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Channel

Gamedev Jobs - вакансии в геймдеве, CG

@young_gamedev

On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Advertising · Posts · Posts edited after publishing · Posts recorded as deleted · Polls · Citations · Telegram's recommendations · Cite this entry

19,102subscribers

+1,277 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001554207312
TypeChannel
Username@young_gamedev
DescriptionРабота в геймдеве. Разместить вакансии: @opento_pro По рекламе: @Ruzvels Сеньорам, мидлам, джунам! Аниматорам, гейм дизам, level, vfx, motion дизайнерам, 2d, 3d, UE / Unit @wantapply - Паблик продается
CreatedBetween 1 August 2021 and 28 February 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live5 November 2026
Measurements held60
Confirmed unchanged1 time, most recently 5 November 2026
On Telegramt.me/young_gamedev

Topic

Job listings — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 10 September 2026 and assigned it the closest of 31 fixed categories, at 98% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.

Growth

17,82519,10218,463.56 August 2026 — 17,825 subscribers6 August 2026 — 17,831 subscribers7 August 2026 — 17,843 subscribers8 August 2026 — 17,865 subscribers9 August 2026 — 17,878 subscribers10 August 2026 — 17,905 subscribers11 August 2026 — 17,970 subscribers12 August 2026 — 18,034 subscribers13 August 2026 — 18,056 subscribers14 August 2026 — 18,093 subscribers16 August 2026 — 18,119 subscribers17 August 2026 — 18,161 subscribers18 August 2026 — 18,192 subscribers19 August 2026 — 18,205 subscribers20 August 2026 — 18,218 subscribers22 August 2026 — 18,236 subscribers23 August 2026 — 18,247 subscribers25 August 2026 — 18,258 subscribers26 August 2026 — 18,279 subscribers27 August 2026 — 18,289 subscribers27 August 2026 — 18,302 subscribers28 August 2026 — 18,322 subscribers30 August 2026 — 18,331 subscribers30 August 2026 — 18,330 subscribers1 September 2026 — 18,355 subscribers2 September 2026 — 18,362 subscribers3 September 2026 — 18,391 subscribers5 September 2026 — 18,422 subscribers8 September 2026 — 18,434 subscribers11 September 2026 — 18,490 subscribers13 September 2026 — 18,503 subscribers14 September 2026 — 18,522 subscribers16 September 2026 — 18,556 subscribers19 September 2026 — 18,584 subscribers26 September 2026 — 18,665 subscribers4 October 2026 — 18,757 subscribers9 October 2026 — 18,826 subscribers13 October 2026 — 18,865 subscribers14 October 2026 — 18,883 subscribers15 October 2026 — 18,895 subscribers16 October 2026 — 18,910 subscribers17 October 2026 — 18,925 subscribers18 October 2026 — 18,941 subscribers19 October 2026 — 18,949 subscribers20 October 2026 — 18,961 subscribers21 October 2026 — 18,968 subscribers22 October 2026 — 18,989 subscribers23 October 2026 — 18,990 subscribers24 October 2026 — 18,997 subscribers25 October 2026 — 18,998 subscribers26 October 2026 — 19,010 subscribers27 October 2026 — 19,030 subscribers28 October 2026 — 19,044 subscribers29 October 2026 — 19,050 subscribers31 October 2026 — 19,052 subscribers1 November 2026 — 19,070 subscribers2 November 2026 — 19,078 subscribers3 November 2026 — 19,082 subscribers4 November 2026 — 19,087 subscribers5 November 2026 — 19,102 subscribers6 August 20265 November 2026
60 measurements spanning 92 days, net +1,277. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17,633–19,294 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 60
Measured (UTC)SubscribersChange
5 Nov 2026, 22:4819,102+15
4 Nov 2026, 22:4619,087+5
3 Nov 2026, 23:0619,082+4
2 Nov 2026, 22:2619,078+8
1 Nov 2026, 20:4719,070+18
31 Oct 2026, 20:5619,052+2
29 Oct 2026, 17:3419,050+6
28 Oct 2026, 19:0919,044+14
27 Oct 2026, 17:2719,030+20
26 Oct 2026, 17:3919,010+12
25 Oct 2026, 15:5618,998+1
24 Oct 2026, 19:0718,997+7
23 Oct 2026, 16:2718,990+1
22 Oct 2026, 18:5718,989+21
21 Oct 2026, 16:0618,968+7
20 Oct 2026, 08:5418,961+12
19 Oct 2026, 11:5718,949+8
18 Oct 2026, 15:0018,941+16
17 Oct 2026, 13:2618,925+15
16 Oct 2026, 16:0618,910first reading

Engagement

77 posts held, back to 16 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 64 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
15.4%
avg views ÷ 19,102 subscribers
Avg views / post
2,940
27 posts measured
Reaction rate
0.237%
reactions ÷ views · ER floor
Posts in window
27
of 77 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 14 of 27 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 6 November 2026
Posts held77 (16 July 2026 – 6 November 2026)
Views total79,330
Reactions total102
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken6 Nov 2026, 15:28 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
≈118
Videos
≈4
Links
≈1,140

Lifetime counters from Telegram’s own channel header, read 6 November 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked ≈ was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Reaction mix

206 reactions across 43 posts, in 7 distinct kinds. The most used accounts for 35.9% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🤯7435.9%
❤5727.7%
🤔3014.6%
👍2512.1%
🔥115.34%
🎄73.40%
🍾20.971%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 50 of the 77 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 211 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 77 most recent posts we hold, published 16 July 2026 to 6 November 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Advertising

Ad load
2.60%
2 of 77 posts carry an ad marker
Regulatory tokens
2
posts carrying an erid · 2 distinct tokens
Median views · ads
3,170
over 2 measured posts
Median views · rest
3,370
over 75 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor. A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2VtzqvVJK95124 August 202624 August 2026
2W5zFJQvbNZ127 July 202627 July 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 77 most recent posts we hold, published 16 July 2026 to 6 November 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

Telegram’s own ‘edited’ marker: 5 of 27 posts held from the last 30 days (18.5%) carried it when this register last read them. The marker says a post was changed after publishing, not what it said before — this register holds the earlier wording only where an edit fell between two of its own reads (see the edit ledger and how it is measured).

6 Nov 2026, 12:22 UTC≈1,060 viewsread 6 November 2026

🎮 Red Border Studio | Разработчик игр (Java / LibGDX / iOS) 🌍 Удалённо.|Оплата договорная. Red Border Studio — независимая студия разработки компьютерных и мобильных игр. Среди наших проектов — Age of Clicks, Edge of Power и другие игры на различных стадиях разработки. Основу деятельности студии составляют создание оригинальных игровых концепций, исследование новых направлений геймдизайна и поиск нестандартных спосо…

5 Nov 2026, 07:00 UTC≈1,640 viewsread 6 November 2026

#дайджест Геймдев Game Tech Lead (UE5 / Multiplayer Systems) / Xsolla Remote. Senior UI Artist / SportSpired Games Serbia. Game Design Manager / SportSpired Games Serbia. 2D Animator / BGaming ⚡️ Remote. 2D Artist / Game Artist (Mobile Puzzle Games) / Gear Seven ⚡️ Remote. Senior Performance Creative Producer / Appercut ⚡️ Remote. до 2500$ gross. Senior 3D Artist / scorewarrior Cyprus. ✈️ Помогают с релокацией…

5 Nov 2026, 07:00 UTC≈1,720 views11 reactionsread 6 November 2026
Photo

#rigger #indie 🕷 Ищем риггера в Savior Syndrome — нуарную RPG в мире биопанка Remote, Любишь мрачные миры и персонажей с непростой историей? Помоги нам оживить жителей Джарса — города, в котором человеческое тело стало материалом для экспериментов, а прошлое опаснее тёмных переулков. Мы — Half-Price Punk Spiders, русскоязычная команда с опытом в геймдеве. Создаём Savior Syndrome — сюжетную RPG с расследованиями и п…

🤯7🎄2🍾1🤔1

4 Nov 2026, 07:03 UTC≈1,970 viewsread 6 November 2026
Photo

Producer LiveOps / Joyteractive ⚡️ Europe, Ukraine, Serbia, Poland, Georgia, Armenia (Remote) 🚀 Ищем Producer LiveOps на проект Picture Blast Solitaire в Joyteractive На этой позиции в тесном сотрудничестве с продуктовой командой предстоит выстроить LiveOps-направление с нуля и полностью отвечать за его развитие на всех этапах. 🔹 Что важно в опыте: - Опыт ведения LiveOps-направления в мобильных играх в роли LiveOp…

4 Nov 2026, 07:03 UTC≈1,890 views1 reactionsread 6 November 2026
Photo

Game Designer (part-time) / Cleverside ⚡️ Remote Cleverside is a mobile game developer renowned for its expertise in crafting engaging casual games. TLDR: Ищем Game Designer для разработки уровней и механик, работа на фрилансе 50-80 часов в месяц, гибкий график и удаленка. Требования к кандидату: - 2+ года коммерческого опыта Game Designer - Опыт в Puzzle, Casual или Hybrid Casual - Навыки Level Design и балансиро…

❤1

3 Nov 2026, 08:03 UTC≈2,490 views3 reactionsread 6 November 2026
Photo

Art Director / Joyteractive ✅ Poland (Remote) 🚀 Ищем Art Director на проект Picture Blast Solitaire в Joyteractive 🔹 Задачи: - Ревью текущего визуала и UX проекта, подготовка плана изменений с приоритетами - Улучшение game feel: анимации, отклик на действия игрока, satisfying в ключевых точках геймплея - Развитие визуального стиля игры, включая возможные крупные изменения 🔹 Что важно в опыте: - Опыт в геймдеве от …

❤3

2 Nov 2026, 07:04 UTC≈2,670 views3 reactionsread 6 November 2026
Photo

Senior Technical Artist (Unity) / Sakura Games ⚡️ Remote Sakura Games is an international Cyprus-based company, founded in 2018. We specialise in end-to-end development of mobile casual games, at the level of studios like Zeptolab (C.A.T.S., Cut the Rope, a TLDR: Build and optimize the technical art pipeline in Unity, ensuring performance and visual quality across platforms while collaborating with artists. Требов…

❤2🤔1

30 Oct 2026, 08:01 UTC≈3,160 views4 reactionsread 6 November 2026
Photo

Middle+ 2D Artist Generalist / Astro Cat ⚡️ Remote Astro Cat is founded and led by AAA veterans who never left the craft — we're still building, shipping, and solving real game dev problems every day. Our team brings senior-level expertise across prod TLDR: Ищем Middle+ 2D Artist Generalist для создания игр с нуля, работы с арт-директором и экспериментирования со стилями и AI. Требования к кандидату: - Опыт в игро…

🤯4

29 Oct 2026, 10:22 UTC≈3,380 views1 reactionsread 6 November 2026
Photo

Head of Publishing / Hypercell Games ⚡️ Remote Hypercell Games is a hybrid-casual / puzzle game development studio. TLDR: Lead the Publishing business of a mobile game company, driving profitable growth and managing a diverse team across multiple functions. Требования к кандидату: - 5+ years in mobile game publishing with P&L ownership - Strong understanding of game mechanics, retention, and monetization - Experie…

❤1

29 Oct 2026, 08:02 UTC≈3,090 viewsread 6 November 2026
Photo

Matryoshka is hiring! Remote Two open roles in narrative game design and ASO. 1️⃣ Middle+ Narrative Game Designer - HOPA For those who love hidden object adventures and building stories. You’ll join a new HOPA project: write synopses and turn them into quest flowcharts, design quest chains, puzzles and HO scenes, and write dialogue and cutscene scripts. Scenes and quests are prototyped with AI tools. Looking for: g…

28 Oct 2026, 08:01 UTC≈3,010 viewsread 6 November 2026
Photo

Senior Product Analyst / Brickworks Games ⚡️ Remote We create immersive worlds and stories that captivate over 65 million players worldwide. RPG, MMO, survival, and action experiences TLDR: Ищем Senior Product Analyst для анализа поведения игроков в играх, с акцентом на исследования и глубокое понимание продукта. Требования к кандидату: - Опыт на должности аналитика в Gamedev от 3-х лет - Уверенное владение SQL (P…

Showing the 12 most recent of 77 posts we hold for @young_gamedev. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Posts edited after publishing

@young_gamedev edited 2 posts after it first published — the same permalink now carries different wording than the one this register originally read, caught because our own crawl held a copy of the earlier text.

An edit is not deception. Typo fixes, price updates and corrections look exactly like this too — this register can tell you the wording changed and when, not why. How this is measured.

First edit seen
25 August 2026
Most recent edit
4 November 2026

Posts recorded as deleted after publishing

We recorded 2 posts on @young_gamedev as deleted — posts this register held that were missing from the channel’s public page on two separate reads, taken from different network addresses at least an hour apart.

A deletion is not wrongdoing. This register can see that a post it held is no longer on the channel’s public page, and when — not why. Expired ad placements, reposts, rotating links and corrections all look the same. This is a count of recorded detections, not an exact total: it misses deletions we could not see, because only a post we held and later re-read inside the page can be seen to go, and it may include a small number of wrong records. How this is measured.

First seen missing
14 August 2026
Most recent seen missing
14 August 2026
Median time before seen missing
6 days
Seen missing in the last 30 days
0

Polls

The 2 polls we hold for this entry, as Telegram rendered them when we read the post. A poll’s figures keep moving after that, so each one is dated.

23 Oct 2026, 10:34 UTCAnonymous Poll1,260 voters approx.

Какой у вас Грейд?

  1. Стажеры9%
  2. Джуниор24%
  3. Мидл45%
  4. Сеньор, Стафф27%
  5. Тимлид10%
  6. Head5%
  7. Chief3%

The shares total 123%, above 100: this poll accepts more than one answer per voter. No per-option vote count is published, so the number of voters who chose each option is not derivable and is not shown.

12 Aug 2026, 11:08 UTCAnonymous Poll1,430 voters approx.

Какая ваша специальность? Опрос поможет сделать упор на определённые вакансии.

  1. Game Designer17%
  2. UX/UI Artist,4%
  3. 2D Artist, Concept Artist14%
  4. Animator, Motion5%
  5. 3D Artist (Modeller, Environment, Weapon, Characters)22%
  6. Narrative, Editor5%
  7. Developer (Unity/Unreal)16%
  8. Level Design, Tech Art4%
  9. VFX Artist, Sound Design2%
  10. Project Manager, Аналитик, QA11%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

Percentages only — there are no per-option vote counts here, because Telegram publishes none. The public post preview gives each option’s share and a single voter total, and nothing else. Multiplying one by the other would produce a per-option tally that looks measured and is not: the shares are rounded to whole numbers before we ever see them. We print what was published and leave the column that does not exist empty.

The shares need not add up to 100. Rounding alone puts many polls at 99 or 101. A poll that allows more than one answer per voter runs well past 100 by design, and several here do. The bars are drawn against a fixed 100% track at each option’s own percentage rather than normalised to the total, so a poll that exceeds it shows that it does instead of being quietly rescaled.

Read from the 77 most recent posts we hold, published 16 July 2026 to 6 November 2026. Telegram labels each poll by kind — an anonymous poll, a quiz, a closed set of final results — and that label is reproduced rather than paraphrased.

Forward network

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 10 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Channels Telegram recommends alongside this one

Telegram’s own answer, not this register’s. When this register asks Telegram’s API what is similar to this channel, this is the list it returns, in the exact order Telegram returns it — never re-sorted by subscribers or by anything else this register measures. The relationship, and the order, are Telegram’s; we record them and date them, and make no claim of our own about which of these channels actually resemble this one.

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Motion designer hunter
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Вакансии аниматоров/моделлеров/художников 2D и 3D
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Геймдизайн 🎲
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Разработка игр 🍄
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#38
GameDev Reports - powered by Xsolla
@gamedevreports · 6,761
#39
перелесок игр 🐇
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#40
Маркетинг игр 🚀
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#41
Нарраторика
@narratorika · 7,678
#42
Практика гейм-дизайна
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Курилка Гейм-дизайнера
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@skillbox_media_gamedev · 5,488
#46
Компьютерная графика 🐝
@CGesus · 7,583
#47
Про гейм-дизайн | Манжеты ГД
@gdcuffs · 5,293
#48
MY GAMEDEV by Astrum Entertainment
@my_gamedev · 2,524
#49
Belka Games
@belkagames · 866
#50
DogDog
@twod0gs · 2,846
#51
Gamedev Relocation
@gamedevRelocation · 3,869
#52
Jobs: Programming and Development | InGameJob.com
@ingamejob_dev · 4,935
#53
Креативный Анатолий
@creativeprod · 5,519
#54
Штаб Гришакова
@grishakof_gamedev · 9,727
#55
Арина Радвиксен 🦊
@radvixen · 5,217
#56
ProGameDev.net
@progamedev_net · 3,035
#57
Кодзима Гений - канал про геймдизайн
@kojima_calls · 8,677
#58
ABOUT GAMES
@aboutgamesmag · 1,600
#59
Job for Junior
@jobforjunior · 85,913
#60
Не рисуем и не кодим — SMM/Гейм-дизайн
@nekodim_gd · 3,623
#61
В.Ковтун NullFall Канал 🚀
@gdkovtun · 4,426
#62
Другая Жизнь
@psyofgd · 2,087
#63
Game UI / UX community
@gameuiux · 2,722
#64
Вакансии для нарративщиков
@narratorikajob · 2,789
#65
Вот это уровень!
@whatalevel · 6,243
#66
Геймдев Шрёдингера (Москва)
@gamedev_moscow · 2,113
#67
Пекарня
@pekagame · 1,120,111
#68
О геймдеве × KSI Games
@ksigames · 4,456
#69
Александр Егоров
@meet_egorov · 1,563
#70
Отсыревший подвал геймдизайнера
@gd_easy · 3,474
#71
Идеи игр
@game_idea · 2,616
#72
App2Top — лонгриды
@app2top · 2,780
#73
Indie Go
@indiegomsk · 3,817
#74
Jobs: Junior and Trainee | InGameJob.com
@ingamejobjunior · 2,632
#75
Тимур Таепов | OfferClaw.app
@timurtaepov · 4,462
#76
Гипермда
@hyperduh · 4,643
#77
Unity Новости
@unity_news · 5,676
#78
Steam reports
@indiesteam · 419
#79
Алла Довгалюк о гейм-дизайне
@alladovhaliuk · 5,180
#80
Продвигаю игры. Ярослав Шалашов
@yashalashov · 10,218
#81
Календарь событий игровой индустрии
@gamedev_calendar · 5,483
#82
Григорий Дядиченко
@dev_game · 2,658
#83
Поздняков Денис: откровения серьёзки
@n0_profile · 4,479
#84
ai.dot(ufna, dev)
@ufnadev · 1,243
#85
Jobs: Art and Animation | InGameJob.com
@ingamejob_art · 17,877
#86
DTF
@dtfbest · 57,938
#87
MD / LD
@joinmdld · 3,554
#88
Nozomu Games
@NozomuGames · 2,713
#89
Remocate: релокация, удалёнка, работа и вакансии
@evacuatejobs · 141,126
#90
Jobs: Producing and Management | InGameJob.com
@ingamejob_producing · 1,954
#91
Заметки безработного Апанасика
@apanasik_jobless · 3,685
#92
KAOLA games
@KAOLAgames · 1
#93
Connectable Jobs
@zarubezhom_jobs · 106,258
#94
Backtracking
@backtracking · 4,466
#95
Человек, который слишком много начинал.
@redheadAndrew · 3,390
#96
Баланс сошёлся!
@systemgamedesign · 383
#97

Read from Telegram’s recommendation API, most recently 5 October 2026. Telegram holds a list like this for a small and growing share of the register — how this is measured, and why most channel pages show nothing here.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Gamedev Jobs (Inflow)
@Gamedevjobs · 21,931
Telegram ranks this channel #3 of 96 here — alongside 95 others — read 23 September 2026
Работа в геймдеве (вакансии)
@rabota_v_gamedeve · 26,454
Telegram ranks this channel #5 of 95 here — alongside 94 others — read 14 September 2026
Работа в геймдеве 🍖
@gamedevjob · 46,115
Telegram ranks this channel #7 of 95 here — alongside 94 others — read 28 August 2026
Game Development Jobs
@devjobs · 44,333
Telegram ranks this channel #8 of 93 here — alongside 92 others — read 28 August 2026
Relocate - зарубежные вакансии на релокацию и удаленку
@young_relocate · 53,370
Telegram ranks this channel #11 of 97 here — alongside 96 others — read 25 August 2026
Разработка игр 🍄
@progamedev · 23,459
Telegram ranks this channel #83 of 98 here — alongside 97 others — read 18 September 2026
Remote Junior (INFLOW)
@remotejun · 26,799
Telegram ranks this channel #86 of 98 here — alongside 97 others — read 12 September 2026
Job for Junior
@jobforjunior · 85,913
Telegram ranks this channel #93 of 99 here — alongside 98 others — read 18 August 2026

This channel appears in 8 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 5 November 2026 — this entry's latest reading, not the date you are reading this.

“Gamedev Jobs - вакансии в геймдеве, CG” (@young_gamedev), 19,102 subscribers as measured 5 November 2026. Telegram Register, tgregister.com/channel/young_gamedev.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.