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Telegram profile photo for InGameJob.com (official)

Channel

InGameJob.com (official)

@ingamejob

On this record: Topic · Also posting the same content · Growth · Engagement · Posts · Citations · Telegram's recommendations · Cite this entry

13,395subscribers

+350 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001290687949
TypeChannel
Username@ingamejob
CreatedBetween 1 April 2018 and 31 July 2021 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live19 September 2026
Measurements held33
Confirmed unchanged1 time, most recently 19 September 2026
On Telegramt.me/ingamejob

Topic

Job listings — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 11 September 2026 and assigned it the closest of 31 fixed categories, at 95% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Also posting the same content

This channel’s posts match, word for word or near enough, posts on 4 other registered channels, found by comparing text fingerprints across every channel on the register. That matching has been checked by hand against the live Telegram pages and found reliable — 0 wrong of 45 pairs re-read.

Which channel, if either, published first is deliberately not shown. The same hand-check found that reading wrong 18 of 45 times — 60%, no better than a coin flip — because it depends on how deep our own crawl happened to reach into each channel’s history, not on when the content was actually first posted. This list is ordered by subscriber count, the same as every other listing on this site, never by which channel we think came first. Word-for-word matching has several ordinary explanations besides copying — a channel mirroring itself, an unattributed repost, or two channels independently repeating the same wire story — and this measurement cannot tell those apart. How this is measured.

Growth

13,04513,39513,2206 August 2026 — 13,045 subscribers6 August 2026 — 13,056 subscribers7 August 2026 — 13,069 subscribers9 August 2026 — 13,081 subscribers10 August 2026 — 13,086 subscribers11 August 2026 — 13,101 subscribers11 August 2026 — 13,108 subscribers12 August 2026 — 13,113 subscribers14 August 2026 — 13,121 subscribers15 August 2026 — 13,125 subscribers16 August 2026 — 13,128 subscribers17 August 2026 — 13,136 subscribers18 August 2026 — 13,144 subscribers19 August 2026 — 13,149 subscribers20 August 2026 — 13,167 subscribers22 August 2026 — 13,172 subscribers23 August 2026 — 13,174 subscribers25 August 2026 — 13,200 subscribers26 August 2026 — 13,215 subscribers27 August 2026 — 13,219 subscribers28 August 2026 — 13,224 subscribers29 August 2026 — 13,233 subscribers30 August 2026 — 13,238 subscribers31 August 2026 — 13,249 subscribers1 September 2026 — 13,260 subscribers2 September 2026 — 13,266 subscribers3 September 2026 — 13,279 subscribers5 September 2026 — 13,307 subscribers8 September 2026 — 13,336 subscribers11 September 2026 — 13,366 subscribers13 September 2026 — 13,374 subscribers14 September 2026 — 13,379 subscribers19 September 2026 — 13,395 subscribers6 August 202619 September 2026
33 measurements spanning 44 days, net +350. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12,993–13,448 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 33
Measured (UTC)SubscribersChange
19 Sept 2026, 00:4013,395+16
14 Sept 2026, 21:0113,379+5
13 Sept 2026, 08:5913,374+8
11 Sept 2026, 09:2013,366+30
8 Sept 2026, 17:2013,336+29
5 Sept 2026, 09:5713,307+28
3 Sept 2026, 10:4413,279+13
2 Sept 2026, 03:3313,266+6
1 Sept 2026, 04:3713,260+11
31 Aug 2026, 01:0713,249+11
30 Aug 2026, 00:4613,238+5
29 Aug 2026, 02:1313,233+9
28 Aug 2026, 01:4313,224+5
27 Aug 2026, 04:1313,219+4
26 Aug 2026, 01:5913,215+15
25 Aug 2026, 01:0413,200+26
23 Aug 2026, 16:3713,174+2
22 Aug 2026, 01:3413,172+5
20 Aug 2026, 19:0813,167+18
19 Aug 2026, 21:0313,149first reading

Engagement

26 posts held, back to 22 May 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 49 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
10.3%
avg views ÷ 13,395 subscribers
Avg views / post
1,380
1 post measured
Reaction rate
this channel exposes no reaction counts
Posts in window
1
of 26 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 27 August 2026
Posts held26 (22 May 202627 August 2026)
Views total1,380
Reactions total
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken2 Sept 2026, 20:24 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Recent posts

27 Aug 2026, 11:02 UTC≈1,380 viewsread 2 September 2026

​​#top_vacancies_inGameJob If you are interview-ready and actively seeking your next gamedev team, you need to know exactly who is accepting CVs today. To help you focus your applications, the InGame Job and Values Value teams gathered a list of interesting active jobs this week that are worth your attention 👇 👉 Programming Senior VR Unity Developer (HyperVR Games) Remote Lead Unreal Engine Developer (Fluffy Corp O

24 Aug 2026, 14:34 UTC≈9,570 viewsread 2 September 2026

​Today at gamescom dev 🎤 Our co-founder Tanja Loktionova will take the stage to examine where the games industry is heading in 2026, based on the trends and signals emerging across the market. At the heart of the talk are the first findings from the Big Games Industry Employment Survey 2026: fresh data on salaries, job sentiment, career stability, and how AI is reshaping work across the industry. 📍 Stage 8 — Confe

20 Aug 2026, 16:56 UTC≈2,330 viewsread 2 September 2026

​​#top_vacancies_inGameJob 🌟Roles worth bookmarking! InGame Job and Values Value have done the filtering for you. 👉 Programming Unreal Developer (Values Value) Remote C++ Game Developer (Ubisoft Ukraine) Kyiv Senior Game Developer (Pixi.js) (Linkera Group) Remote Senior Tools Programmer (4A Games) Remote Game Mathematician (TwinWinGames) Remote Unity porting developer (tinyBuild) Remote More vacancies in Telegram

17 Aug 2026, 11:40 UTC≈11,900 viewsread 2 September 2026

​AppGala Conference Barcelona 2026 is coming! 🚀 Join 300+ mobile app founders, product leaders, marketers, and growth experts for 2 days of insights and networking. 🎙 Featuring speakers from Uber, Flo Health, Reface AI, Microsoft, EA, Amazon Ads, Bolt, Rovio, Skyscanner, and more. 📍 Barcelona | 📅 October 22–23 Use promo code INGAMEJOB at 2nd step of checkout and get 15% off 🎟 Tickets: https://appgala.events/barc

13 Aug 2026, 11:05 UTC≈2,840 viewsread 2 September 2026

​​#top_vacancies_inGameJob Got your portfolio updated and ready to send out applications? To help you aim at projects that are actively seeking talent today, the InGame Job and Values Value teams gathered a list of interesting active jobs this week that are definitely worth your attention. 👉 Programming Senior Data Engineer (Scala, Spark, Airflow) (Hypercell Games) Remote Online Services Programming Internship (Ubi

6 Aug 2026, 11:28 UTC≈2,690 viewsread 2 September 2026

​​#top_vacancies_inGameJob Taking a look at current open roles is a great way to see where the industry is heading and what skills are in demand. The InGame Job and Values Value teams lined up a list of interesting active jobs this week that are worth your attention! 👉 Programming Senior VR Unity Developer (HyperVR Games) Remote Unity Game Developer (Mellow AI Scout) Remote Mobile Developer (VIZOR APPS LIMITED) Rem

5 Aug 2026, 10:33 UTC≈4,910 viewsread 2 September 2026

​💡 Head of Creative Our partners at Values Value are looking for a Head of Creative! 📍 Remote to start, transitioning to office-based work in Warsaw. The role is with a fast-growing mobile app company behind one of the world’s most downloaded products in its category, with 50M+ downloads and 4–5M monthly active users. They’re looking for a hands-on creative leader who will: 🔹 Develop and scale paid social creati

30 Jul 2026, 13:14 UTC≈2,800 viewsread 2 September 2026

​​#top_vacancies_inGameJob From compact indie teams to long-term productions, active hiring takes all kinds of shapes. The InGame Job and Values Value teams put together a fresh list of interesting active jobs this week that are definitely worth your attention 👾 👉 Programming Unity Developer AI (Joyteractive) Remote Unity Game Developer (Mellow AI Scout) Remote Senior Unity Developer (Mobile Games & Multiplayer) (D

29 Jul 2026, 08:59 UTC≈12,100 viewsread 2 September 2026

​🔥 Studios hiring right now on InGame Job: 📌 VFX Artist 🔗 https://ingamejob.com/en/job/vfx-animator-4 📌 Junior Unity Porting Developer 🔗 https://ingamejob.com/en/job/junior-unity-porting-developer 📌 Technical Artist 🔗 https://ingamejob.com/en/job/technical-artist-85 📌 3D Technical Artist (Animation & Game Feel) 🔗 https://ingamejob.com/en/job/senior-3d-artist-generalist-1 📌 DevOps Engineer (Unity / Multiplayer Mo

23 Jul 2026, 15:44 UTC≈2,720 viewsread 2 September 2026

​​#top_vacancies_inGameJob Feeling ready for a new professional challenge but don't have the energy for a massive job hunt? Start with a quick look at what’s out there. The InGame Job and Values Value teams lined up a list of interesting active jobs this week to help you easily test the waters 💼 👉 Programming Senior Data Engineer (Scala, Spark, Airflow) (Hypercell Games) Remote Senior Unity Developer (Junkineering)

22 Jul 2026, 15:47 UTC≈9,110 viewsread 2 September 2026

​Our partners at Values Value are hiring Values Value is a recruitment agency working with game studios worldwide — and they've got some interesting roles open right now 👇 📌 Chief Financial Officer 🔗 https://ingamejob.com/en/job/chief-financial-officer-5 📌 Producer (PC / Steam) 🔗 https://ingamejob.com/en/job/producer-pc-steam 📌 Level Artist 🔗 https://ingamejob.com/en/job/level-artist-31 📌 Graphic Programmer / Te

21 Jul 2026, 15:07 UTC≈7,860 viewsread 2 September 2026

​🎮 This week's pick on InGame Job: 12 open roles Studios hiring across engineering, art, design and production 👇 ⚙️ ENGINEERING 🔹 Senior VR Unity Developer https://ingamejob.com/en/job/senior-unity-developer-247 🔹 DevOps Engineer — Unity, multiplayer mobile https://ingamejob.com/en/job/devops-unity-developer 🔹 Unity Developer, Middle https://ingamejob.com/en/job/unity-developer-middle-3 🎨 ART 🔹 3D Artist Lead

Showing the 12 most recent of 26 posts we hold for @ingamejob. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Gamedev Jobs (Inflow)
@Gamedevjobs · 21,428
Telegram ranks this channel #13 of 96 here — alongside 95 others — read 23 September 2026
Работа в геймдеве (вакансии)
@rabota_v_gamedeve · 25,201
Telegram ranks this channel #32 of 95 here — alongside 94 others — read 14 September 2026
Game Development Jobs
@devjobs · 43,631
Telegram ranks this channel #49 of 93 here — alongside 92 others — read 28 August 2026
Работа в геймдеве 🍖
@gamedevjob · 45,103
Telegram ranks this channel #74 of 95 here — alongside 94 others — read 28 August 2026

This channel appears in 4 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 19 September 2026 — this entry's latest reading, not the date you are reading this.

“InGameJob.com (official)” (@ingamejob), 13,395 subscribers as measured 19 September 2026. Telegram Register, tgregister.com/channel/ingamejob.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.