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Channel

CG_Worker

@cg_worker

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Handles named that no longer answer · Telegram's recommendations · Cite this entry

9,247subscribers

+159 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001262850300
TypeChannel
Username@cg_worker
DescriptionРазмещаем вакансии и предложения работы в CG проектах. Есть вакансии или предложения? Вам сюда - https://bit.ly/3Gd9iRd Наши ресурсы t.me/addlist/3VflrwjlYmYzYTBi
CreatedBetween 1 March 2018 and 31 August 2021— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live27 August 2026
Measurements held9
Confirmed unchanged1 time, most recently 27 August 2026
On Telegramt.me/cg_worker

Growth

9,0889,2479,167.56 August 2026 — 9,088 subscribers6 August 2026 — 9,088 subscribers9 August 2026 — 9,106 subscribers12 August 2026 — 9,168 subscribers15 August 2026 — 9,181 subscribers18 August 2026 — 9,203 subscribers21 August 2026 — 9,215 subscribers24 August 2026 — 9,227 subscribers27 August 2026 — 9,247 subscribers6 August 202627 August 2026
9 measurements spanning 21 days, net +159. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 9,064–9,271 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
27 Aug 2026, 17:359,247+20
24 Aug 2026, 18:089,227+12
21 Aug 2026, 12:359,215+12
18 Aug 2026, 22:169,203+22
15 Aug 2026, 20:589,181+13
12 Aug 2026, 12:459,168+62
9 Aug 2026, 16:029,106+18
6 Aug 2026, 23:249,088no change
6 Aug 2026, 22:019,088first reading

Engagement

24 posts held, back to 2 May 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 32 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
17.0%
avg views ÷ 9,247 subscribers
Avg views / post
1,570
5 posts measured
Reaction rate
0.337%
reactions ÷ views · ER floor
Posts in window
5
of 24 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 4 of 5 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 28 August 2026
Posts held24 (2 May 202628 August 2026)
Views total7,842
Reactions total23
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken29 Aug 2026, 11:31 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
342
Videos
21
Links
382

Lifetime counters from Telegram’s own channel header, read 29 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Reaction mix

199 reactions across 22 posts, in 8 distinct kinds. The most used accounts for 42.7% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🤨8542.7%
4020.1%
🤷‍♂2613.1%
🔥199.55%
👍157.54%
😱105.03%
🤝21.01%
🤩21.01%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 22 of the 24 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 199reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 24 most recent posts we hold, published 2 May 2026 to 28 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

28 Aug 2026, 13:02 UTC652 views4 reactionsread 29 August 2026

3D Animator / 3D Generalist (Blender) — Short-Form Animated Stories We make short-form animated stories on YouTube, in the style of Art of War and Zack D. Films. We work exclusively in Blender and are looking for an animator who does the same, for a long-term position. What you'll do • Create 4–6 videos per month, each 25–35 seconds long — roughly one every 4–6 days • Handle modeling, texturing, lighting, animation

🤨3🔥1

26 Aug 2026, 15:49 UTC≈1,010 viewsread 29 August 2026
Photo

SDL Team в поиске специалистов на проектную занятость, для работы над кино и сериалами 🎬 Compositing Artist • Композитинг шотов с 3D и AI-генерациями • Кеинг, клинап, сведение слоёв • AI-генерация фонов и замена объектов Опыт с AI важен (или готовность оперативно погрузиться в него) 🎨 AI Concept Artist • Концепты для фильмов: персонажи, локации, фоны, предметы и т.д. • Работа с референсами и оверпейнтами • 90% всей

18 Aug 2026, 12:52 UTC≈1,630 views9 reactionsread 29 August 2026

SDL в поиске AI Compositing Artist Москва, офис (редко, удаленно). Проектная занятость, фриланс Привет! Мы- крупная студия компьютерной графики, создаём графику для кино и сериалов. 🧩 Что предстоит делать: • Композитинг шотов с интеграцией 3D-графики и АI генераций • Сведение слоёв • Работа с кеингом и клинапом • Базовая АI генерация фонов, замена объектов 🎯 Требования: • Опыт с AI • Хороший скил в Nuke • Опыт в к

🤨8🔥1

13 Aug 2026, 08:24 UTC≈2,050 views1 reactionsread 29 August 2026

2D Marketing Artist (mobile games) Студия мобильных казуальных игр ищет рисующего 2D художника с навыками маркетинга Ищем только с опытом в ГЕЙМДЕВ! И только с подробным портфолио(оценка в первую очередь по нему). Тестовых нет! Что делать: — иконки, скриншоты, feature-графику, баннеры, сторовые и промо-материалы — рекламные креативы для привлечения игроков, тесты визуальных подходов — адаптация под площадки (Goog

1

2 Aug 2026, 14:15 UTC≈2,500 views9 reactionsread 29 August 2026
Photo

🎬 Motion Graphics Designer (Remote, Long-Term) — Looksmaxxing Channel 💰 $15/minute → $20/min once we're rolling 🚀 Start: immediately · ongoing high volume Faceless channel in one of the fastest-growing niches. Our last channel hit millions of views — now scaling in English. Goal: 100K subs in 6 months, you're in early. 🎯 The work • You get script + voiceover + character images + storyboard — you just animate • Clea

4🤨3👍1🔥1

29 Jul 2026, 21:46 UTC≈2,690 views7 reactionsread 29 August 2026
Photo

Ищем художника на разовую работу - создание Capsule Art иллюстрации (обложка игры в Steam) для игры False Hero - indie soulslike RPG с необычной графикой и уникальным миром: https://store.steampowered.com/app/4702340/False_Hero_Demo Необходимо создать сам арт и адаптировать его под необходимые форматы включая вертикальную капсулу. Тематика - фентази, RPG, готовы на интересный авторский стиль, но критично высокое пр

7

29 Jul 2026, 06:06 UTC≈2,600 views14 reactionsread 29 August 2026

3D Animator / 3D Generalist (Blender) — Short-Form Animated Stories We make short-form animated stories in the style of Art of War and Zack D. Films. We're looking for hungry Blender animators to work with long-term. What you'll do - Create 3D Shorts, 25–35 seconds long - Handle the full pipeline: modeling, texturing, lighting, animation, camera movement - Help develop a strong visual style of our own Pay - $120–1

🤨9👍21🔥1🤩1

22 Jul 2026, 11:37 UTC≈2,980 views30 reactionsread 29 August 2026

Ищем 3D Character Artist в фэнтезийный игровой проект Game Solutions создаёт браузерную стратегию «Легенды Забытых Королевств» на Unity WebGL: четыре расы, тактические бои, развитие территорий и уникальные герои. Нужно создать 12 стилизованных game-ready персонажей по готовым концептам — по одному герою в неделю. Задачи: моделирование и ручная полировка, ретопология, UV, PBR-текстуры, риг, скиннинг, базовые анимации,

🤨17😱7🤷‍♂5🔥1

10 Jul 2026, 05:45 UTC≈3,780 views18 reactionsread 29 August 2026

Ищем ИИ-креатора для создания роликов Мы занимаемся производством роликов для соцсетей. Тема – история и исторические события. Ищем ИИ креатора, умеющего работать в Seedance + Eleven labs и создавать короткие динамичные ролики для соцсетей. Формат работы: удаленно. Задачи: • Создание роликов, длительность каждого ролика: от 18 до 28 секунд. • В каждом ролике – динамичный монтаж, на каждый ролик генерируется от 9 до

🤨11👍43

9 Jul 2026, 11:52 UTC≈3,270 views10 reactionsread 29 August 2026

Ищем Blender-художника / аниматора в команду 🎮 Делаем собственную crash игру и ищем человека, который умеет работать в Blender. Не обязательно быть профи — если уже умеешь моделить, делать риг, анимации или просто хочешь развиваться в GameDev, будем рады познакомиться. Сейчас нужно помочь с доработкой персонажа: настроить риг, поправить анимации и подготовить модель для использования в игре. Если сработаемся, хотим

7👍2🔥1

9 Jul 2026, 07:31 UTC≈2,680 views5 reactionsread 29 August 2026

Ищем специалиста по 3D-рендеру / 3D-анимации на одноразовую оплачиваемую подработку. Задача: сделать 3 короткие гиперреалистичные анимации для 2 продуктов в простом окружении. Что нужно: — Scene 1: zoom + X-ray, 10 секунд — Scene 2: zoom + X-ray, 10 секунд — Scene 3: показать типографику на алюминиевом корпусе, 5 секунд Также нужно показать 2 PCB-платы и сделать аккуратный premium product render. Материалы есть:

👍2🔥21

8 Jul 2026, 13:03 UTC≈2,460 views9 reactionsread 29 August 2026

Всем привет! Мы — студия -.618. Создаём мультимедийные инсталляции и иммерсивные пространства на стыке искусства и технологий. Ищем геймдев моделера под проект на фриланс. Нужно подготовить AR-ассеты для гримерного зеркала в Unity с face tracking. Для каждого персонажа нужны отдельные модульные элементы: борода/усы, брови, ресницы, парик/волосы и декоративные детали — только там, где это нужно по референсу. Ассет

🤷‍♂41👍1🔥1🤨1😱1

Showing the 12 most recent of 24 posts we hold for @cg_worker. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

CG Freelance
@cgfreelance · 60,104
Telegram ranks this channel #11 of 86 here — alongside 85 others — read 22 August 2026
Game Development Jobs
@devjobs · 43,172
Telegram ranks this channel #23 of 93 here — alongside 92 others — read 28 August 2026
Работа в геймдеве 🍖
@gamedevjob · 44,631
Telegram ranks this channel #48 of 95 here — alongside 94 others — read 28 August 2026

This channel appears in 3 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 27 August 2026 — this entry's latest reading, not the date you are reading this.

“CG_Worker” (@cg_worker), 9,247 subscribers as measured 27 August 2026. Telegram Register, tgregister.com/channel/cg_worker.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.