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Channel

Разработка игр 🍄

@progamedev

On this record: Topic · Previous handles · Growth · Engagement · What this channel posts · Reactions · Stars · Advertising · Posts · Citations · Telegram's recommendations · Cite this entry

23,489subscribers

+130 since we began measuring on 5 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001034529318
TypeChannel
Username@progamedev
Created13 April 2016measured — cross-checked against a third-party dataset (ext.tg_channel)
First recorded6 August 2026
Last confirmed live9 September 2026
Measurements held25
Confirmed unchanged2 times, most recently 9 September 2026
On Telegramt.me/progamedev

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 10 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Previous handles

Recorded in 2019 as “🍄Разработка игр — the title held for this same channel (matched by Telegram id, not by handle) in the Pushshift Telegram Dataset, a third-party archive captured in 2019-2020, years before this register made its own first observation. CC BY 4.0, Baumgartner, Zannettou, Squire & Blackburn (2020), Zenodo. A third party’s dated snapshot, not a measurement this register made itself.

Growth

23,35923,48923,4245 August 2026 — 23,359 subscribers6 August 2026 — 23,359 subscribers6 August 2026 — 23,364 subscribers7 August 2026 — 23,370 subscribers8 August 2026 — 23,372 subscribers9 August 2026 — 23,375 subscribers10 August 2026 — 23,405 subscribers11 August 2026 — 23,419 subscribers12 August 2026 — 23,434 subscribers13 August 2026 — 23,436 subscribers14 August 2026 — 23,430 subscribers16 August 2026 — 23,435 subscribers17 August 2026 — 23,437 subscribers18 August 2026 — 23,431 subscribers21 August 2026 — 23,437 subscribers22 August 2026 — 23,447 subscribers24 August 2026 — 23,450 subscribers26 August 2026 — 23,459 subscribers27 August 2026 — 23,463 subscribers28 August 2026 — 23,466 subscribers29 August 2026 — 23,469 subscribers30 August 2026 — 23,474 subscribers31 August 2026 — 23,481 subscribers1 September 2026 — 23,487 subscribers5 September 2026 — 23,489 subscribers5 August 20265 September 2026
25 measurements spanning 31 days, net +130. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23,340–23,509 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 25
Measured (UTC)SubscribersChange
5 Sept 2026, 17:1923,489+2
1 Sept 2026, 04:5823,487+6
31 Aug 2026, 05:0323,481+7
30 Aug 2026, 04:2523,474+5
29 Aug 2026, 06:5923,469+3
28 Aug 2026, 03:3623,466+3
27 Aug 2026, 01:1223,463+4
26 Aug 2026, 03:2323,459+9
24 Aug 2026, 01:4723,450+3
22 Aug 2026, 10:3823,447+10
21 Aug 2026, 01:5423,437+6
18 Aug 2026, 21:2323,431-6
17 Aug 2026, 20:3523,437+2
16 Aug 2026, 16:0423,435+5
14 Aug 2026, 23:0523,430-6
13 Aug 2026, 17:5323,436+2
12 Aug 2026, 15:1423,434+15
11 Aug 2026, 18:0223,419+14
10 Aug 2026, 19:4723,405+30
9 Aug 2026, 21:5123,375first reading

Engagement

38 posts held, back to 1 June 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 58 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
17.7%
avg views ÷ 23,489 subscribers
Avg views / post
4,160
15 posts measured
Reaction rate
0.797%
reactions ÷ views · ER floor
Posts in window
15
of 38 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 3 September 2026
Posts held38 (1 June 20263 September 2026)
Views total62,461
Reactions total498
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken3 Sept 2026, 11:07 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Video runtime
50s
Average length
13s

Measured directly from 4 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

1,950 reactions across 37 posts, in 21 distinct kinds. The most used accounts for 26.9% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
52526.9%
🔥43722.4%
😁37319.1%
💯21911.2%
😢1326.77%
👍1065.44%
🤯643.28%
❤‍🔥301.54%
😍100.513%
🥰100.513%
🙏90.462%
🏆80.41%
👌60.308%
🤩50.256%
🫡40.205%
😈30.154%
🤝30.154%
20.103%
👏20.103%
🎉10.051%
1 further kind10.051%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 38 of the 38 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 1,968 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 38 most recent posts we hold, published 1 June 2026 to 3 September 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Telegram Stars

Stars received
14
across the posts below
Posts paid on
3
of 38 we hold a reading for · 8%
Most on one post
10
single highest reading

A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @progamedev. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.

Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.

This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.

Counted over the 38 most recent posts we hold for this entry, published 1 June 2026 to 3 September 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.

Advertising

Ad load
5.26%
2 of 38 posts carry an ad marker
Regulatory tokens
2
posts carrying an erid · 2 distinct tokens
Median views · ads
4,620
over 2 measured posts
Median views · rest
6,840
over 36 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor. A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2VSb5wHvawU114 August 202614 August 2026
2VtzqvsiXP9118 August 202618 August 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 38 most recent posts we hold, published 1 June 2026 to 3 September 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

3 Sept 2026, 10:03 UTC951 views5 reactionsread 3 September 2026
Photo

🏆 Запустите Web Shop, выполняйте задания и выигрывайте призы Xsolla приглашает разработчиков мобильных игр в Web Shop Arena 2026 — конкурс с призовым фондом $100 000. Здесь вы не просто соревнуетесь: вместе с экспертами Xsolla шаг за шагом строите собственный канал прямых продаж — от запуска Web Shop и настройки платежей до продвижения и LiveOps. Каждая студия получает возможность выиграть до $5 000 за выполнение

2🤯1😁1😢1

31 Aug 2026, 09:58 UTC≈2,690 views13 reactionsread 3 September 2026
Video

Классный материал о создании игры Peglin. https://blog.febucci.com/2026/08/a-behind-the-scenes-chat-with-legingerdev-about-all-hail-the-orb-2/

🔥74🤝2

28 Aug 2026, 14:52 UTC≈3,950 views43 reactionsread 3 September 2026

Очень крутая тулза, которая позволяет использовать 3д анимацию для пиксельного стиля. В треде автор подробно рассказывает об особенностях своего инструмента. https://twitter.com/DavidSpaceDuck/status/1329125128827850753?s=20

❤‍🔥19🔥175👏1🤩1

28 Aug 2026, 11:03 UTC≈3,650 views2 reactionsread 3 September 2026
Photo

Сегодня продавать внутриигровые товары можно не только через App Store и Google Play. Собственный вебшоп позволяет запускать эксклюзивные предложения, гибко работать с аудиторией и строить прямые отношения с игроками без лишних посредников. В @d2cgames рассказывают: — как запускать вебшопы для мобильных игр; — какие механики увеличивают конверсию; — как использовать LiveOps для роста выручки. Полезный канал для

🫡2

25 Aug 2026, 09:20 UTC≈5,420 views149 reactionsread 3 September 2026
Video

Менюшка просто ВАУ. Из этой игры.

🔥99👍2915😁5❤‍🔥1

24 Aug 2026, 09:58 UTC≈4,930 views22 reactionsread 3 September 2026

Программисты из Playdead рассказывают о секретах оптимизации Inside. Кстати, одна из причин почему Инсайд так круто ощущается — это как раз вот такая техническая магия. Никаких подвисаний и подлагиваний. https://www.youtube.com/watch?v=mQ2KTRn4BMI

🔥165🥰1

20 Aug 2026, 07:33 UTC≈5,850 views26 reactionsread 3 September 2026
Photo

Иногда самый быстрый способ влиться в геймдев — выключить трёхчасовые туториалы и включить обучающую игру. В 8БИТ нашли подборку таких проектов: от уютных тайкунов про маленькую студию до более серьёзных симуляторов разработки. Полезно, если хочется посмотреть на программирование не только со стороны кода, но и со стороны продакшена: жанр, команда, сроки, фичи, деньги, релиз — всё как мы любим. Забирайте карточки!

15😢5🔥4🥰1🙏1

18 Aug 2026, 16:18 UTC≈3,520 views4 reactionsread 3 September 2026
Forwarded from @gamedevjob

Level Artist / Unity Ищем Level Artist для участия в разработке кооперативной игры на Unity. Чем предстоит заниматься: – Собирать и доводить игровые локации непосредственно в Unity; – Работать с ландшафтом, растительностью и природным окружением; – Настраивать свет, материалы и общий визуал сцен; – Наполнять уровни объектами окружения и небольшими деталями; – Следить за производительностью локаций и заниматься их

3🏆1

18 Aug 2026, 12:34 UTC≈4,330 views20 reactionsread 3 September 2026
Photo

Крутой хаб с кучей материалов по UI/UX. https://wcfiiui.notion.site/Resources-Hub-623df8c759454ac6a849e31a2387c11a

13🔥5👌1😍1

18 Aug 2026, 10:10 UTC≈4,720 views17 reactionsread 3 September 2026
Advertisementerid 2VtzqvsiXP9

🇩🇪 Нетворкинг-вечер Gamescom — на 30-м этаже с видом на Кёльн 27 августа Kleos и Rokky зовут на закрытый геймдев-вечер в самом высоком ресторане Кёльна. Соберутся те, ради кого едут на Gamescom: фаундеры, издатели, инвесторы, руководители студий. За вечер здесь можно завести больше нужных связей, чем за все дни у стендов. Плюс фуршет, напитки и розыгрыш призов. 27 августа, 19:00, центр Кёльна. Мест немного, попа

😁10😢32🤯2

17 Aug 2026, 09:33 UTC≈4,570 views91 reactionsread 3 September 2026
Photo

Photo, posted without a caption

😁6313😍9🔥42

14 Aug 2026, 12:33 UTC≈5,230 views42 reactionsread 3 September 2026

Люди часто выбирают в качестве своего первого проекта платформер. В этом нет ничего плохого, особенно если потратить на него месяц и затем перейти на что-то другое. Для наработки опыта самое то. Хуже, когда делают платформер в качестве коммерческого проекта. Дело в том, что это самый перенасыщенный жанр, а это значит, что выделиться на фоне остальных проектов не просто сложно, а практически нереально. Но если вы вс

🔥267👍7😁1😈1

Showing the 12 most recent of 38 posts we hold for @progamedev. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 4 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Работа в геймдеве 🍖
@gamedevjob · 44,879
Telegram ranks this channel #2 of 95 here — alongside 94 others — read 28 August 2026
Game Development Jobs
@devjobs · 43,378
Telegram ranks this channel #11 of 93 here — alongside 92 others — read 28 August 2026
Unity & Unreal | GameDev
@unity_gamedev_unreal · 32,959
Telegram ranks this channel #36 of 76 here — alongside 75 others — read 4 September 2026
Макаренков об играх
@makarenkoff_games · 28,575
Telegram ranks this channel #53 of 93 here — alongside 92 others — read 9 September 2026
Островская
@DariaOstro · 31,281
Telegram ranks this channel #68 of 92 here — alongside 91 others — read 6 September 2026

This channel appears in 5 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 5 September 2026 — this entry's latest reading, not the date you are reading this.

“Разработка игр 🍄” (@progamedev), 23,489 subscribers as measured 5 September 2026. Telegram Register, tgregister.com/channel/progamedev.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.