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GameDev Reports - powered by Xsolla

@gamedevreports

On this record: Growth · Engagement · Reactions · Posts · Polls · Citations · Telegram's recommendations · Cite this entry

6,778subscribers

-5 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001477331775
TypeChannel
Username@gamedevreports
Created5 December 2019measured — cross-checked against a third-party dataset (ext.tg_channel)
First recorded6 August 2026
Last confirmed live7 September 2026
Measurements held11
Confirmed unchanged1 time, most recently 7 September 2026
On Telegramt.me/gamedevreports

Growth

6,7726,7836,777.56 August 2026 — 6,783 subscribers6 August 2026 — 6,782 subscribers10 August 2026 — 6,783 subscribers13 August 2026 — 6,782 subscribers17 August 2026 — 6,778 subscribers20 August 2026 — 6,776 subscribers24 August 2026 — 6,772 subscribers27 August 2026 — 6,775 subscribers30 August 2026 — 6,774 subscribers2 September 2026 — 6,776 subscribers7 September 2026 — 6,778 subscribers6,7786 August 20267 September 2026
11 measurements spanning 33 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6,770–6,785 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
7 Sept 2026, 22:176,778+2
2 Sept 2026, 17:236,776+2
30 Aug 2026, 15:246,774-1
27 Aug 2026, 17:416,775+3
24 Aug 2026, 08:156,772-4
20 Aug 2026, 20:046,776-2
17 Aug 2026, 09:476,778-4
13 Aug 2026, 13:056,782-1
10 Aug 2026, 02:516,783+1
6 Aug 2026, 18:276,782-1
6 Aug 2026, 09:366,783first reading

Engagement

16 posts held, back to 16 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 12 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
14.1%
avg views ÷ 6,778 subscribers
Avg views / post
957
5 posts measured
Reaction rate
1.00%
reactions ÷ views · ER floor
Posts in window
5
of 16 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 19 August 2026
Posts held16 (16 July 202619 August 2026)
Views total4,787
Reactions total48
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken20 Aug 2026, 04:28 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

122 reactions across 15 posts, in 5 distinct kinds. The most used accounts for 47.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
5847.5%
🔥3528.7%
👍2318.9%
🎉54.10%
🤩10.82%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 16 of the 16 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 122 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 16 most recent posts we hold, published 16 July 2026 to 19 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

19 Aug 2026, 14:20 UTC462 views5 reactionsread 20 August 2026

CADPA: Игровой рынок Китая в H1'26 Отчёт представили 30 июля на конференции CDEC в Шанхае. Это официальная отраслевая статистика, которую готовит игровой комитет китайской ассоциации CADPA. Все цифры в отчёте приводятся в юанях. Пересчёт в доллары здесь и далее по курсу ~6,74 юаня за доллар на середину августа 2026 года. ❗️CADPA считает выручку китайских площадок и китайских разработчиков. Зарубежные игры, официал

👍3🔥2

18 Aug 2026, 07:32 UTC805 views4 reactionsread 20 August 2026
Photo

Niko Partners: Игровой рынок Индии в 2026 году Данные по поведению игроков собраны через опрос. Рынок ▫️Игровой рынок Индии в 2025 году впервые перевалил за миллиард долларов: $1,04 миллиарда (+14,8% YoY). ❗️Niko Partners учитывает только видеоигры. Огромный для Индии сегмент игр на реальные деньги (fantasy sports, rummy) в эти $1,04 миллиарда не входит. ▫️В 2026 году размер рынка, по оценкам Niko Partners, выра

3🔥1

17 Aug 2026, 07:34 UTC≈1,140 views15 reactionsread 20 August 2026

Sensor Tower выпустил массивный отчёт о состоянии игрового рынка в H1’26 На разбор ушла целая неделя. Внутри куча всего интересного, коротко: • Пазлы - главный драйвер мобильного рынка, все остальные жанры чувствуют себя не очень хорошо. • По оценкам Sensor Tower, доля D2C-выручки в США в топовых проектах превышает 50%. • Steam перестал расти по выручке, но продолжает здорово прибавлять по конкуренции. Поэтому нови

9🔥5🤩1

12 Aug 2026, 05:20 UTC≈1,150 views9 reactionsread 20 August 2026
Photo

Игры и цифры (29 июля — 11 августа, 2026) PC/консольные игры ▫️Продажи GTA V от Rockstar Games превысили 230 миллионов копий за три поколения консолей. По данным Take-Two, это самая продаваемая игра последнего десятилетия и по копиям, и по деньгам. Вся серия Grand Theft Auto разошлась тиражом почти 475 миллионов копий, Red Dead Redemption - 116 миллионов, из них 87 миллионов пришлось на Red Dead Redemption 2. ▫️BA

🔥53👍1

10 Aug 2026, 15:31 UTC≈1,230 views15 reactionsread 20 August 2026
Photo

🩵 Xsolla поможет разместить вебшоп прямо внутри Discord 🩵 Самые вовлеченные игроки уже находятся на вашем Discord-сервере. Но как только дело доходит до покупки, их отправляют на внешний сайт - по исследованиям, примерно 70% пользователей отваливаются при переходе на сторонний ресурс. С помощью бота Xsolla, можно настроить магазин прямо на вашем сервере и убрать лишние шаги. 1. Каталог подтягивается из существующ

9🔥4🎉2

7 Aug 2026, 15:10 UTC≈1,520 views2 reactionsread 20 August 2026

GameDiscoverCo выпустил отчёт о самых продаваемых и зарабатывающих PC/консольных играх 2026 года Assassin’s Creed Black Flag Resynced стартовал отлично. А кто ещё отличился - читайте в материале.

2

6 Aug 2026, 15:04 UTC≈1,430 views11 reactionsread 20 August 2026

AppMagic рассказал о состоянии казуального рынка в H1’26 • Жизнь есть - но не во всех жанрах. И не для всех типов компаний. В самом интересном (по деньгам) Merge-2 - страшная конкуренция. • У некоторых проектов жанра Coin Looter порядка 50% выручки в США приходится на D2C. По оценке AppMagic. • Жанр ферм переживает ну не то, чтобы ренессанс, но он растёт по деньгам, там появляются новые проекты, и успешно оперируютс

5🔥4🎉2

4 Aug 2026, 07:33 UTC≈1,670 views4 reactionsread 20 August 2026
Photo

AppMagic: Самые зарабатывающие и загружаемые мобильные игры в июле 2026 года AppMagic предоставляет данные по выручке за вычетом комиссии сторов и налогов. Не учитывается выручка с Android-сторов в Китае. Выручка ▫️Honor of Kings вернулся к привычным объёмам - $157,6 миллиона против $110,6 миллиона в июне (+42%). Это лучший месяц проекта по выручке с января 2026 года ($172,4 миллиона). В Китае начались школьные ле

2🔥2

30 Jul 2026, 12:34 UTC≈1,520 views8 reactionsread 20 August 2026
Photo

Xsolla: Темпы роста D2C-выручки значительно опережают рост мобильного рынка в целом Вышел свежий The Xsolla Report за Q2 2026 - про то, как прямые продажи меняют экономику мобильных и PC-игр. 1. IAP-выручка мобильных игр в 2025 выросла всего на 0,2%, а выручка от D2C - на 26%. Данные от AppMagic. 2. У топ-100 мобильных игр рост D2C-доходов ещё заметнее: +38% год к году. Разрыв между теми, кто делает ставку на прям

👍43🎉1

29 Jul 2026, 09:33 UTC≈1,460 views6 reactionsread 20 August 2026
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Circana: Американский игровой рынок в июне 2026 года Общее состояние рынка ▫️В июне 2026 года американцы потратили на игры $4,5 миллиарда - на 21% меньше, чем годом ранее. Падение, впрочем, связано с эффектом высокой базы: в июне 2025 года вышла Nintendo Switch 2. ▫️По итогам первого полугодия совокупные траты американской аудитории на игры составили $27,5 миллиарда - на 1% меньше прошлогоднего темпа. ❗️В июне 20

🔥51

28 Jul 2026, 15:14 UTC≈1,350 views5 reactionsread 20 August 2026
Photo

Игры и цифры (14 июля — 28 июля, 2026) PC/консольные игры ▫️Выручка Palworld от Pocketpair превысила $700 миллионов, а продажи аналитики Alinea Analytics оценили в 30,5 млн копий. 10 июля игра вышла из раннего доступа после двух с половиной лет, и на релизе средний DAU на всех платформах подскочил с 400 тысяч до 3,7 млн человек. На Steam приходится 86% продаж, на Xbox с Game Pass - 31,1% аудитории, на PlayStation -

👍5

23 Jul 2026, 14:31 UTC≈1,770 views11 reactionsread 18 August 2026

Sensor Tower выпустил подробный отчёт о состоянии рекламы на рынке мобильных игр в 2026 году Отчёт максимально подробный, единственный минус - данные только по 19 странам (пусть и крупнейшим). Доступно по ссылке. P.S. Внутренний редактор Telegram отрезал половину публикации без предупреждения, поэтому пока оставляю публикацию лонгридов в старом формате. Но опрос вижу, как только TG сделает нормальный редактор - пер

9👍2

Showing the 12 most recent of 16 posts we hold for @gamedevreports. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Polls

The poll we hold for this entry, as Telegram rendered it when we read the post. A poll’s figures keep moving after that, so each one is dated.

20 Jul 2026, 15:42 UTCAnonymous Poll167 voters

Так как Telegram запустил новый формат для длинных материалов, провожу опрос. Как вам удобнее читать длинные материалы?

  1. В новом формате прямо внутри Telegram (пример выше)71%
  2. С переходом на внешний сайт, как было раньше29%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

Percentages only — there are no per-option vote counts here, because Telegram publishes none. The public post preview gives each option’s share and a single voter total, and nothing else. Multiplying one by the other would produce a per-option tally that looks measured and is not: the shares are rounded to whole numbers before we ever see them. We print what was published and leave the column that does not exist empty.

The shares need not add up to 100. Rounding alone puts many polls at 99 or 101. A poll that allows more than one answer per voter runs well past 100 by design, and several here do. The bars are drawn against a fixed 100% track at each option’s own percentage rather than normalised to the total, so a poll that exceeds it shows that it does instead of being quietly rescaled.

Read from the 16 most recent posts we hold, published 16 July 2026 to 19 August 2026. Telegram labels each poll by kind — an anonymous poll, a quiz, a closed set of final results — and that label is reproduced rather than paraphrased.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 3 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Game Development Jobs
@devjobs · 43,378
Telegram ranks this channel #46 of 93 here — alongside 92 others — read 28 August 2026
Работа в геймдеве 🍖
@gamedevjob · 44,818
Telegram ranks this channel #68 of 95 here — alongside 94 others — read 28 August 2026

This channel appears in 2 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 7 September 2026 — this entry's latest reading, not the date you are reading this.

“GameDev Reports - powered by Xsolla” (@gamedevreports), 6,778 subscribers as measured 7 September 2026. Telegram Register, tgregister.com/channel/gamedevreports.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.