Welcome to AI Worlds Games!
AI-powered text-based game platform where you can play and earn! 💸
🕹App: https://t.me/AIWorlds_games_bot
https://linktr.ee/aiworldsgames
Created
Between 1 November 2023 and 31 May 2024 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 9 September 2026 and assigned it the closest of 31 fixed categories, at 99% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.
Growth
59 measurements spanning 90 days, net -2,855. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28,649–32,360 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 59
Measured (UTC)
Subscribers
Change
5 Nov 2026, 09:01
29,077
-25
4 Nov 2026, 08:17
29,102
-34
3 Nov 2026, 08:47
29,136
-29
2 Nov 2026, 10:48
29,165
-32
1 Nov 2026, 13:17
29,197
-25
31 Oct 2026, 11:10
29,222
-18
30 Oct 2026, 09:39
29,240
-19
29 Oct 2026, 12:55
29,259
-26
28 Oct 2026, 11:14
29,285
-28
27 Oct 2026, 14:14
29,313
-30
26 Oct 2026, 17:19
29,343
-29
25 Oct 2026, 16:21
29,372
-16
24 Oct 2026, 15:30
29,388
-27
23 Oct 2026, 17:30
29,415
-42
22 Oct 2026, 16:35
29,457
-41
21 Oct 2026, 13:56
29,498
-31
20 Oct 2026, 13:47
29,529
-25
19 Oct 2026, 12:46
29,554
-27
18 Oct 2026, 12:56
29,581
-37
17 Oct 2026, 13:40
29,618
first reading
Engagement
143 posts held, back to 27 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 153 pages of Telegram’s post history, 20 posts per page.
ERR · 30 days
0.808%
avg views ÷ 29,077 subscribers
Avg views / post
235
42 posts measured
Reaction rate
4.10%
reactions ÷ views · ER floor
Posts in window
42
of 143 held
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.
What these figures were computed from
Window
Rolling 30 days · latest post in window 5 November 2026
Posts held
143 (27 July 2026 – 5 November 2026)
Views total
9,869
Reactions total
405
Forwards / comments
not exposed by the public surface — not measured, not estimated
Readings taken
6 Nov 2026, 01:27 UTC
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
What this channel posts
Photos
≈1,770
Videos
≈239
Links
≈956
Lifetime counters from Telegram’s own channel header, read 6 November 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked ≈ was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.
Reaction mix
1,357 reactions across 143 posts, in 12 distinct kinds. The most used accounts for 87.0% of them.
Every reaction kind recorded on the sample, most used first
Reaction
Count
Share
Share, drawn
❤
1,181
87.0%
👏
68
5.01%
🔥
33
2.43%
🤝
26
1.92%
👍
17
1.25%
⚡
11
0.811%
☃
9
0.663%
🤓
4
0.295%
🌭
3
0.221%
🤩
3
0.221%
❤🔥
1
0.074%
😇
1
0.074%
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 143 of the 143 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 1,357 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 143 most recent posts we hold, published 27 July 2026 to 5 November 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Recent posts
Telegram’s own ‘edited’ marker: 2 of 42 posts held from the last 30 days (4.76%) carried it when this register last read them. The marker says a post was changed after publishing, not what it said before — this register holds the earlier wording only where an edit fell between two of its own reads (see the edit ledger and how it is measured).
🌱 Great games aren’t finished on day one. They grow.
A launch doesn’t mean every mechanic is perfect or every possibility has been explored. It means players finally get to experience what you’ve created – and show you where it can go next.
Start with a focused experience, then learn from how people interact with it.
→ Listen to feedback and identify what needs improvement.
→ Develop the mechanics players enjoy mo…
🛠️ Less busywork. More time for your game.
Game development involves plenty of repetitive tasks: organizing ideas, adjusting details, testing variations, and working through small changes.
These tasks are necessary, but they can take time away from the creative work that makes a project stand out.
AI tools can help creators handle routine processes and explore ideas faster.
→ Spend less time on repetitive adjustm…
🚀 Launch day isn’t the finish line. It’s the starting line.
Publishing your game is a major milestone, but it’s also when you begin discovering how people actually experience what you’ve created.
Players might find unexpected ways to use your mechanics, overlook features you spent weeks developing, or reveal opportunities you hadn’t considered.
That’s valuable information for what comes next.
→ Gather feedback an…
🎭 There’s no single right way to start creating a game
Every creator approaches game development differently.
One person imagines a story and starts building a world around it. Another comes up with an interesting mechanic and wants to see how far it can go. Someone else begins with an economy, a community, or a set of interconnected systems.
→ Start with a character and discover their story.
→ Build one mechanic …
🔍 Players don’t return just because there’s more content
They return because there’s a reason.
A new map or another quest might bring players back once. But meaningful reasons to continue are what can turn a one-time visit into a lasting experience.
Think about what keeps players invested:
→ Progress they don’t want to abandon
→ Goals that give them something to work toward
→ Relationships with characters and oth…
🗣️ If you can explain your game, you can start building it
Every game begins with an idea. It might be a rough concept, a mechanic you want to try, or an entire world you’ve imagined but don’t know how to develop yet.
You don’t need to have every detail figured out from the beginning.
AI-assisted workflows can help turn that initial idea into something more concrete:
→ Describe the world, its mechanics, and the e…
📈 The best game economies aren’t just designed. They’re played.
An economy becomes interesting when players have reasons to interact with it.
One player gathers resources. Another turns them into useful items. Someone else creates demand by trading, crafting, or expanding production.
These interactions can create an economic system that evolves through gameplay.
→ Players generate demand for different resources.
…
🧪 Test the fun before you build the world
It’s tempting to start with a massive map, dozens of characters, and an elaborate storyline. But none of that matters if the core gameplay isn’t interesting.
Start small. Pick one mechanic or build a simple gameplay loop. Then put it to the test.
→ Play it and see whether the idea feels engaging.
→ Try unexpected actions and look for ways to break it.
→ Identify what works…
👥 Your first players can teach you things you won’t discover on your own
As a creator, you know how your game is supposed to work. But players experience it differently.
They approach mechanics with unexpected strategies, find confusing interactions, and sometimes discover possibilities you never considered.
That feedback can become one of your most valuable development tools.
→ Watch where players get stuck
→ No…
🎮 Great game rules aren’t just written. They’re tested.
A mechanic might look perfect on paper, but what happens when players start combining it with other systems?
A simple crafting rule could affect resource availability. A new combat ability might completely change the balance between different playstyles.
Before introducing a rule into the game, creators need to understand how it interacts with everything arou…
💎 What if monetization started with the experience itself?
Every game offers something different. Some bring players together through competition, others encourage creativity, exploration, progression, or social interaction.
The monetization model should reflect what makes each experience valuable.
→ A trading-focused game could build around its in-game economy
→ A progression-driven experience could offer meaning…
🧠 What if your game started with a problem, not a solution?
Imagine a world running out of energy. Resources are becoming scarce, cities are struggling, and every faction has a different idea of what should happen next.
Where does the remaining energy go? Who controls its distribution? How do people adapt to the shortage?
Each question creates new possibilities for gameplay:
→ Players compete for limited resource…
❤8👏1
Showing the 12 most recent of 143 posts we hold for @aiworldsgames. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Channels Telegram recommends alongside this one
Telegram’s own answer, not this register’s. When this register asks Telegram’s API what is similar to this channel, this is the list it returns, in the exact order Telegram returns it — never re-sorted by subscribers or by anything else this register measures. The relationship, and the order, are Telegram’s; we record them and date them, and make no claim of our own about which of these channels actually resemble this one.
Read from Telegram’s recommendation API, most recently 6 September 2026. Telegram holds a list like this for a small and growing share of the register — how this is measured, and why most channel pages show nothing here.
Appears in Telegram’s recommendations for other channels
The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.
Stability World AI - Channel @StabilityworldAI · 44,542 Telegram ranks this channel #11 of 80 here — alongside 79 others — read 26 August 2026
BOSS FIGHTERS - shoot, smash, win! @PlayBossFighters_ann · 137,864 Telegram ranks this channel #11 of 82 here — alongside 81 others — read 18 August 2026
Forward Protocol @ForwardProtocol · 43,953 Telegram ranks this channel #35 of 80 here — alongside 79 others — read 27 August 2026
This channel appears in 3 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 5 November 2026 — this
entry's latest reading, not the date you are reading this.
“AI Worlds” (@aiworldsgames), 29,077 subscribers as measured 5 November 2026. Telegram Register, tgregister.com/channel/aiworldsgames.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.