers15 September 2026 — 30,669 subscribers17 September 2026 — 30,596 subscribers25 September 2026 — 30,290 subscribers3 October 2026 — 30,024 subscribers8 October 2026 — 29,904 subscribers12 October 2026 — 29,783 subscribers14 October 2026 — 29,717 subscribers15 October 2026 — 29,681 subscribers16 October 2026 — 29,653 subscribers17 October 2026 — 29,618 subscribers18 October 2026 — 29,581 subscribers19 October 2026 — 29,554 subscribers20 October 2026 — 29,529 subscribers21 October 2026 — 29,498 subscribers22 October 2026 — 29,457 subscribers23 October 2026 — 29,415 subscribers24 October 2026 — 29,388 subscribers25 October 2026 — 29,372 subscribers26 October 2026 — 29,343 subscribers27 October 2026 — 29,313 subscribers28 October 2026 — 29,285 subscribers29 October 2026 — 29,259 subscribers30 October 2026 — 29,240 subscribers31 October 2026 — 29,222 subscribers1 November 2026 — 29,197 subscribers2 November 2026 — 29,165 subscribers3 November 2026 — 29,136 subscribers4 November 2026 — 29,102 subscribers5 November 2026 — 29,077 subscribers7 August 20265 November 2026
59 measurements spanning 90 days, net -2,855. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28,649–32,360 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 59
Measured (UTC)SubscribersChange
5 Nov 2026, 09:0129,077-25
4 Nov 2026, 08:1729,102-34
3 Nov 2026, 08:4729,136-29
2 Nov 2026, 10:4829,165-32
1 Nov 2026, 13:1729,197-25
31 Oct 2026, 11:1029,222-18
30 Oct 2026, 09:3929,240-19
29 Oct 2026, 12:5529,259-26
28 Oct 2026, 11:1429,285-28
27 Oct 2026, 14:1429,313-30
26 Oct 2026, 17:1929,343-29
25 Oct 2026, 16:2129,372-16
24 Oct 2026, 15:3029,388-27
23 Oct 2026, 17:3029,415-42
22 Oct 2026, 16:3529,457-41
21 Oct 2026, 13:5629,498-31
20 Oct 2026, 13:4729,529-25
19 Oct 2026, 12:4629,554-27
18 Oct 2026, 12:5629,581-37
17 Oct 2026, 13:4029,618first reading

Engagement

143 posts held, back to 27 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 153 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
0.808%
avg views ÷ 29,077 subscribers
Avg views / post
235
42 posts measured
Reaction rate
4.10%
reactions ÷ views · ER floor
Posts in window
42
of 143 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 5 November 2026
Posts held143 (27 July 2026 – 5 November 2026)
Views total9,869
Reactions total405
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken6 Nov 2026, 01:27 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
≈1,770
Videos
≈239
Links
≈956

Lifetime counters from Telegram’s own channel header, read 6 November 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked ≈ was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Reaction mix

1,357 reactions across 143 posts, in 12 distinct kinds. The most used accounts for 87.0% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
❤1,18187.0%
👏685.01%
🔥332.43%
🤝261.92%
👍171.25%
⚡110.811%
☃90.663%
🤓40.295%
🌭30.221%
🤩30.221%
❤‍🔥10.074%
😇10.074%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 143 of the 143 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 1,357 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 143 most recent posts we hold, published 27 July 2026 to 5 November 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

Telegram’s own ‘edited’ marker: 2 of 42 posts held from the last 30 days (4.76%) carried it when this register last read them. The marker says a post was changed after publishing, not what it said before — this register holds the earlier wording only where an edit fell between two of its own reads (see the edit ledger and how it is measured).

5 Nov 2026, 11:31 UTC80 views11 reactionsread 6 November 2026
Photo

🌱 Great games aren’t finished on day one. They grow. A launch doesn’t mean every mechanic is perfect or every possibility has been explored. It means players finally get to experience what you’ve created – and show you where it can go next. Start with a focused experience, then learn from how people interact with it. → Listen to feedback and identify what needs improvement. → Develop the mechanics players enjoy mo…

❤8🌭3

5 Nov 2026, 09:31 UTC82 views9 reactionsread 6 November 2026
Photo

🛠️ Less busywork. More time for your game. Game development involves plenty of repetitive tasks: organizing ideas, adjusting details, testing variations, and working through small changes. These tasks are necessary, but they can take time away from the creative work that makes a project stand out. AI tools can help creators handle routine processes and explore ideas faster. → Spend less time on repetitive adjustm…

❤8👏1

4 Nov 2026, 11:31 UTC119 views10 reactionsread 6 November 2026
Photo

🚀 Launch day isn’t the finish line. It’s the starting line. Publishing your game is a major milestone, but it’s also when you begin discovering how people actually experience what you’ve created. Players might find unexpected ways to use your mechanics, overlook features you spent weeks developing, or reveal opportunities you hadn’t considered. That’s valuable information for what comes next. → Gather feedback an…

❤8🤝2

4 Nov 2026, 09:31 UTC113 views8 reactionsread 6 November 2026
Photo

🎭 There’s no single right way to start creating a game Every creator approaches game development differently. One person imagines a story and starts building a world around it. Another comes up with an interesting mechanic and wants to see how far it can go. Someone else begins with an economy, a community, or a set of interconnected systems. → Start with a character and discover their story. → Build one mechanic …

❤8

3 Nov 2026, 11:31 UTC174 views9 reactionsread 6 November 2026
Photo

🔍 Players don’t return just because there’s more content They return because there’s a reason. A new map or another quest might bring players back once. But meaningful reasons to continue are what can turn a one-time visit into a lasting experience. Think about what keeps players invested: → Progress they don’t want to abandon → Goals that give them something to work toward → Relationships with characters and oth…

❤8👏1

3 Nov 2026, 09:31 UTC164 views9 reactionsread 6 November 2026
Photo

🗣️ If you can explain your game, you can start building it Every game begins with an idea. It might be a rough concept, a mechanic you want to try, or an entire world you’ve imagined but don’t know how to develop yet. You don’t need to have every detail figured out from the beginning. AI-assisted workflows can help turn that initial idea into something more concrete: → Describe the world, its mechanics, and the e…

❤8🔥1

2 Nov 2026, 11:31 UTC209 views9 reactionsread 6 November 2026
Photo

📈 The best game economies aren’t just designed. They’re played. An economy becomes interesting when players have reasons to interact with it. One player gathers resources. Another turns them into useful items. Someone else creates demand by trading, crafting, or expanding production. These interactions can create an economic system that evolves through gameplay. → Players generate demand for different resources. …

❤7👏2

2 Nov 2026, 09:31 UTC204 views9 reactionsread 6 November 2026
Photo

🧪 Test the fun before you build the world It’s tempting to start with a massive map, dozens of characters, and an elaborate storyline. But none of that matters if the core gameplay isn’t interesting. Start small. Pick one mechanic or build a simple gameplay loop. Then put it to the test. → Play it and see whether the idea feels engaging. → Try unexpected actions and look for ways to break it. → Identify what works…

❤8🤝1

30 Oct 2026, 11:31 UTC383 views11 reactionsread 6 November 2026
Photo

👥 Your first players can teach you things you won’t discover on your own As a creator, you know how your game is supposed to work. But players experience it differently. They approach mechanics with unexpected strategies, find confusing interactions, and sometimes discover possibilities you never considered. That feedback can become one of your most valuable development tools. → Watch where players get stuck → No…

❤10👏1

30 Oct 2026, 09:31 UTC335 views13 reactionsread 6 November 2026
Photo

🎮 Great game rules aren’t just written. They’re tested. A mechanic might look perfect on paper, but what happens when players start combining it with other systems? A simple crafting rule could affect resource availability. A new combat ability might completely change the balance between different playstyles. Before introducing a rule into the game, creators need to understand how it interacts with everything arou…

❤8🤝2🤩2☃1

29 Oct 2026, 11:31 UTC340 views8 reactionsread 6 November 2026
Photo

💎 What if monetization started with the experience itself? Every game offers something different. Some bring players together through competition, others encourage creativity, exploration, progression, or social interaction. The monetization model should reflect what makes each experience valuable. → A trading-focused game could build around its in-game economy → A progression-driven experience could offer meaning…

❤7🤝1

29 Oct 2026, 09:31 UTC295 views9 reactionsread 6 November 2026
Photo

🧠 What if your game started with a problem, not a solution? Imagine a world running out of energy. Resources are becoming scarce, cities are struggling, and every faction has a different idea of what should happen next. Where does the remaining energy go? Who controls its distribution? How do people adapt to the shortage? Each question creates new possibilities for gameplay: → Players compete for limited resource…

❤8👏1

Showing the 12 most recent of 143 posts we hold for @aiworldsgames. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Channels Telegram recommends alongside this one

Telegram’s own answer, not this register’s. When this register asks Telegram’s API what is similar to this channel, this is the list it returns, in the exact order Telegram returns it — never re-sorted by subscribers or by anything else this register measures. The relationship, and the order, are Telegram’s; we record them and date them, and make no claim of our own about which of these channels actually resemble this one.

Clear feed
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@seedupdates · 7,335,051
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@theTapCoins · 2,687,731
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@the_signal_24 · 5,443,758
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Banana Announcement
@banana_update · 1,298,191
#7
Simple Wallet
@smpl_app · 1,510,120
#8
TON Station
@tonstationgames · 2,900,251
#9
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@Monkey_on_TON · 758,413
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@trendingapps · 3,575,361
#11
Cat Gold Miner Announcements
@catgoldminerann · 839,252
#12
Dotcoin Community
@dotcoincommunity · 3,662,128
#13
$NASDUCK Community
@nasduck_official · 210,206
#14
GAMEE Community
@gameechannel · 1,780,842
#15
Obix Community 🚀
@obixtoken · 489,517
#16
TonParty Channel
@TonPartyAnn · 378,411
#17
WATCoin
@watbird · 1,378,504
#18
CEX.IO's Official Community Channel
@CEXIO_Announcements · 2,317,819
#19
BIRDS Community 🐦
@Birds_announcement · 1,420,186
#20
CEDEX
@cedex_io · 1,032,396
#21
Boinkers News
@boinkersnews · 2,334,221
#22
XYRO | Announcements
@xyro_io · 899,026
#23
Stability World AI - Channel
@StabilityworldAI · 44,542
#24
MoonPlay
@moonplay_official · 425,429
#25
Dormint Announcements 🌙
@DormintAnnouncements · 452,358
#26
ELSE Hub
@else_app · 315,717
#27
GemsWall Announcement
@gemswall · 1,286,141
#28
TOK Kombat Official ⚔️
@TONKombatOfficial · 2,661,646
#29
OGCommunity
@OGC_Announcements_Hub · 435,612
#30
Yumify News
@yumify · 234,457
#31
TRUST Community🤝
@trust_empire_en · 774,720
#32
BOON TOKEN (BABOON)
@TheBaboonToken · 550,054
#33
GOATS Channel
@realgoats_channel · 4,220,880
#34
Yescoin
@theyescoin · 5,189,314
#35
HEXN.IO Channel
@hexnio · 1,850,409
#36
Hedgi News (ex. Vertus)
@the_vertus · 1,988,873
#37
Amio Community
@AmioCommunity · 1,510,013
#38
WAGMI HUB | News 🗞
@WagmiHub_News · 1,017,500
#39
Not Bored Puppies news (Ex-Topcoin)
@notboredpuppies_news · 1,069,642
#40
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@Bitget_Wallet_Announcement · 3,577,298
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@cryptoranknews · 611,539
#43
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@therealyescoin · 1,945,230
#44
ONUS Announcements (English)
@onus_globalchannel · 1,514,277
#45
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@matchain_fam · 1,627,529
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#47
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billion_wallet
@billion_wallet · 1
#49
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#50
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@TradeOS_news · 480,202
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@graphdex · 657,237
#52
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@dragonz_land_announcement · 638,234
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@EraOfExplorers · 660,912
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@CryptoWhaleSignalsX · 101,542
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@logx_announcements · 1,721
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@xhypeannouncements · 1,110
#67
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@spaceandtimedb · 6,919
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Read from Telegram’s recommendation API, most recently 6 September 2026. Telegram holds a list like this for a small and growing share of the register — how this is measured, and why most channel pages show nothing here.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Stability World AI - Channel
@StabilityworldAI · 44,542
Telegram ranks this channel #11 of 80 here — alongside 79 others — read 26 August 2026
BOSS FIGHTERS - shoot, smash, win!
@PlayBossFighters_ann · 137,864
Telegram ranks this channel #11 of 82 here — alongside 81 others — read 18 August 2026
Forward Protocol
@ForwardProtocol · 43,953
Telegram ranks this channel #35 of 80 here — alongside 79 others — read 27 August 2026

This channel appears in 3 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 5 November 2026 — this entry's latest reading, not the date you are reading this.

“AI Worlds” (@aiworldsgames), 29,077 subscribers as measured 5 November 2026. Telegram Register, tgregister.com/channel/aiworldsgames.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.