#top_vacancies_inGameJob Got the skills, the experience, and the drive, but just need the right team to bring them to? For those actively seeking their next challenge, the InGame Job and Values Value teams prepared a list of interesting active jobs this week that are worth your attention 🎮 👉 Programming AI Engineer (AI pipelines & automation) (VIZOR APPS LIMITED) Remote Senior GameDev Engineer (C++) (Plummy Games…

Channel
InGameJob.com (official)
@ingamejob
On this record: Topic · Also posting the same content · Growth · Engagement · Posts · Citations · Telegram's recommendations · Cite this entry
13,703subscribers
+658 since we began measuring on 6 August 2026
Risers and fallers across the register · movement among entries of 10,000–31,623.
Register entry
| Telegram ID | -1001290687949 |
|---|---|
| Type | Channel |
| Username | @ingamejob |
| Created | Between 1 March 2018 and 31 July 2021 — estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 6 August 2026 |
| Last confirmed live | 8 November 2026 |
| Measurements held | 62 |
| Confirmed unchanged | 1 time, most recently 8 November 2026 |
| On Telegram | t.me/ingamejob |
Topic
Job listings — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 11 September 2026 and assigned it the closest of 31 fixed categories, at 95% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.
Also posting the same content
This channel’s posts match, word for word or near enough, posts on 4 other registered channels, found by comparing text fingerprints across every channel on the register. That matching has been checked by hand against the live Telegram pages and found reliable — 0 wrong of 45 pairs re-read.
Which channel, if either, published first is deliberately not shown. The same hand-check found that reading wrong 18 of 45 times — 60%, no better than a coin flip — because it depends on how deep our own crawl happened to reach into each channel’s history, not on when the content was actually first posted. This list is ordered by subscriber count, the same as every other listing on this site, never by which channel we think came first. Word-for-word matching has several ordinary explanations besides copying — a channel mirroring itself, an unattributed repost, or two channels independently repeating the same wire story — and this measurement cannot tell those apart. How this is measured.
@ingamejob_hr · Channel6,019 subscribersJobs: Junior and Trainee | InGameJob.com
@ingamejobjunior · Channel2,632 subscribersJobs: Community Management and Customer Support | InGameJob.com
@ingamejob_support · Channel1,246 subscribersBoost by InGame Job. Careers in games
@boost_ingamejob · Channel213 subscribers
Growth
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 8 Nov 2026, 19:29 | 13,703 | +6 |
| 7 Nov 2026, 09:39 | 13,697 | +5 |
| 6 Nov 2026, 06:58 | 13,692 | +6 |
| 5 Nov 2026, 03:39 | 13,686 | +4 |
| 4 Nov 2026, 05:11 | 13,682 | +2 |
| 3 Nov 2026, 05:26 | 13,680 | +14 |
| 2 Nov 2026, 04:09 | 13,666 | +8 |
| 1 Nov 2026, 07:08 | 13,658 | +2 |
| 30 Oct 2026, 10:28 | 13,656 | +8 |
| 29 Oct 2026, 09:39 | 13,648 | +8 |
| 28 Oct 2026, 09:45 | 13,640 | +3 |
| 27 Oct 2026, 07:54 | 13,637 | +3 |
| 26 Oct 2026, 04:29 | 13,634 | -1 |
| 25 Oct 2026, 06:10 | 13,635 | +10 |
| 24 Oct 2026, 09:30 | 13,625 | +8 |
| 23 Oct 2026, 11:15 | 13,617 | +1 |
| 22 Oct 2026, 14:37 | 13,616 | +13 |
| 21 Oct 2026, 11:17 | 13,603 | +4 |
| 20 Oct 2026, 06:10 | 13,599 | +14 |
| 19 Oct 2026, 07:38 | 13,585 | first reading |
Engagement
42 posts held, back to 22 May 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 61 pages of Telegram’s post history, 20 posts per page.
- ERR · 30 days
- 17.4%
- avg views ÷ 13,703 subscribers
- Avg views / post
- 2,380
- 5 posts measured
- Reaction rate
- —
- this channel exposes no reaction counts
- Posts in window
- 5
- of 42 held
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.
| Window | Rolling 30 days · latest post in window 5 November 2026 |
|---|---|
| Posts held | 42 (22 May 2026 – 5 November 2026) |
| Views total | 11,920 |
| Reactions total | — |
| Forwards / comments | not exposed by the public surface — not measured, not estimated |
| Readings taken | 8 Nov 2026, 18:38 UTC |
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
Recent posts
Telegram’s own ‘edited’ marker: 0 of 5 posts held from the last 30 days (0%) carried it when this register last read them. The marker says a post was changed after publishing, not what it said before — this register holds the earlier wording only where an edit fell between two of its own reads (see the edit ledger and how it is measured).
🎮 Lead Level Artist | Remote Our partners at Values Value are looking for a Lead Level Artist for an independent AA–AAA PC/console game studio with a strong track record in narrative and horror games. The studio is kicking off a new third-person survival horror in Unreal Engine 5, and this is a chance to join from day one! Why this role is worth a look: 🔹 Shape the visual atmosphere and locations of a new game 🔹 …
#top_vacancies_inGameJob Sending out applications takes a lot of mental energy, so we want to make the sourcing part as easy as possible. If you are actively applying right now, the InGame Job and Values Value teams lined up a list of interesting active jobs this week that are worth your attention 👇 👉 Programming Unreal Developer (Values Value) Remote Chief Technology Officer (CTO) (Estoty LLC) Riga Senior Progra…
#top_vacancies_inGameJob Navigating today’s competitive gamedev market means you need to focus your applications exactly where the hiring energy is right now. To give you some solid options to aim for, the InGame Job and Values Value teams lined up a list of interesting active jobs this week that are worth your attention! 👉 Programming Senior GameDev Engineer (C++) (Plummy Games) Remote Unity Developer (Porting &…
#top_vacancies_inGameJob Navigating the job market takes effort, so we want to make the actual search part a bit easier for you. If you are actively looking to apply, the InGame Job and Values Value teams prepared a list of interesting active jobs this week that are worth your attention 👇 👉 Programming Senior Unity Developer (HyperVR Games) Remote Graphic Programmer, Render Developer (FLEXUS) Remote C++ Game Deve…
A new week on the market brings new opportunities to the board. For those who are actively searching and ready to send out their CVs today, the InGame Job and Values Value teams put together a list of interesting active jobs this week that are definitely worth your attention 👇 👉 Programming Unreal Developer (Values Value) Remote Senior GameDev Engineer (C++) (Plummy Games) Remote Senior C#/Unity Engineer (PlayQ) R…
#top_vacancies_inGameJob Navigating the job market takes effort, so we want to make the actual search part a bit easier for you. If you are actively looking to apply, the InGame Job and Values Value teams prepared a list of interesting active jobs this week that are worth your attention 👇 👉 Programming Graphic Programmer / Technical Artist (Values Value) Remote Senior Unity Developer (HyperVR Games) Remote C++ G…
VARTOBER challenge for 2D artists by varto.school And yes, there are some gifts for participants too 🖤 🎁 Huion graphic tablet of your choice 🎁 VisDev & Art Illustration recorded course by varto.school 🎁 Merch and discounts on courses 🎁 Books about art from ArtHuss 🎁 Sketchbooks and a notebook from Sumna Vivtsia The best artworks will be featured in a special selection on DOU.ua and across varto.school `s social m…
#top_vacancies_inGameJob If you are actively job hunting and want to get into the interview process as quickly as possible, you need to target live postings. To help you move fast, the InGame Job and Values Value teams gathered a list of interesting active jobs this week that are highly worth your attention 👇 👉 Programming Senior Unity Developer (HyperVR Games) Remote C++ Game Developer (Ubisoft) Kyiv Chief Techno…
The first findings from the Big Games Industry Employment Survey 2026 are starting to make their way into the wider industry conversation. Following Tanja Loktionova’s presentation at gamescom dev, GamesIndustry.biz published two articles based on the research. We’re glad to see the survey used as a source for broader discussions around how work, hiring and careers in games are changing. That’s one of the reasons …
Find your next opportunity in the game industry with DevGAMM Career Hub – a place where talented professionals meet companies looking for their next hire 🤝 The Career Wall is open for both candidates and employers: developers and specialists can share their CVs, while studios and companies can publish their open positions and connect with potential hires from the community. This year, career support at DevGAMM is …
#top_vacancies_inGameJob Turning “maybe it’s time for a new job” into actual applications is much easier when you know where to look. To help you get started, the InGame Job and Values Value teams have put together a fresh selection of active openings worth checking out this week 👇 👉 Programming Senior Unreal Engine Developer (Mellow AI Scout) Remote Unreal Developer (Values Value) Remote Senior Unity Developer (…
Showing the 12 most recent of 42 posts we hold for @ingamejob. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Forward network
Republished by
Channels on the register that have forwarded this channel's posts into their own feed.
@boost_ingamejob · 21320 postsJobs: HR and Recruitment | InGameJob.com
@ingamejob_hr · 6,01918 postsJobs: System administration | InGameJob.com
@ingamejob_sys · 35816 postsJobs: QA and Testing | InGameJob.com
@ingamejob_qa · 12,4668 postsJobs: Community Management and Customer Support | InGameJob.com
@ingamejob_support · 1,2467 postsJobs: Marketing and PR | InGameJob.com
@ingamejob_marketing · 2,8544 postsJobs: Producing and Management | InGameJob.com
@ingamejob_producing · 1,9584 postsJobs: Junior and Trainee | InGameJob.com
@ingamejobjunior · 2,6324 postsJobs: Art and Animation | InGameJob.com
@ingamejob_art · 17,8803 postsJobs: Programming and Development | InGameJob.com
@ingamejob_dev · 4,9363 postsJobs: Business Development and Sales | InGameJob.com
@ingamejob_sale · 4683 postsJobs: Analytics | InGameJob.com
@ingamejob_analytics · 8682 postsJobs: Game and Level Design | InGameJob.com
@ingamejob_gd · 5,1772 posts
Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.
Mentions
Names
Channels on the register whose handles appear in this channel's posts.
@ingamejob_analytics · 86822 postsJobs: Art and Animation | InGameJob.com
@ingamejob_art · 17,88022 postsJobs: Programming and Development | InGameJob.com
@ingamejob_dev · 4,93622 postsJobs: Game and Level Design | InGameJob.com
@ingamejob_gd · 5,17722 postsJobs: Marketing and PR | InGameJob.com
@ingamejob_marketing · 2,85422 postsJobs: Producing and Management | InGameJob.com
@ingamejob_producing · 1,95822 postsJobs: QA and Testing | InGameJob.com
@ingamejob_qa · 12,46622 posts
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Appears in Telegram’s recommendations for other channels
The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.
@Gamedevjobs · 21,932
Telegram ranks this channel #13 of 96 here — alongside 95 others — read 23 September 2026
@rabota_v_gamedeve · 26,476
Telegram ranks this channel #32 of 95 here — alongside 94 others — read 14 September 2026
@young_gamedev · 19,130
Telegram ranks this channel #36 of 97 here — alongside 96 others — read 5 October 2026
@devjobs · 44,348
Telegram ranks this channel #49 of 93 here — alongside 92 others — read 28 August 2026
@gamedevjob · 46,168
Telegram ranks this channel #74 of 95 here — alongside 94 others — read 28 August 2026
This channel appears in 5 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 8 November 2026 — this entry's latest reading, not the date you are reading this.
“InGameJob.com (official)” (@ingamejob), 13,703 subscribers as measured 8 November 2026. Telegram Register, tgregister.com/channel/ingamejob.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.