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Channel

Gamedev Jobs - вакансии в геймдеве, CG

@young_gamedev

On this record: Topic · Growth · Engagement · Reactions · Advertising · Posts · Posts edited after publishing · Polls · Citations · Telegram's recommendations · Cite this entry

18,584subscribers

+759 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001554207312
TypeChannel
Username@young_gamedev
CreatedBetween 1 August 2021 and 28 February 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live19 September 2026
Measurements held34
Confirmed unchanged1 time, most recently 19 September 2026
On Telegramt.me/young_gamedev

Topic

Job listings — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 10 September 2026 and assigned it the closest of 31 fixed categories, at 98% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

17,82518,58418,204.56 August 2026 — 17,825 subscribers6 August 2026 — 17,831 subscribers7 August 2026 — 17,843 subscribers8 August 2026 — 17,865 subscribers9 August 2026 — 17,878 subscribers10 August 2026 — 17,905 subscribers11 August 2026 — 17,970 subscribers12 August 2026 — 18,034 subscribers13 August 2026 — 18,056 subscribers14 August 2026 — 18,093 subscribers16 August 2026 — 18,119 subscribers17 August 2026 — 18,161 subscribers18 August 2026 — 18,192 subscribers19 August 2026 — 18,205 subscribers20 August 2026 — 18,218 subscribers22 August 2026 — 18,236 subscribers23 August 2026 — 18,247 subscribers25 August 2026 — 18,258 subscribers26 August 2026 — 18,279 subscribers27 August 2026 — 18,289 subscribers27 August 2026 — 18,302 subscribers28 August 2026 — 18,322 subscribers30 August 2026 — 18,331 subscribers30 August 2026 — 18,330 subscribers1 September 2026 — 18,355 subscribers2 September 2026 — 18,362 subscribers3 September 2026 — 18,391 subscribers5 September 2026 — 18,422 subscribers8 September 2026 — 18,434 subscribers11 September 2026 — 18,490 subscribers13 September 2026 — 18,503 subscribers14 September 2026 — 18,522 subscribers16 September 2026 — 18,556 subscribers19 September 2026 — 18,584 subscribers6 August 202619 September 2026
34 measurements spanning 44 days, net +759. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17,711–18,698 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 34
Measured (UTC)SubscribersChange
19 Sept 2026, 05:1618,584+28
16 Sept 2026, 19:5918,556+34
14 Sept 2026, 22:0118,522+19
13 Sept 2026, 07:5718,503+13
11 Sept 2026, 11:5518,490+56
8 Sept 2026, 19:5618,434+12
5 Sept 2026, 10:1918,422+31
3 Sept 2026, 11:5618,391+29
2 Sept 2026, 03:5418,362+7
1 Sept 2026, 01:4918,355+25
30 Aug 2026, 21:4318,330-1
30 Aug 2026, 01:0718,331+9
28 Aug 2026, 23:2818,322+20
27 Aug 2026, 23:2318,302+13
27 Aug 2026, 01:2418,289+10
26 Aug 2026, 04:5418,279+21
25 Aug 2026, 03:3918,258+11
23 Aug 2026, 17:5718,247+11
22 Aug 2026, 06:3618,236+18
20 Aug 2026, 22:4318,218first reading

Engagement

50 posts held, back to 16 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 56 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
14.0%
avg views ÷ 18,584 subscribers
Avg views / post
2,600
13 posts measured
Reaction rate
0.127%
reactions ÷ views · ER floor
Posts in window
13
of 50 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 8 of 13 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 2 September 2026
Posts held50 (16 July 20262 September 2026)
Views total33,790
Reactions total28
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken3 Sept 2026, 08:53 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

104 reactions across 29 posts, in 5 distinct kinds. The most used accounts for 35.6% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
3735.6%
🤔2221.2%
👍1918.3%
🤯1716.3%
🔥98.65%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 36 of the 50 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 109 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 50 most recent posts we hold, published 16 July 2026 to 2 September 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Advertising

Ad load
4.00%
2 of 50 posts carry an ad marker
Regulatory tokens
2
posts carrying an erid · 2 distinct tokens
Median views · ads
3,170
over 2 measured posts
Median views · rest
3,570
over 48 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor. A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2VtzqvVJK95124 August 202624 August 2026
2W5zFJQvbNZ127 July 202627 July 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 50 most recent posts we hold, published 16 July 2026 to 2 September 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

2 Sept 2026, 07:15 UTC≈1,660 viewsread 3 September 2026

Senior VFX Artist / HyperHug ✅ Remote HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Требования к кандидату: - 3-5 years of experience as a VFX Artist in GameDev - Strong portfolio featuring VFX from realistic game projects - Extensive experience in Unity - Solid

2 Sept 2026, 07:04 UTC≈1,640 views2 reactionsread 3 September 2026

Senior Project Manager / Room 8 Studio ✅ Remote Room 8 Studio is an international game development and art production outsourcing company that creates digital art and code for video games. Требования к кандидату: - 4+ years of experience managing complex projects - 1+ year of experience in the game development industry - Experience leading cross-functional teams - Strong project planning and budgeting skills - Hand

1🤔1

1 Sept 2026, 15:54 UTC≈1,900 viewsread 3 September 2026
Photo

Senior Product Analyst / Skich ✅ Remote (Poland) or Warsaw, hybrid We are Skich, one of the world's first alternative mobile game stores for iPhone (Android coming soon) that brings fresh solutions for game discovery and distribution. Требования к кандидату: • 5+ years in growth, product, or marketing analytics in a mobile app • Strong proficiency in SQL and Python • Hands-on experience with MMP (AppsFlyer / Adjust

1 Sept 2026, 07:15 UTC≈2,080 viewsread 3 September 2026

#дайджест Геймдев Creative Producer, Growth / Replika Remote. Motion Designer / Trailer Creator / Octo Games Remote. Creative Producer / Bitlica Poland. Remote. Game Designer (Hybrid Casual) / Belka Games Poland. Creative Producer / Brickworks Games Remote. Creative Producer / Futuremedia Remote. Marketing 2D AI Artist / Volka Games Cyprus. Game Designer (Pines Peak) / Glera Games Remote. Creative Producer /

28 Aug 2026, 07:01 UTC≈3,120 views4 reactionsread 3 September 2026

Motion Designer / ChillBase Remoter Нам в ChillBase нужны 𝗙𝗿𝗲𝗲𝗹𝗮𝗻𝗰𝗲 𝗠𝗼𝘁𝗶𝗼𝗻 𝗗𝗲𝘀𝗶𝗴𝗻𝗲𝗿𝘀 (𝗨𝗘𝟱 / 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 𝟱) 🚀 Сейчас активно масштабируем производство креативов для OneState, так что задач много и все интересные. По условиям: • Полный remote и гибкий график • Поток задач на UE5 • Бонус за друзей: если сам залетаешь на задачи и всё ок, можешь подтягивать знакомых моушенеров и получать по $200 за каждого (как только

2👍1🤔1

27 Aug 2026, 09:01 UTC≈2,920 views3 reactionsread 3 September 2026
Photo

#аналитик Product Analyst / SayGames Remote На связи SayGames - один из крупнейших паблишеров мобильных игр с более 𝟴 млрд установок на разных платформах и 𝟮𝟬𝟬+ игр в портфолио. Базируемся в Польше и на Кипре, ремоут и релокация обсуждаемы 👾 📊 Сейчас мы ищем опытного аналитика, который будет помогать развивать, менять и улучшать наши игры со стороны работы с данными. Будет много автономности в работе, коммуникации

🔥3

27 Aug 2026, 07:52 UTC≈2,770 views0 reactionsread 3 September 2026

Game Designer (Pines Peak) / Glera Games ✅ Remote Glera Games is an international mobile game development company with a team of over 250 staff members from various countries. Требования к кандидату: - Опыт работы геймдизайнером от 1 года - Опыт выпуска казуальных f2p проектов - Знание игрового рынка f2p - Умение доносить мысли команде - Умение воспринимать обратную связь Читать подробнее: → Откликнуться тут

27 Aug 2026, 07:03 UTC≈2,650 views2 reactionsread 3 September 2026
Photo

Не устал листать вакансии? ➡️Открыл линкедин ➡️Полистал ➡️Откликнулся. Ещё 47 вакансий. Ещё 12 одинаковых требований. Ещё один «мы вернёмся с обратной связью» — и снова тишина. А теперь представь, что ты наконец понимаешь, как нанимают на самом деле. Что написать в резюме, чтобы тебя заметили. Как отвечать на каверзные вопросы HR. Когда и как просить больше денег. Почему тебе отказывают после отличного собеседо

🤔2

26 Aug 2026, 07:04 UTC≈2,920 viewsread 3 September 2026

Creative Producer / Nexters Remote Nexters is an international game development company which strives to introduce the joy of core gaming experiences to casual players on mobile and desktop. Требования к кандидату: - 3+ years of experience in Creative Production or Marketing - Strong experience with gameplay-focused marketing creatives - Experience producing video, static creatives, and playable ads - Strong analyt

25 Aug 2026, 07:00 UTC≈3,010 views2 reactionsread 3 September 2026

#marketing #relocation UA Manager (Meta) / 🚀 Nexters Remote Мы создаем игры с аудиторией 250M+ пользователей, наш главный проект - Hero Wars, а в 2021 году мы вышли на NASDAQ. Если говорить про масштаб в маркетинге: бюджеты - миллионы долларов в месяц, тестируем ~100 креативов ежемесячно и строим одну из самых сильных команд в индустрии. Как работает наш маркетинг. Роль для сильного hands-on специалиста с глубоко

2

24 Aug 2026, 10:01 UTC≈3,170 views11 reactionsread 3 September 2026
Advertisementerid 2VtzqvVJK95Photo

#free #webinar Геймдев перегрет. Куда идти 3D-моделлеру? На рынке сотни Junior и Middle 3D-артистов, дерущихся за тестовые в студиях. А рядом есть сфера АГР (архитектурно-градостроительные решения), где заказчики готовы платить десятки тысяч рублей за одну модель, потому что делать по ГОСТам просто некому. Как начать зарабатывать на АГР моделях для застройщиков — разбираем на бесплатном вебинаре от Академии Playes

🤔9🤯2

24 Aug 2026, 09:01 UTC≈3,110 viewsread 3 September 2026

Growth Marketing Manager / Axevil Capital Remote Axevil Capital — pre-IPO infrastructure for wealth managers and professional investors. Investing in tech leading companies. Требования к кандидату: - 3+ years of experience in performance and lead generation - Hands-on experience in B2B or fintech marketing - Programmatic SEO expertise and internal optimization skills - Proven cases of organic growth with measurable

Showing the 12 most recent of 50 posts we hold for @young_gamedev. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Posts edited after publishing

@young_gamedev edited 1 post after it first published — the same permalink now carries different wording than the one this register originally read, caught because our own crawl held a copy of the earlier text.

An edit is not deception. Typo fixes, price updates and corrections look exactly like this too — this register can tell you the wording changed and when, not why. How this is measured.

First edit seen
25 August 2026
Most recent edit
25 August 2026

Polls

The poll we hold for this entry, as Telegram rendered it when we read the post. A poll’s figures keep moving after that, so each one is dated.

12 Aug 2026, 11:08 UTCAnonymous Poll1,430 voters approx.

Какая ваша специальность? Опрос поможет сделать упор на определённые вакансии.

  1. Game Designer17%
  2. UX/UI Artist,4%
  3. 2D Artist, Concept Artist14%
  4. Animator, Motion5%
  5. 3D Artist (Modeller, Environment, Weapon, Characters)22%
  6. Narrative, Editor5%
  7. Developer (Unity/Unreal)16%
  8. Level Design, Tech Art4%
  9. VFX Artist, Sound Design2%
  10. Project Manager, Аналитик, QA11%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

Percentages only — there are no per-option vote counts here, because Telegram publishes none. The public post preview gives each option’s share and a single voter total, and nothing else. Multiplying one by the other would produce a per-option tally that looks measured and is not: the shares are rounded to whole numbers before we ever see them. We print what was published and leave the column that does not exist empty.

The shares need not add up to 100. Rounding alone puts many polls at 99 or 101. A poll that allows more than one answer per voter runs well past 100 by design, and several here do. The bars are drawn against a fixed 100% track at each option’s own percentage rather than normalised to the total, so a poll that exceeds it shows that it does instead of being quietly rescaled.

Read from the 50 most recent posts we hold, published 16 July 2026 to 2 September 2026. Telegram labels each poll by kind — an anonymous poll, a quiz, a closed set of final results — and that label is reproduced rather than paraphrased.

Forward network

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 10 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Работа в геймдеве (вакансии)
@rabota_v_gamedeve · 25,201
Telegram ranks this channel #5 of 95 here — alongside 94 others — read 14 September 2026
Работа в геймдеве 🍖
@gamedevjob · 45,103
Telegram ranks this channel #7 of 95 here — alongside 94 others — read 28 August 2026
Game Development Jobs
@devjobs · 43,631
Telegram ranks this channel #8 of 93 here — alongside 92 others — read 28 August 2026
Relocate - зарубежные вакансии на релокацию и удаленку
@young_relocate · 51,851
Telegram ranks this channel #11 of 97 here — alongside 96 others — read 25 August 2026
Разработка игр 🍄
@progamedev · 23,494
Telegram ranks this channel #83 of 98 here — alongside 97 others — read 18 September 2026
Remote Junior (INFLOW)
@remotejun · 26,495
Telegram ranks this channel #86 of 98 here — alongside 97 others — read 12 September 2026
Job for Junior
@jobforjunior · 85,036
Telegram ranks this channel #93 of 99 here — alongside 98 others — read 18 August 2026

This channel appears in 7 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 19 September 2026 — this entry's latest reading, not the date you are reading this.

“Gamedev Jobs - вакансии в геймдеве, CG” (@young_gamedev), 18,584 subscribers as measured 19 September 2026. Telegram Register, tgregister.com/channel/young_gamedev.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.