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Channel

Работа в геймдеве 🍖

@gamedevjob

On this record: Topic · Growth · Engagement · What this channel posts · Advertising · Posts · Citations · Telegram's recommendations · Cite this entry

45,103subscribers

+1,232 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 31,623–100,000.

Register entry

Telegram ID-1001109222536
TypeChannel
Username@gamedevjob
DescriptionРазместить вакансию/резюме: @gamedevHR_bot (оплата и продвижение доступны через бот) Важно: размещаем только коммерческие вакансии. Купить рекламу: @unreal_alesia (работаем официально, ставим маркировку сами) Зарегистрированы в РКН
Created4 July 2017measured — cross-checked against a third-party dataset (ext.tg_channel)
First recorded6 August 2026
Last confirmed live19 September 2026
Measurements held34
Confirmed unchanged1 time, most recently 19 September 2026
On Telegramt.me/gamedevjob

Topic

Job listings — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 9 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

43,87145,10344,4876 August 2026 — 43,871 subscribers6 August 2026 — 43,873 subscribers7 August 2026 — 43,918 subscribers8 August 2026 — 43,941 subscribers9 August 2026 — 43,951 subscribers10 August 2026 — 43,985 subscribers11 August 2026 — 44,048 subscribers12 August 2026 — 44,097 subscribers13 August 2026 — 44,139 subscribers14 August 2026 — 44,189 subscribers16 August 2026 — 44,211 subscribers17 August 2026 — 44,249 subscribers18 August 2026 — 44,322 subscribers19 August 2026 — 44,355 subscribers20 August 2026 — 44,385 subscribers22 August 2026 — 44,428 subscribers24 August 2026 — 44,436 subscribers25 August 2026 — 44,490 subscribers26 August 2026 — 44,529 subscribers27 August 2026 — 44,572 subscribers28 August 2026 — 44,598 subscribers29 August 2026 — 44,631 subscribers30 August 2026 — 44,652 subscribers31 August 2026 — 44,651 subscribers1 September 2026 — 44,702 subscribers2 September 2026 — 44,724 subscribers3 September 2026 — 44,778 subscribers6 September 2026 — 44,818 subscribers9 September 2026 — 44,879 subscribers11 September 2026 — 44,943 subscribers13 September 2026 — 44,955 subscribers15 September 2026 — 44,997 subscribers17 September 2026 — 45,060 subscribers19 September 2026 — 45,103 subscribers6 August 202619 September 2026
34 measurements spanning 44 days, net +1,232. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43,686–45,288 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 34
Measured (UTC)SubscribersChange
19 Sept 2026, 07:1745,103+43
17 Sept 2026, 00:2145,060+63
15 Sept 2026, 03:5944,997+42
13 Sept 2026, 13:5944,955+12
11 Sept 2026, 21:2044,943+64
9 Sept 2026, 09:0144,879+61
6 Sept 2026, 01:5644,818+40
3 Sept 2026, 19:4144,778+54
2 Sept 2026, 12:4444,724+22
1 Sept 2026, 09:4344,702+51
31 Aug 2026, 09:4644,651-1
30 Aug 2026, 08:1344,652+21
29 Aug 2026, 07:0844,631+33
28 Aug 2026, 09:1344,598+26
27 Aug 2026, 10:0244,572+43
26 Aug 2026, 09:0444,529+39
25 Aug 2026, 06:5644,490+54
24 Aug 2026, 06:1444,436+8
22 Aug 2026, 11:1344,428+43
20 Aug 2026, 22:3544,385first reading

Engagement

98 posts held, back to 23 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 96 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
20.3%
avg views ÷ 45,103 subscribers
Avg views / post
9,170
39 posts measured
Reaction rate
this channel exposes no reaction counts
Posts in window
40
of 98 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 23 September 2026
Posts held98 (23 July 202623 September 2026)
Views total357,610
Reactions total
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken23 Sept 2026, 19:57 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
351
Videos
63
Links
2,640

Lifetime counters from Telegram’s own channel header, read 23 September 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Advertising

Ad load
2.04%
2 of 98 posts carry an ad marker
Regulatory tokens
2
posts carrying an erid · 2 distinct tokens
Median views · ads
8,230
over 2 measured posts
Median views · rest
9,430
over 92 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor. A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2VtzqvBM484118 September 202618 September 2026
2VtzqvVJK95124 August 202624 August 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 98 most recent posts we hold, published 23 July 2026 to 23 September 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

23 Sept 2026, 08:49 UTC≈3,750 viewsread 23 September 2026

Game Designer (Casual / Systems) — World Chess We’re looking for a Game Designer to join the World Chess team and work on product features, game balance, and long-term player experience. What you’ll do • Create and maintain clear game design documentation • Design and develop game features (from concept to release) • Work on game balance and progression systems • Analyze player behavior and iterate based on data • C

22 Sept 2026, 15:34 UTC≈5,100 viewsread 23 September 2026

🎮 Ищем геймдизайнера кооперативного геймплея в Knitted Cats Мы делаем Night Shift Hospital — кооперативную игру о ночной смене в больнице. До четырёх игроков пытаются разобраться с потоком пациентов: проверить симптомы, поставить диагноз и отправить каждого на нужное лечение. Пациенты ждать вечно не будут, ошибки копятся, а новая смена обязательно подкинет что-нибудь, к чему команда не готова. Страница игры в Steam

22 Sept 2026, 10:31 UTC≈5,510 viewsread 23 September 2026

📣 Ведем набор в Riften Works/Horny Herring Studios! Мы создаём 3D-анимацию для взрослых ADULT 18+ в VR и не-VR формате. Продолжаем искать Blender Animator, а также открываем набор на позиции Environment Artist и Character Artist. 🌍 Удалённо · 🎬 Blender Animator Задачи: — Персонажная анимация и сборка сцен в Blender. — Работа с позами, мимикой и взаимодействием персонажей. — Настройка симуляций одежды, тканей и жид

22 Sept 2026, 09:34 UTC≈5,710 viewsread 23 September 2026

Привет, Я Unity разработчик с 2017 года. Специализируюсь на тяжелой архитектуре и оптимизации. Имею опыт от прототипа до релиза. Есть 3 личных Steam проекта и 4 коммерческих из которых в 2х я был на lead позиции, в целом навыки на уровне Middle+ переходящее в Senior. Наиболее упорно изучал процедурную генерацию воксельных открытых миров и их оптимизацию так что в такой сфере я буду наиболее полезен. Мой стек Магаз

19 Sept 2026, 16:02 UTC≈7,130 viewsread 23 September 2026

🎮 Ищем Performance-маркетолога / специалиста по платному трафику в игровой проект по игре Rust. Проект технически готов к запуску: сайт, игровые серверы и необходимая инфраструктура работают. Сейчас переходим к активному привлечению аудитории и ищем специалиста, который возьмёт на себя направление платного трафика. ❗️Главная задача: не просто приводить переходы на сайт, а привлекать реальных игроков на сервер и пос

19 Sept 2026, 09:23 UTC≈7,750 viewsread 23 September 2026

Меня зовут Елена, я 2D художник. На данный момент активно ищу работу и интересные проекты. У меня 5 лет опыта работы в геймдеве. Работала с очень разными задачами и в разных стилях и тематиках. Основной мой уклон это персонажи, но я регулярно работала так же с бэкграундами, пропсами, UI и иллюстрациями. Веду работу от поиска и концепта до финала. Работаю с такими софтами как ClipStudioPaint, PaintToolSAI, Photoshop

18 Sept 2026, 10:53 UTC≈8,230 viewsread 23 September 2026
Advertisementerid 2VtzqvBM484Photo

Alan Wake 2, Halo Infinite, Battlefield 2042 — как крупные студии делают графику для своих ААА-проектов? Покажем в онлайне внутреннюю кухню 3D-моделлеров. Александр Чуйко проведет бесплатный эфир и с нуля соберет модель по стандартам крупных студий. Опыта у него очень много — 11 лет в индустрии, lead 3D Artist и работа над Alan Wake 2, Halo Infinite, Battlefield 2042 и Enlisted. Разберем весь цикл производства. Сн

17 Sept 2026, 12:46 UTC≈8,300 viewsread 23 September 2026

Вакансия Level designer/ Level artist artist в студию DreamDock Опыт: от 4-х лет Задачи: Проектировать игровые уровни и отдельные локации с учётом механик, доступных в проекте. Создавать блокауты уровней в Unreal Engine 5. Простраивать понятный и читаемый путь игрока. Создавать локации, которые интересно исследовать, но которые при этом остаются компактными и не перегруженными. Продумывать альтернативные маршруты, т

16 Sept 2026, 05:15 UTC≈9,230 viewsread 23 September 2026

🎨 Ищем 3D Character Artist (Anime) Ищем 3D-художника по персонажам для создания игровых аниме-моделей для многопользовательского проекта Shinri Trial Чем предстоит заниматься: — Полный цикл создания игровых 3D-моделей персонажей на основе утвержденных концепт-артов: моделирование, создание UV-развертки, текстурирование в аниме-стилистике, риггинг, создание лицевых шейпов, а также оптимизация моделей; — Подготовка м

15 Sept 2026, 15:03 UTC≈8,180 viewsread 23 September 2026

Вакансия: комьюнити-менеджер Локация работы: #Удалёнка О нас: Мы, TOPHOUSE, разрабатываем и издаём adult-игры более 3 лет. Наша страница в Steam: https://store.steampowered.com/publisher/TopHouse Нам нужен Комьюнити-менеджер для Patreon, который горит идеей построения лояльного комьюнити и готов получать достойное вознаграждение за реальный рост показателей. Задачи: - Генерация идей и разработка концепций для регу

15 Sept 2026, 07:58 UTC≈8,720 viewsread 23 September 2026

🎮 Продюсер стримов Roblox Ищем человека, который будет отвечать за стрим-направление целиком: от работы со стримерами и подготовки эфира до аналитики и улучшения форматов. Чем предстоит заниматься: — координировать и нанимать стримеров; — готовить и технически сопровождать эфиры; — работать в vMix, OBS, VDO.Ninja, TikTok Studio; — готовить сценарии и структуру стримов; — следить за качеством эфира и быстро решать те

13 Sept 2026, 09:18 UTC≈9,260 viewsread 23 September 2026

#ищуработу #technicalartist #techart #pipeline #unity #unrealengine #gamedev #senior #tooldev Technical Artist / Tool Developer, опыт с 2004 года Привет! Я теххудожник с 20-летним стажем в 3D-графике и разработке игр. Специализируюсь на создании game-ready контента, разработке инструментов (тулдев) и оптимизации пайплайнов. Ищу позицию технического художника в игровой студии, рассматриваю штат в удалённом формате.

Showing the 12 most recent of 98 posts we hold for @gamedevjob. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 3 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Channels Telegram recommends alongside this one

Telegram’s own answer, not this register’s. When this register asks Telegram’s API what is similar to this channel, this is the list it returns, in the exact order Telegram returns it — never re-sorted by subscribers or by anything else this register measures. The relationship, and the order, are Telegram’s; we record them and date them, and make no claim of our own about which of these channels actually resemble this one.

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#91
Идеи игр
@game_idea · 2,602
#92
GameDev
@IndieDevGame · 2,016
#93
Unity Architect: архитектура unity проектов
@UniArchitect · 5,234
#94
Jobs: Producing and Management | InGameJob.com
@ingamejob_producing · 1,926
#95

Read from Telegram’s recommendation API, most recently 28 August 2026. Telegram holds a list like this for a small and growing share of the register — how this is measured, and why most channel pages show nothing here.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Gamedev Jobs (Inflow)
@Gamedevjobs · 21,428
Telegram ranks this channel #1 of 96 here — alongside 95 others — read 23 September 2026
Работа в геймдеве (вакансии)
@rabota_v_gamedeve · 25,201
Telegram ranks this channel #1 of 95 here — alongside 94 others — read 14 September 2026
Game Development Jobs
@devjobs · 43,631
Telegram ranks this channel #1 of 93 here — alongside 92 others — read 28 August 2026
Разработка игр 🍄
@progamedev · 23,494
Telegram ranks this channel #4 of 98 here — alongside 97 others — read 18 September 2026
Unity & Unreal | GameDev
@unity_gamedev_unreal · 32,876
Telegram ranks this channel #16 of 76 here — alongside 75 others — read 4 September 2026
CG Freelance
@cgfreelance · 60,439
Telegram ranks this channel #16 of 86 here — alongside 85 others — read 22 August 2026
CGSpeak
@cgspeaks · 43,026
Telegram ranks this channel #43 of 72 here — alongside 71 others — read 28 August 2026
НАШЫ ИГРЫ
@ixbtnashy · 22,855
Telegram ranks this channel #81 of 94 here — alongside 93 others — read 19 September 2026
Job for Junior
@jobforjunior · 85,036
Telegram ranks this channel #82 of 99 here — alongside 98 others — read 18 August 2026
Remote Junior (INFLOW)
@remotejun · 26,495
Telegram ranks this channel #88 of 98 here — alongside 97 others — read 12 September 2026

This channel appears in 10 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 19 September 2026 — this entry's latest reading, not the date you are reading this.

“Работа в геймдеве 🍖” (@gamedevjob), 45,103 subscribers as measured 19 September 2026. Telegram Register, tgregister.com/channel/gamedevjob.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.