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Channel

Лавка Разработчика

@gamedevlavka

On this record: Topic · Growth · Engagement · Reactions · Advertising · Posts · Citations · Telegram's recommendations · Cite this entry

3,852subscribers

+183 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001177636886
TypeChannel
Username@gamedevlavka
CreatedBetween 1 March 2018 and 31 July 2021 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live16 September 2026
Measurements held13
Confirmed unchanged1 time, most recently 16 September 2026
On Telegramt.me/gamedevlavka

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 14 September 2026 and assigned it the closest of 31 fixed categories, at 99% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

3,6693,8583,763.57 August 2026 — 3,669 subscribers7 August 2026 — 3,669 subscribers10 August 2026 — 3,677 subscribers14 August 2026 — 3,707 subscribers17 August 2026 — 3,695 subscribers20 August 2026 — 3,694 subscribers24 August 2026 — 3,729 subscribers27 August 2026 — 3,754 subscribers30 August 2026 — 3,786 subscribers2 September 2026 — 3,827 subscribers7 September 2026 — 3,854 subscribers12 September 2026 — 3,858 subscribers16 September 2026 — 3,852 subscribers3,8527 August 202616 September 2026
13 measurements spanning 40 days, net +183. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,641–3,886 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
16 Sept 2026, 03:173,852-6
12 Sept 2026, 09:583,858+4
7 Sept 2026, 21:563,854+27
2 Sept 2026, 20:373,827+41
30 Aug 2026, 22:573,786+32
27 Aug 2026, 13:173,754+25
24 Aug 2026, 18:563,729+35
20 Aug 2026, 19:243,694-1
17 Aug 2026, 19:043,695-12
14 Aug 2026, 06:173,707+30
10 Aug 2026, 19:143,677+8
7 Aug 2026, 18:073,669no change
7 Aug 2026, 00:463,669first reading

Engagement

20 posts held, back to 1 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 3 pages of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 7 August 2026. An engagement rate over an empty window would be a number about nothing.

Reaction mix

385 reactions across 20 posts, in 21 distinct kinds. The most used accounts for 22.3% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥8622.3%
👍7820.3%
6416.6%
😢348.83%
😁235.97%
🏆225.71%
😭153.90%
🤔123.12%
❤‍🔥92.34%
💔82.08%
💯82.08%
🌚71.82%
🎉41.04%
🥱41.04%
🥰30.779%
👎20.519%
😐20.519%
👌10.26%
💩10.26%
🖕10.26%
1 further kind10.26%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 20 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 385 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 1 July 2026 to 7 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Advertising

Ad load
10.0%
2 of 20 posts carry an ad marker
Regulatory tokens
2
posts carrying an erid · 2 distinct tokens
Median views · ads
1,860
over 2 measured posts
Median views · rest
1,480
over 18 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor. A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2Vtzqvy2bL512 July 20262 July 2026
2W5zFJ4AmRj18 July 20268 July 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 20 most recent posts we hold, published 1 July 2026 to 7 August 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

7 Aug 2026, 09:02 UTC620 views14 reactionsread 7 August 2026

Впервые на GMTK Game Jam игр на движке Unity оказалось меньше, чем на Godot GMTK Game Jam 2026, проходивший совсем недавно(с 22 по 26 июля), впервые было зафиксировано больше игр сделанных на Godot, чем на Unity. 47% на Godot против 34% Unity. На третьем месте с существенным отстованием GameMaker (5%), а на четвертом Unreal (3%) - тут особо ничего не поменялось. 9 лет подряд Unity была фаворитов у участников одного

🤔12🔥2

Signed Andrey Vavilichev

5 Aug 2026, 17:13 UTC906 views32 reactionsread 7 August 2026

Posted without readable text

14😭13🌚3👍2

Signed Andrey Vavilichev

3 Aug 2026, 10:01 UTC≈1,210 views10 reactionsread 7 August 2026
Photo

Юрист ищет инди-проекты! Если вы разрабатываете игру и вам время от времени приходится разбираться с договорами, правами и лицензиями, дочитайте этот пост до конца. Денис занимается юридическим сопровождением геймдев-проектов и ведет свой канал на эту тему. Сейчас он проводит серию кастдевов с инди-командами и соло-разработчиками. Цель простая — понять, с какими юридическими вопросами вы сталкиваетесь на практике,

🔥64

Signed Andrey Vavilichev

2 Aug 2026, 11:34 UTC≈1,140 views35 reactionsread 7 August 2026

Posted without readable text

🏆17🔥12💯32👌1

Signed Andrey Vavilichev

1 Aug 2026, 10:00 UTC992 views19 reactionsread 7 August 2026
Photo

Скриншот-суббота Vol. 191 🔠 По симулятору владельца меха: • Пушки на мехе поворачиваются туда, куда смотрит прицел, рассточние до врага тоже влияет • Теперь есть обоймы и перезарядка на пушках • Я уже говорил, что можно надевать две разные пушки и управлять ими отдельно? Надел две разные пушки • Враги хоть и выглядят как серые капсулы, но уже имеют классы: снайпер, танк и камикадзе - бьют уже больно • Флоу победы и

👍152🏆2

Signed Andrey Vavilichev

31 Jul 2026, 09:04 UTC≈1,120 views9 reactionsread 7 August 2026
Video

@indie - это канал про инди-игры для тех, кто устал от ААА и ищет что-то новое: релизы недели, находки Steam, реальные истории разработчиков и подборки лучших игр жанра. ⭐️ Крупнейший русскоязычный канал об инди-играх с живым сообществом разработчиков игр и тех, кто любит в них играть. Мы ежедневно публикуем малоизвестные, но качественные игры, которые заслуживают вашего внимания. ⚡️ Проводим регулярные розыгрыши

👍32🔥2😁2

Signed Andrey Vavilichev

30 Jul 2026, 10:05 UTC≈1,240 views70 reactionsread 7 August 2026

🔖 Золотое время разработки ушло Возможно, я пишу об этом поздно, но я хотел лишний раз убедиться, что не скажу какую-то надуманную хрень, что не сделаю лишь кликбейтный заголовок. Просто хотел подольше понаблюдать, чтобы разобраться в ситуации и понять, а что, собственно, в геймдеве происходит. В глобальном, я имею ввиду. Немного откатимся во времени, чтобы восстановить хронологию событий: • 2008 год. Появление Ap

😢34👍22💔6🥱4😭2👎1💩1

Signed Andrey Vavilichev

25 Jul 2026, 14:08 UTC≈1,560 views11 reactionsread 7 August 2026
Photo

Скриншот-суббота Vol. 190 Как там говорится? Проср*л неделю. Новости в игровой индустрии есть, но, читать их неприятно) Хочется чего-нибудь позитивного, наконец! 🔠 По симулятору владельца меха: как и обычно, часть на логах, часть на грейбоксах, но: - Выбранный в режиме ангара мех, теперь имеет свою "кабину" для забега, т.к. вид от 1 лица. То есть фактически, каждый мех имеет свою кабину и она уже прокидывается межд

8🥰2👍1

Signed Andrey Vavilichev

24 Jul 2026, 07:01 UTC≈1,600 views13 reactionsread 7 August 2026
Photo

Заколлабились снова с ребятами с папкой скриншотных субботников, чтобы удобно было проходиться по списку и закидывать посты и там и сям. Собственно, вот) Субботники 2.0 Делать игру в соло — это норма инди-геймдева. Но делать её одному, в полной тишине… К хорошему редко приводит. Поэтому мы собрали в одной папке авторские каналы, где разработчики делятся прогрессом, показывают проекты, ловят фидбэк и получают тот с

6👍4🔥3

Signed Andrey Vavilichev

23 Jul 2026, 15:01 UTC≈1,480 views21 reactionsread 7 August 2026
Photo

Angry Birds и 2048 в самолетах (Turkish Airlines) - ничего такое достижение для создателей этих игр, не правда ли? пы.сы. прошел им 2048, чтобы следующие пассажиры не расслаблялись

😁21

Signed Andrey Vavilichev

23 Jul 2026, 09:04 UTC≈1,510 views30 reactionsread 7 August 2026
Photo

Unity 7 на днях анонсировали, что там будет интересного, основное • Почти мгновенный вход в плеймод и ускорение компиляции шейдеров до 90% благодаря CoreCLR • Unity MCP для подключения сторонних ИИшек (разве его уже нет?) • Новая система Surface Cache GI для освещения на всех платформах. Говорят об оптимизации при помощи ИИ • Unity Vector - AI движок расширяющий возможности UnityADS, помогает и в привлечении пользов

👍224💯3❤‍🔥1

Signed Andrey Vavilichev

18 Jul 2026, 11:57 UTC≈1,690 views4 reactionsread 7 August 2026
Photo

Скриншот-суббота Vol. 189 Как там говорится? Проср*л неделю. Новости в игровой индустрии есть, но, читать их неприятно) Хочется чего-нибудь позитивного, наконец! 🔠 По рельсовому шутеру: так как я решил делать не просто рельсовый шутер, а симулятор владельца меха, то пришлось перефигачить организацию хранения данных о мехах. Чтобы из ангара можно было его кастомизировать, а миссия была чистым "забегом" без сохранени

4

Signed Andrey Vavilichev

Showing the 12 most recent of 20 posts we hold for @gamedevlavka. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Mentions

Named by 2 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Unity & Unreal | GameDev
@unity_gamedev_unreal · 32,876
Telegram ranks this channel #10 of 76 here — alongside 75 others — read 4 September 2026
Разработка игр 🍄
@progamedev · 23,494
Telegram ranks this channel #45 of 98 here — alongside 97 others — read 18 September 2026
Роман Сакутин
@sakutin_csharp · 72,113
Telegram ranks this channel #49 of 86 here — alongside 85 others — read 19 August 2026
Game Development Jobs
@devjobs · 43,631
Telegram ranks this channel #83 of 93 here — alongside 92 others — read 28 August 2026

This channel appears in 4 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 16 September 2026 — this entry's latest reading, not the date you are reading this.

“Лавка Разработчика” (@gamedevlavka), 3,852 subscribers as measured 16 September 2026. Telegram Register, tgregister.com/channel/gamedevlavka.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.