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Channel

Jobs: System administration | InGameJob.com

@ingamejob_sys

On this record: Topic · Growth · Engagement · Posts · Citations · Cite this entry

363subscribers

+8 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001487589862
TypeChannel
Username@ingamejob_sys
CreatedBetween 1 April 2019 and 30 September 2021 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded8 August 2026
Last confirmed live14 September 2026
Measurements held7
Confirmed unchanged1 time, most recently 14 September 2026
On Telegramt.me/ingamejob_sys

Topic

Job listings — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 22 September 2026 and assigned it the closest of 31 fixed categories, at 95% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

355366360.57 August 2026 — 355 subscribers8 August 2026 — 355 subscribers15 August 2026 — 358 subscribers21 August 2026 — 361 subscribers28 August 2026 — 365 subscribers5 September 2026 — 366 subscribers14 September 2026 — 363 subscribers3637 August 202614 September 2026
7 measurements spanning 38 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 353–368 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
14 Sept 2026, 04:20363-3
5 Sept 2026, 12:38366+1
28 Aug 2026, 12:57365+4
21 Aug 2026, 10:27361+3
15 Aug 2026, 09:43358+3
8 Aug 2026, 06:46355no change
7 Aug 2026, 15:22355first reading

Engagement

20 posts held, back to 30 March 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 29 July 2026. An engagement rate over an empty window would be a number about nothing.

Recent posts

29 Jul 2026, 09:00 UTC36 viewsread 8 August 2026
Forwarded from @ingamejob

​🔥 Studios hiring right now on InGame Job: 📌 VFX Artist 🔗 https://ingamejob.com/en/job/vfx-animator-4 📌 Junior Unity Porting Developer 🔗 https://ingamejob.com/en/job/junior-unity-porting-developer 📌 Technical Artist 🔗 https://ingamejob.com/en/job/technical-artist-85 📌 3D Technical Artist (Animation & Game Feel) 🔗 https://ingamejob.com/en/job/senior-3d-artist-generalist-1 📌 DevOps Engineer (Unity / Multiplayer Mo

30 Jun 2026, 11:13 UTC123 viewsread 8 August 2026
Forwarded from @ingamejob

​Meet our partner: Kleos Kleos helps companies hire and pay remote teams across 242 countries — with compliant contracts, IP assignment, and one B2B invoice. For founders, HR teams, finance teams, and contractors, Kleos removes the back-office headache: contracts, compliance, payments, invoices, and payroll operations are handled in one place. Do you have a remote team across multiple countries? Then someone in you

15 Jun 2026, 10:02 UTC128 viewsread 8 August 2026
Forwarded from @ingamejob

​🎮 Today's the day. The Big Games Industry Employment Survey 2026 closes tonight. This is the final stretch, after today, the form goes offline and the report moves into production. If you've been putting it off, there's still time to add your voice. ✅ Strictly anonymous. No names, emails, or company identifiers. ✅ 15 minutes, and you're done. ✅ Free for everyone. Public the moment it drops in November. The surve

11 Jun 2026, 14:44 UTC108 viewsread 8 August 2026
Forwarded from @ingamejob

​Here is a list of open roles from our portal, InGame Job 👾✨ Keep an eye out: vacancies marked as TOP, HOT or PREMIUM are boosted roles. This means these studios are actively scouting right now and will get back to you faster than anyone else. If one speaks to you, apply immediately. 🙌 📌 Game Director 🔗 https://ingamejob.com/en/job/game-director 📌 Head of Growth (R&D Growth) 🔗 https://ingamejob.com/en/job/head-o

8 Jun 2026, 14:04 UTC97 viewsread 8 August 2026
Forwarded from @ingamejob

​🎮 One week left: The Big Games Industry Employment Survey 2026 closes on June 15❗️ In 2025, the numbers told a tough story: 📉 26% experienced layoffs 🔥 Half the industry reported burnout ⏳ 15% had been job hunting for over a year 📊 28% who changed jobs had to accept worse conditions The 2026 report will show whether things have improved, stabilized, or shifted in a new direction. But it only works if enough people

4 Jun 2026, 11:30 UTC102 viewsread 8 August 2026

DevOps / Platform Engineer Company: Cubic Games Experience level: Senior Salary: Negotiable Job type: Full time Location: #Remote

3 Jun 2026, 12:01 UTC90 viewsread 8 August 2026

System Administrator Company: Royal Ark Experience level: Middle Salary: Negotiable Job type: Full time Location: #Yerevan

25 May 2026, 06:20 UTC129 viewsread 8 August 2026
Forwarded from @ingamejob

The gaming industry is evolving, and so is the Mobidictum Conference. Mobidictum Conference 2026 returns on October 7–8, 2026 in Istanbul, introducing major updates designed to reshape the event experience: • A dedicated Apps Industry track • Brella-powered networking for smarter connections • A brand-new second floor focused on PC gaming & enthusiasts • Three main stages covering Business, Mobile, and Apps With 2

22 May 2026, 13:21 UTC94 viewsread 8 August 2026
Forwarded from @ingamejob

​Permanent vs Fractional: What Studio Hiring Signals Tell Us About Where the Industry Is Going The media narrative says the games industry is shrinking. But when you look at the actual data, a completely different reality emerges: European studios spent 63% more on external talent last year, and freelancer income grew by 19% globally. The industry isn't shrinking. It’s splitting into two tracks: permanent and fract

20 May 2026, 11:50 UTC78 viewsread 8 August 2026
Forwarded from @ingamejob

​The Big Games Industry Employment Survey 2026 is closing — have you filled it out yet? If it's been sitting on your to-do list, now is the moment. Once the survey closes, the data is locked, and the 2026 report will be built without your experience in it. This is the free, public report that gamedev comes back to every year for salary benchmarks, hiring trends, and career data. It exists because people in the indu

14 May 2026, 13:40 UTC90 viewsread 8 August 2026
Forwarded from @ingamejob

​Hello, gamedev friends! Enchant AI&Gaming Accelerator is flying to Cyprus. On May 27th, the team will hold its 8th game demo day (and the first ever in Cyprus!) in Limassol, complete with a post-pitch party. Experts and leaders of the gaming industry will gather, pitches of fresh and ambitious projects will be presented, and everything will be held in a truly lively format. This is a great opportunity to: - me

27 Apr 2026, 07:23 UTC128 viewsread 8 August 2026
Forwarded from @ingamejob

​🎮 Still time to join the Big Games Industry Employment Survey 2026! We believe gamedev salary data should be open to everyone who works in the industry. That's why this report is free, public, and built for the whole community. But it only works because of a simple trade: you give 15 minutes of your time, and in return the whole community gets a transparent picture of what's really happening with salaries, hiring

Showing the 12 most recent of 20 posts we hold for @ingamejob_sys. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 14 September 2026 — this entry's latest reading, not the date you are reading this.

“Jobs: System administration | InGameJob.com” (@ingamejob_sys), 363 subscribers as measured 14 September 2026. Telegram Register, tgregister.com/channel/ingamejob_sys.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.