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Channel

Маркетинг игр 🚀

@marketagame

On this record: Growth · Engagement · Reactions · Stars · Advertising · Posts · Citations · Telegram's recommendations · Cite this entry

8,544subscribers

+31 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001274682676
TypeChannel
Username@marketagame
CreatedBetween 1 March 2018 and 31 July 2021 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live9 September 2026
Measurements held12
Confirmed unchanged1 time, most recently 9 September 2026
On Telegramt.me/marketagame

Growth

8,5088,5458,526.56 August 2026 — 8,513 subscribers6 August 2026 — 8,513 subscribers7 August 2026 — 8,512 subscribers9 August 2026 — 8,508 subscribers13 August 2026 — 8,510 subscribers16 August 2026 — 8,511 subscribers20 August 2026 — 8,514 subscribers24 August 2026 — 8,521 subscribers29 August 2026 — 8,527 subscribers1 September 2026 — 8,533 subscribers4 September 2026 — 8,545 subscribers9 September 2026 — 8,544 subscribers8,5446 August 20269 September 2026
12 measurements spanning 34 days, net +31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8,502–8,551 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
9 Sept 2026, 20:208,544-1
4 Sept 2026, 20:008,545+12
1 Sept 2026, 12:488,533+6
29 Aug 2026, 20:048,527+6
24 Aug 2026, 03:468,521+7
20 Aug 2026, 01:068,514+3
16 Aug 2026, 17:578,511+1
13 Aug 2026, 06:548,510+2
9 Aug 2026, 21:318,508-4
7 Aug 2026, 01:168,512-1
6 Aug 2026, 17:458,513no change
6 Aug 2026, 17:348,513first reading

Engagement

40 posts held, back to 23 June 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 24 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
22.3%
avg views ÷ 8,544 subscribers
Avg views / post
1,910
13 posts measured
Reaction rate
1.34%
reactions ÷ views · ER floor
Posts in window
13
of 40 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 12 of 13 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 28 August 2026
Posts held40 (23 June 202628 August 2026)
Views total24,816
Reactions total310
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken28 Aug 2026, 17:10 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

1,337 reactions across 39 posts, in 13 distinct kinds. The most used accounts for 27.3% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥36527.3%
31723.7%
😁20315.2%
👍1269.42%
🤯1027.63%
795.91%
🥰483.59%
🫡382.84%
💯231.72%
❤‍🔥191.42%
🤝90.673%
😍40.299%
😘40.299%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 39 of the 40 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 1,337 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 40 most recent posts we hold, published 23 June 2026 to 28 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Telegram Stars

Stars received
1
across the posts below
Posts paid on
1
of 40 we hold a reading for · 3%
Most on one post
1
single highest reading

A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @marketagame. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.

Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.

This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.

Counted over the 40 most recent posts we hold for this entry, published 23 June 2026 to 28 August 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.

Advertising

Ad load
5.00%
2 of 40 posts carry an ad marker
Regulatory tokens
2
posts carrying an erid · 2 distinct tokens
Median views · ads
1,930
over 2 measured posts
Median views · rest
2,580
over 38 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor. A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2Vtzqx6svuh118 August 202618 August 2026
2W5zFJEYgQ916 July 20266 July 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 40 most recent posts we hold, published 23 June 2026 to 28 August 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

28 Aug 2026, 13:55 UTC846 views24 reactionsread 28 August 2026

Когда кажется, что вы недостаточно отполирнули свою капсулу, вспомните vholume где челы тупа взяли скрин из анрила и бахнули лого. Кстати, продажам это не помешало. https://store.steampowered.com/app/4131730/VHOLUME/

😁21😍3

28 Aug 2026, 11:01 UTC≈1,090 views3 reactionsread 28 August 2026
Photo

Сегодня продавать внутриигровые товары можно не только через App Store и Google Play. Собственный вебшоп позволяет запускать эксклюзивные предложения, гибко работать с аудиторией и строить прямые отношения с игроками без лишних посредников. В @d2cgames рассказывают: — как запускать вебшопы для мобильных игр; — какие механики увеличивают конверсию; — как использовать LiveOps для роста выручки. Полезный канал для

😁3

25 Aug 2026, 12:05 UTC≈1,870 views11 reactionsread 28 August 2026

Ого, очень интересная история про творческий маркетинг от Рокстар. Если это и правда так, браво, снимаю множество шляп. В любом случае, теория довольно красивая) https://t.me/backtracking/2563

🤯11

24 Aug 2026, 15:23 UTC≈2,040 views44 reactionsread 28 August 2026
Photo

Тут пчел в твиттере запустил новый тренд на игры с какой-то абсурдной гиперреалистичной симуляцией чего-либо. Началось про иголку в стоге сена, дальше кто на что горазд. Можете запилить что-нибудь по-быстрому и собрать сливки, если есть такой настрой. Интересно следить за такими штуками, никогда не знаешь от чего народ угорит на этот раз. А вообще, тренд долгоиграющий, если так подумать. В целом жанр симулятора ка

😁347🫡2🔥1

18 Aug 2026, 16:18 UTC≈1,670 viewsread 28 August 2026
Forwarded from @gamedevjob

Level Artist / Unity Ищем Level Artist для участия в разработке кооперативной игры на Unity. Чем предстоит заниматься: – Собирать и доводить игровые локации непосредственно в Unity; – Работать с ландшафтом, растительностью и природным окружением; – Настраивать свет, материалы и общий визуал сцен; – Наполнять уровни объектами окружения и небольшими деталями; – Следить за производительностью локаций и заниматься их

18 Aug 2026, 14:02 UTC≈2,080 views24 reactionsread 28 August 2026

Скорость релиза как стратегия: чему учит запуск Iron Nest Дизельпанковый артиллерийский симулятор Iron Nest от команды из двух человек продал больше 250 тысяч копий за три дня — и попутно показал, что делать, если вашу нишу «изобрёл» кто-то другой. Разбор по материалу GameDiscoverCo. Цифры запуска: - Больше 250 тыс. копий менее чем за 3 дня, пик онлайна — 17 500 игроков. - К пятому дню после релиза — 365 тыс. копий

17🔥5😁2

18 Aug 2026, 10:11 UTC≈1,930 views12 reactionsread 28 August 2026
Advertisementerid 2Vtzqx6svuh

🇩🇪 Нетворкинг-вечер Gamescom — на 30-м этаже с видом на Кёльн 27 августа Kleos и Rokky зовут на закрытый геймдев-вечер в самом высоком ресторане Кёльна. Соберутся те, ради кого едут на Gamescom: фаундеры, издатели, инвесторы, руководители студий. За вечер здесь можно завести больше нужных связей, чем за все дни у стендов. Плюс фуршет, напитки и розыгрыш призов. 27 августа, 19:00, центр Кёльна. Мест немного, попа

😁101❤‍🔥1

17 Aug 2026, 15:31 UTC≈1,850 views90 reactionsread 28 August 2026
Forwarded from @NozomuGamesPhoto

Мы официально запустили издательство!!! Без лишних слов, представляю вам: Inner Pocket. https://inner-pocket.com/ 4 основателя: мы с Евой; Ярослав, который был 4 года главой маркетинга в Critical Reflex; и Артём, который работал 10 лет в Gaijin Entertainment и ушёл по зову сердца заниматься инди-играми, и сначала был частным инвестором нашей студии, а теперь заведует всей бизнесовой составляющей в издательстве. Пр

🔥57❤‍🔥1814😁1

17 Aug 2026, 15:31 UTC≈1,900 views20 reactionsread 28 August 2026

Мой старый приятель Ваня, его жена Ева, всем известный тут Ярослав Панголин и ещё один господин запустили новое издательство. Удачи ребятам!

13🔥7

15 Aug 2026, 09:00 UTC≈2,340 views22 reactionsread 28 August 2026
Photo

А вот тут похоже случился нагрев. Вернее перегрев ожиданий. Несмотря на неплохой онлайн на старте, да и сейчас — отзывы улетели в смешанные. Ругают то, что трейлер продавал совсем другой геймплей, жалуются на ИИ-музыку и в целом на низкую агентность — геймплей очень линейный. Видимо процент рефандов будет немалый.

125😘4😁1

13 Aug 2026, 13:00 UTC≈2,520 views24 reactionsread 28 August 2026
Photo

В тему интересных находок. Тут у поинт-н-клик паззла (надо сказать из популярной и уважаемой серии, но всё же) сегодня на релизе 20к+ онлайна. И я так понимаю, только разгоняется. Я почему-то думал, что они в основном зажигают на мобилках, полез смотреть, у самой популярной игры серии 4 года назад было всего 10к пик за весь период, а тут такое. Кто-нибудь шарит как так вышло?

👍13🤯9🔥2

13 Aug 2026, 08:13 UTC≈2,810 views32 reactionsread 28 August 2026

Новая игра Клубники (автор Buckshot Roullete) за две недели продалась на миллион копий. Мощно, конечно. Капсула, кстати, полный отрыв жопы. https://store.steampowered.com/app/4108000/Machine_Party/

🥰244🤯4

Showing the 12 most recent of 40 posts we hold for @marketagame. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 2 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Работа в геймдеве 🍖
@gamedevjob · 44,879
Telegram ranks this channel #9 of 95 here — alongside 94 others — read 28 August 2026
Game Development Jobs
@devjobs · 43,425
Telegram ranks this channel #50 of 93 here — alongside 92 others — read 28 August 2026

This channel appears in 2 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 9 September 2026 — this entry's latest reading, not the date you are reading this.

“Маркетинг игр 🚀” (@marketagame), 8,544 subscribers as measured 9 September 2026. Telegram Register, tgregister.com/channel/marketagame.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.