Education — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 15 September 2026 and assigned it the closest of 31 fixed categories, at 99% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.
Growth
12 measurements spanning 40 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,988–3,024 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)
Subscribers
Change
16 Sept 2026, 07:39
2,992
-9
12 Sept 2026, 15:19
3,001
-5
8 Sept 2026, 17:38
3,006
-2
3 Sept 2026, 15:56
3,008
+1
31 Aug 2026, 01:05
3,007
+4
27 Aug 2026, 19:37
3,003
-2
24 Aug 2026, 12:29
3,005
-7
20 Aug 2026, 14:07
3,012
-3
17 Aug 2026, 19:34
3,015
-2
11 Aug 2026, 00:31
3,017
-3
7 Aug 2026, 10:01
3,020
no change
7 Aug 2026, 09:49
3,020
first reading
Engagement
20 posts held, back to 15 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 3 pages of Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 6 August 2026. An engagement rate over an empty window would be a number about nothing.
Reaction mix
120 reactions across 14 posts, in 3 distinct kinds. The most used accounts for 96.7% of them.
Every reaction kind recorded on the sample, most used first
Reaction
Count
Share
Share, drawn
👍
116
96.7%
🤩
3
2.50%
👎
1
0.833%
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 14 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 120 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 20 most recent posts we hold, published 15 July 2026 to 6 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Telegram Stars
Stars received
1
across the posts below
Posts paid on
1
of 19 we hold a reading for · 5%
Most on one post
1
single highest reading
A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @progamedev_net. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.
Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.
This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.
Counted over the 20 most recent posts we hold for this entry, published 15 July 2026 to 6 August 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.
Работа с возражениями.
Сегодня я общался с одним из подписчиков, который хочет ко мне на курс. Он пришел к своему боссу с запросом на компенсацию. Босс посмотрел программу и сказал: "тут всё можно выучить самому" и отказал в оплате курса.
Безусловно он прав, всё можно выучить самому. Но вопрос- КАКОЙ ЦЕНОЙ, и КАК БЫСТРО? Мои курсы, буть то гейм дизайн, продакт менеджмент и лайф опс - все это можно выучить самому, п…
Наконец обработал все реквесты на социальный (бесплатный слот) для курса ИИ в Геймдев.
Со всеми поговорил, у каждого своя история. Своя ситуация. Но есть кое что общее у всех, кто мне написал.
Это понимание, что без знаний работы с ИИ на рынке делать нечего. Что будущее уже наступило и рынок трансформируется.
До старта курса 5 дней. В понедельник уже начинаем!
Осталось 2 места.
https://edu.progamedev.net/course/…
Разбираем первый отчет Sensor Tower по монетизации рекламы
В этом месяце Sensor Tower выкатили историческую аналитику по рекламе в мобайле:
💵12 миллиардов долларов,
📈2,4 триллиона показов
⭐️ 19 стран.
Я посмотрел разбор Джоша Чандли с ведущим аналитиком Сэмом Оне и собрал для вас самую мякотку.
12 миллиардов - это не размер рынка, это абсолютный минимум
Когда видишь такие цифры, первая реакция — принять их за чис…
В следующий понедельник стартует курс по ИИ для Гейм Дизайнеров и Продактов.
Это последний шанс принять участие в самом инновационном курсе для входа в стандарты 2027 уже сейчас.
https://edu.progamedev.net/course/aipmgd
Не откладывай, регистрируйся прямо сейчас.
21 запрос на бесплатный слот курса про ИИ в геймдев. Основная причина - дорого.
Пока не поздно, запросите у компании компенсацию (полную или частичную) за оплату курса.
Запросов 21, а слот всего 1.
Завтра скажу кого выбрал и всем отпишу.
Меньше 2х недель осталось до старта курса по ИИ в ГЕЙМДЕВЕ!
10 АВГУСТА уже 1я лекция.
Шикарная программа, много практики. Вы уйдёте с курса с личным инструментарием и собственным Аггентик флоу автоматизации рутины. Освободите до 30% времени, которое распределите на другие задачи, рост и другие цели.
https://edu.progamedev.net/course/aipmgd
Успей подать заявку!
Хотя общие доходы рынка казуальных мобильных игр остались на уровне прошлого года (около $11 млрд) и кажутся стагнирующими, внутри отдельных жанров происходят тектонические сдвиги, активный рост и смена стратегий.
Ключевые инсайты
Сдвиг монетизации в D2C (Direct-to-Consumer): Падение доходов в магазинах приложений (IAP) в некоторых жанрах обманчиво. Крупные издатели (например, в жанре Casino/Coin Master) активно пе…
Если вы всё ещё пишете дизайн-документы вручную и тратите часы на рутинный анализ метрик или сборку фидбека в ручную, у меня для вас плохие новости. Рынок ушёл вперед настолько быстро, что классические подходы к разработке игр уже преврачились в архаизм.
Сегодня ценность специалиста измеряется не тем, сколько часов он сидит в Excel или выстраивает флоу чарт, а тем, как быстро он превращает идею в рабочий прототип. П…
Live Unit-экономика GameDev в AI: считаем LTV, ROI и прибыль по данным AppMagic
https://www.youtube.com/watch?v=rgr89psDlZQ
🚀 Что будет на стриме
✅ Как рассчитывать Unit-экономику по открытым данным
✅ Как использовать AppMagic для оценки проектов
✅ Как прогнозировать Lifetime Value
✅ Как определить прибыльность проекта
✅ Как считать ROI
✅ Как строить финансовые прогнозы
✅ Какие метрики действительно важны инвестор…
👍6
Showing the 12 most recent of 20 posts we hold for @progamedev_net. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Stars beside a post are paid reactions — Telegram Stars, bought with money and spent on that post. They are a different unit from reactions and are never added to them, here or anywhere else on this page.
Appears in Telegram’s recommendations for other channels
The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.
Разработка игр 🍄 @progamedev · 23,494 Telegram ranks this channel #31 of 98 here — alongside 97 others — read 18 September 2026
Работа в геймдеве 🍖 @gamedevjob · 45,103 Telegram ranks this channel #35 of 95 here — alongside 94 others — read 28 August 2026
Game Development Jobs @devjobs · 43,631 Telegram ranks this channel #70 of 93 here — alongside 92 others — read 28 August 2026
Работа в геймдеве (вакансии) @rabota_v_gamedeve · 25,201 Telegram ranks this channel #72 of 95 here — alongside 94 others — read 14 September 2026
This channel appears in 4 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 16 September 2026 — this
entry's latest reading, not the date you are reading this.
“ProGameDev.net” (@progamedev_net), 2,992 subscribers as measured 16 September 2026. Telegram Register, tgregister.com/channel/progamedev_net.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.